Try it. Certain effects such as the colossus's twin thermal lance and the mothership's purifier beam do not work when you use "Create Effect On Unit (From Unit)". Anybody got a solution?
The problem is that I need to be able to dynamically add or subtract weapons, and although that method would work (and is actually pretty clever), it would still require me to duplicate weapons and effects for every number of missiles I want launched.
I've been looking for ways to trigger this stuff, and apparently there's a trigger to "create effect on unit (from unit)", which actually does precisely what I want it to do, in a much cleaner fashion (will look for galaxy version). But only for weapons with 'launch missile' type effects. 'persistent' effects, such as mothership beams, begin to fire (i.e. sound goes off, visual effect sometimes appears if my graphics are feeling nice), but do not follow through. Any idea how to fix this?
Is there a way to do this? I'm experimenting with weapons without linked cooldowns (i.e. can fire multiple weapons), and the effect is actually pretty cool when a battlecruiser is firing thermal lances and ATS lasers at the same time. However, in the case of units like the banshee, I'd like to be able to have the missile as a single weapon, and have the banshee be able to launch an arbitrary number of missiles (each doing individual damage) while attacking by attaching multiple weapons of the same type to it. However, this does not seem to be possible, as units ignore weapon duplicities (at least when added through data, units will not use two of the same weapon, and the UI will not show two of the same weapon. I'm fairly sure this behavior will carry over to triggers and items.)
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Try it. Certain effects such as the colossus's twin thermal lance and the mothership's purifier beam do not work when you use "Create Effect On Unit (From Unit)". Anybody got a solution?
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But when you have duplicates of a weapon, the duplicate is ignored, hence my original problem.
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The problem is that I need to be able to dynamically add or subtract weapons, and although that method would work (and is actually pretty clever), it would still require me to duplicate weapons and effects for every number of missiles I want launched.
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I've been looking for ways to trigger this stuff, and apparently there's a trigger to "create effect on unit (from unit)", which actually does precisely what I want it to do, in a much cleaner fashion (will look for galaxy version). But only for weapons with 'launch missile' type effects. 'persistent' effects, such as mothership beams, begin to fire (i.e. sound goes off, visual effect sometimes appears if my graphics are feeling nice), but do not follow through. Any idea how to fix this?
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Is there a way to do this? I'm experimenting with weapons without linked cooldowns (i.e. can fire multiple weapons), and the effect is actually pretty cool when a battlecruiser is firing thermal lances and ATS lasers at the same time. However, in the case of units like the banshee, I'd like to be able to have the missile as a single weapon, and have the banshee be able to launch an arbitrary number of missiles (each doing individual damage) while attacking by attaching multiple weapons of the same type to it. However, this does not seem to be possible, as units ignore weapon duplicities (at least when added through data, units will not use two of the same weapon, and the UI will not show two of the same weapon. I'm fairly sure this behavior will carry over to triggers and items.)
Any ideas how to accomplish this?