Hi I wanted to create a trigger to search for the highest integer amongst a large group of integers. The editor seems to only compare 2 values at a time, is there an easy way of doing this that I've missed? Thanks ♥.
Hi, I've been working on 'Explicit Madness' for a while. It's currently rated the highest rated arena map on the beta, and 10th highest rated map overall, but it could be better. I'm not a programmer - I just know enough code to get by, and i'm pretty savvy with concepts.
Right now I'm looking for someone to help with the design of the project including the overall aesthetic (other arena maps look much nicer), and furthering of the development (I'm soon to get a real job, so I won't be able to work on it).
If anyone wants to help out let me know.
edit* sorry I should say something about the map.
It's a complete product atm, you can play it on the beta, it's a 5 person FFA style Arena map based on a heavily modified version of a game called 'Zelda Madness' I made for SC1. you can find that here: http://sc.nibbits.com/maps/project/88/zelda-madness-10-v16
The game was very popular back then, also similar to 'Golum Madness'. For those who don't remember those games it's more of an arcade version of 'Marine Arena' the the focus more on constant unit micro/selection strategy rather than upgrades.
Also I wouldn't DL the version currently attached to this account because it was initially developed for the SC2 2010 Beta and I doubt the triggers will still work.
Hi I made a single player version of this ages ago. but recently tweaked it and uploaded a multiplayer version to battle.net it's on the SEA and US servers. Search for 'explicit' to find it.
I would really appreciate if people tested the multiplayer, so I can balance it. It's pretty much complete. One bug I am aware of is the voting system doesn't work properly at the start.
I recommend the normal modes.
thanks for any feedback
-e
yeah i tried that but for some reason in the event section it won't recognise my point variables. it's very weird. I did try a unit variable and destroying the old unit and setting the variable to the new unit. still no luck.
hi I have a problem with points.
I have a trigger that says for example:
Event
unit enters within 2 of point 1
Action
X
and another trigger that says
Event
every 30 seconds
Action
move point 1
now for some reason in the game action X will only take place at the original place of point 1 not the moved point 1.
I have checked all the triggers and they are all correct. I also tried doing it with location of a unit (beacon) for example
if unit comes with in 2 of beacon y then do action x
and another trigger saying
instantly move beacon y.
action x will only go off at the original placement of beacon y despite the beacon moving!
I hope i've made my dilemma clear, I'm bad at explaining.
I'm trying to get the queen to use spawn lava on anything. can anyone help out? by changing the effect validators it lets me cast spawn lava on anything but it doesn't actually work.
Firstly let me say people everyone who helps out on these forums are amazingly helpful. -thanks in advance.
My problem is that I want to return the number of a specific unit type in a unit group.
for example: I want my trigger to have the conditions
if the number of archons in Unitgroup1 => 10 then do Action1.
plz help out if you know
thanks
-explicit
Hey, I'm trying to get a map to kill all the units of a player once they have been defeated. Can someone help me out? I'm having trouble figuring out how to do it. there's a kill unit command but it only targets single units.
Thanks
-explicit
0
Hi I wanted to create a trigger to search for the highest integer amongst a large group of integers. The editor seems to only compare 2 values at a time, is there an easy way of doing this that I've missed? Thanks ♥.
0
Hi, I've been working on 'Explicit Madness' for a while. It's currently rated the highest rated arena map on the beta, and 10th highest rated map overall, but it could be better. I'm not a programmer - I just know enough code to get by, and i'm pretty savvy with concepts. Right now I'm looking for someone to help with the design of the project including the overall aesthetic (other arena maps look much nicer), and furthering of the development (I'm soon to get a real job, so I won't be able to work on it). If anyone wants to help out let me know.
0
Umm here is a link to a video of my game. I hope this helps
0
Hi I made a single player version of this ages ago. but recently tweaked it and uploaded a multiplayer version to battle.net it's on the SEA and US servers. Search for 'explicit' to find it. I would really appreciate if people tested the multiplayer, so I can balance it. It's pretty much complete. One bug I am aware of is the voting system doesn't work properly at the start. I recommend the normal modes. thanks for any feedback -e
0
yeah i tried that but for some reason in the event section it won't recognise my point variables. it's very weird. I did try a unit variable and destroying the old unit and setting the variable to the new unit. still no luck.
0
hi I have a problem with points.
I have a trigger that says for example:
Event
unit enters within 2 of point 1
Action
X
and another trigger that says
Event
every 30 seconds
Action
move point 1
now for some reason in the game action X will only take place at the original place of point 1 not the moved point 1.
I have checked all the triggers and they are all correct. I also tried doing it with location of a unit (beacon) for example
if unit comes with in 2 of beacon y then do action x
and another trigger saying
instantly move beacon y.
action x will only go off at the original placement of beacon y despite the beacon moving!
I hope i've made my dilemma clear, I'm bad at explaining.
thanks for any help
-explicit
0
bump
0
I'm trying to get the queen to use spawn lava on anything. can anyone help out? by changing the effect validators it lets me cast spawn lava on anything but it doesn't actually work.
0
bump
0
I wanted to get queens to use creep tumour on non-creep landscape, but i can't seem to figure out how. any help would be appreciated.
0
thanks man!
0
Firstly let me say people everyone who helps out on these forums are amazingly helpful. -thanks in advance.
My problem is that I want to return the number of a specific unit type in a unit group. for example: I want my trigger to have the conditions if the number of archons in Unitgroup1 => 10 then do Action1. plz help out if you know thanks -explicit
0
Hey, I'm trying to get a map to kill all the units of a player once they have been defeated. Can someone help me out? I'm having trouble figuring out how to do it. there's a kill unit command but it only targets single units. Thanks -explicit