i don't know much about the .ogg extension, but i know it's the smallest format sc2 accepts, so thatd be the extension you want. you may already know this.
If im understanding you correctly you are just wanting a behavior to basically alternate every x seconds? I.E. X seconds BUFFA is active and BUFFB is inactive and the next Y seconds BUFFA is inactive and BUFFB is active .... repeat
if that is correct just make buff A go for X duration and expire effect apply buff B with Y duration and expire effect apply buff A.
it seems there would be a lot of ways to do this, depending on the details of how it all is sposed to play out in the map.
id say the first place to get started on testing that one would be with the set catalog field function for the units. Thatd be my first step to testing / trying to achieve that.
maybe im off, but im in the states, PST, and map night started for me at 10am when i was at work. are there american people that want a map night as well? Id be happy to push to host if there was any interest.
also is there an open communication for active people from this site? I haven't been on IRC but is there a specific way to locate / communicate with active people on this site?
I believe you need to edit the fog of war field in the models tab for the attached actor, set it to hidden. I'm not at home so the field may be called something else, but it's on the model tab, not unit or actor. It has the hidden, snapshot, and none fields as options I believe
So the glowing text is done from the "show text crawl" trigger. How can we move it to a location? I could attempt a shoddy get around of spaces and empty lines etc.... but this does not accout for player resolution etc...
So basically has anyone anchored or 'centered' the glowing text from the Show Text Crawl trigger? Or made glowing text appear at a location / offset / anchor? I've tried the search for about an hour now.
in reality everything youre asking is possible, there are no short answers, you are asking something that is fairly complex when it comes down to it. Heres the short from my perspective;
Making projectiles unguided - Your looking for a 'throw' mover and youre going to need to add a behavior to the missile unit that every .1 seconds or .0625 seconds does a search of units around it and dmgs that unit / suicides upon impact.
How to build dialogs? That is about the most lazy forum ask for help just about ever.
How to make first person? Well, thats going to be playing with the camera, if youre talking about showing the gun like in counterstrike, it can be done on here, but its a bit of advanced editing. Would take anyone a long time to just explain it. Baby steps...
if youre trolling i fail. if youre serious, start with simpler tasks, but whats really going to make or break a FPS shooter game is the WASD movement and traceline algorithm / engine. That is the core engine stuff of your FPS mod, that will make or break your game / fun factor depending on how well its implemented.
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@Doubleclick123: Go
What she said
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@missile17: Go
i don't know much about the .ogg extension, but i know it's the smallest format sc2 accepts, so thatd be the extension you want. you may already know this.
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If im understanding you correctly you are just wanting a behavior to basically alternate every x seconds? I.E. X seconds BUFFA is active and BUFFB is inactive and the next Y seconds BUFFA is inactive and BUFFB is active .... repeat
if that is correct just make buff A go for X duration and expire effect apply buff B with Y duration and expire effect apply buff A.
it seems there would be a lot of ways to do this, depending on the details of how it all is sposed to play out in the map.
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this thread is awesome.
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@secondsmth: Go
id say the first place to get started on testing that one would be with the set catalog field function for the units. Thatd be my first step to testing / trying to achieve that.
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@zeldarules28: Go
i watched the entire video. i enjoyed it.
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maybe im off, but im in the states, PST, and map night started for me at 10am when i was at work. are there american people that want a map night as well? Id be happy to push to host if there was any interest.
also is there an open communication for active people from this site? I haven't been on IRC but is there a specific way to locate / communicate with active people on this site?
Basically an open vent channel or something
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@MasterWrath: Go
Try using the site operator(s) under the Host Site Operations field;
SOpAttachOriginHoldPosition
or
SOpAttachOriginStationary
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@Juxtapozition: Go
I believe you need to edit the fog of war field in the models tab for the attached actor, set it to hidden. I'm not at home so the field may be called something else, but it's on the model tab, not unit or actor. It has the hidden, snapshot, and none fields as options I believe
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So the glowing text is done from the "show text crawl" trigger. How can we move it to a location? I could attempt a shoddy get around of spaces and empty lines etc.... but this does not accout for player resolution etc...
So basically has anyone anchored or 'centered' the glowing text from the Show Text Crawl trigger? Or made glowing text appear at a location / offset / anchor? I've tried the search for about an hour now.
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@houndofbaskerville: Go
necrophillia.
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You could just change the WTE to JWT (Joes weekly terrain). It's would probably still account for a hefty number of views.
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@Booleeas: Go
wow buddy you just dive right in. sounds like you need to start with something like this;
http://wiki.sc2mapster.com/galaxy/tutorials/data-editing/unit/from-scratch-unit/Creating
in reality everything youre asking is possible, there are no short answers, you are asking something that is fairly complex when it comes down to it. Heres the short from my perspective;
Making projectiles unguided - Your looking for a 'throw' mover and youre going to need to add a behavior to the missile unit that every .1 seconds or .0625 seconds does a search of units around it and dmgs that unit / suicides upon impact.
How to build dialogs? That is about the most lazy forum ask for help just about ever.
How to make first person? Well, thats going to be playing with the camera, if youre talking about showing the gun like in counterstrike, it can be done on here, but its a bit of advanced editing. Would take anyone a long time to just explain it. Baby steps...
if youre trolling i fail. if youre serious, start with simpler tasks, but whats really going to make or break a FPS shooter game is the WASD movement and traceline algorithm / engine. That is the core engine stuff of your FPS mod, that will make or break your game / fun factor depending on how well its implemented.
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this thread was started during the beta sc2, i dunno if this method is still viable.
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@joecab: Go
yes, why aren't you terraining instead of wasting your time on here my good man????