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    posted a message on Map Night Revived! (EU-NA)

    EU map night is live!!!

    Posted in: General Chat
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    posted a message on Wanna Experience Diablo on Starcraft?

    @Ahli634: Go

    never heard of it.

    Posted in: Team Recruitment
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    posted a message on Add a New Race.?

    there is Data tab Races. And there you can add race to filter units and other stuff. But wont able to choose it in the Game Battlenet Lobby, for that best solution to make Game Variants.

    Posted in: Data
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    posted a message on Modelling event

    @Otixa: Go

    Where is my Age of Knight best looking model - Guard Tower in the game by Otixa? :/ its been forever already..

    Posted in: Artist Tavern
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    posted a message on Armor Formula (solved)

    Here is Life Armor Tooltip code to use (Replace "UnitID" with Unit Index, not name):

    <d ref=" (Unit,UnitID,LifeArmor * Unit,UnitID,LifeArmorFormula.PositiveDamageRatio / ( 1 + (Unit,UnitID,LifeArmorFormula.PositiveDamageRatio * Unit,UnitID,LifeArmor ) ) ) * 100"/>

    Dont know how to make it show (switch the formula) Negative armor..!

    Posted in: Data
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    posted a message on Map Night Revived! (EU-NA)

    @Trieva: Go

    unreliable source of maps played. As some maps arent available for public! Or have option to hide that you played the map at all.

    Posted in: General Chat
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    posted a message on [Showcase] TwoDie's Models
    Quote from DrSuperEvil: Go

    The deep vertical creases on their face are needed to give them character

    Well since Im still quite bad making details.. I will may look into that in the future. As for now the model with Zoldens help is more blackish and have better details overall. But in game it looks a bit dull and details not noticable..

    Posted in: Artist Tavern
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    posted a message on [Blender - Solved] How to make Custom model animation to loop?

    there is property in animation of your choise to animation to loop or not (non-looping or such word is used somewhere)

    Plus how about other animations like - Stand, Fidget, etc? Just to know that im not Blender user...

    Posted in: Artist Tavern
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    posted a message on [Showcase] TwoDie's Models

    Warcraft 3 zombie remake. This time around tried out High poly mesh skulpting to create the textures and add more depth to them.

    Posted in: Artist Tavern
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    posted a message on Custom Model lighting Issue.

    So made a model and it seems like recieves shadows incorrectly. Smoothing groups are fine (all set to 1). And the only solution I found is to make material not to recieve shadows.

    Posted in: Artist Tavern
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    posted a message on Map Night Revived! (EU-NA)

    NA map night going! Playing pictionary by GOA.. And could guest what is s_2_a_s_e_

    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)

    @joecab: Go

    When you replied the Map Night on EU still was going for +1 hour :P

    EU Map Night report: (18 Oct 2013)

    • Aerostrike - still kinda mediocre. Biggest problems that most of us saw is that you cant trasition to any other race unit, starting upgrading one race units and you quite doomed. Other ones would be: 2 units that responsible for recruiting and researching upgrades having bunch of buttons and tens of submenus for recruitment for specific race units, upgrades for every race > every unit for the race > unit ugrades.. Minerals income is much lower than Vespen and in the late game its starts to be lack of minerals and vespen you have thousands while trading goes 50 vespen to 50 minerals and button have 5 sec cd. Seems too much micro playing with the exchaning resources, training units, navigating through all those submenus to upgrade units and in the end - well - we just lose. It could be done much simplier and it should be much more fun to play.
    • Warpigs - TDM started role as sniper, first few minutes was quite fun while sniping out the enemy team and then someone picked Jetpack for Raider (jumping on top of target) and he was trageting me, i was running a lot while teammates tried to kill him. Half or even more of My deaths where made by my teammates. Those Denies! Sure, everyone was killing each others teammates. It needs team kills stats. FFA went as Raiders mostly and surely Duckies won. While myself enjoyed that one kill from more than ten of deaths.
    • GOAs 2 min map - its about pushing other players marines from arena while they spawn in the location of your observer. Total experiment that was totally not enjoyable. Creator of the map Won.
    • Pictionary - quite fun shit right there! Some racism, some taunting and some writting nonsense was made. And all ended with the bug - timer didnt started for new player to draw some questionable thing.
    • Starhammer - First Victory. Zergs rush down, built some forces and im in my lane opponents base. Ez. Second Victory was more tricky and longer but nothing is not achievable as you have Duckies in your team.
    • Random Slide - slide to Victory or leave half way through to the top score to get. Too long! and some bugs were detect when track was made out of the playable map area.
    • Micro Arena Test - that lastested minutes as it was broken and we didnt got our minerals back to making new forces.
    • Blasterbots - TDM 3 vs Duckies vs 1 vs 1. At least duckies didnt won his own game. Gz for team three star!
    • Heroes Of Entropy - Still quite satisfying farming experience. But decreased game speed (normal game speed was set) is total bitch. Played 2 battle arenas (25min lastested game). The imbalances of stats and skills progression for the heroes is same pain. It needs overall rebalance in every way possible and improments. Gameplay went to me trying tanking creeps with maxing out shields armor, regen of it. While rest of my 2 teammates where dealing damage. Felt that composition was - Tank, Spellcaster, Damage dealer. First round in arena was total annihilation of our team. Second Arena round was a bit better as I got more mana to cast 2 spells and run around and do nothing while these suckers where trying to kill me when i did no damage and teammates kill them while I sacrificed myself running into them.
    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)

    Hey Map Nighters where are you!?!?!?!?!? GOOGOGO to EU

    Posted in: General Chat
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    posted a message on Armor Formula (solved)

    well if taking information from WC3 documentation:

    "For positive Armor, damage reduction =((armor)*0.06)/(1+0.06*(armor)) For negative Armor, it is damage increase = 2-0.94^(-armor) since you take more damage for negative armor scores. "

    Table with armor values

    Warcraft 3 with armor documentation Source

    Posted in: Data
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