• 0

    posted a message on [Article] Xel'Nagas... What are they ?

    Ofcourse it's all in french ! :P

    And as far as i know, Xel'Naga's history is not explained fully in the SC1 manual, mainly because when it was written, it was not totally defined... And about SC Wiki, most of my work used this source, but it goes much more further, as the XN history isnt explained, neither in the official documents, nor in the books. I tried to gather informations from a wide diversity of documents, and did also some guess using what we know about SC2.

    Thanks for those who took the time to read it ;)

    Posted in: General Chat
  • 0

    posted a message on [Article] Xel'Nagas... What are they ?

    Hi there ! i just wanted to show you a big article i wrote some time ago. It deals with the mysterious Xel'Nagas and their goal in the universe. I think it can be useful for most of you guys, in order to refresh your memories before the release of the first chapter of SC2. With that article, you should be ready to fully understand what's going on behind the main storyline.

    http://www.starcraft2france.com/Le-cycle-de-l-univers.7847.0.html

    Posted in: General Chat
  • 0

    posted a message on [XML] How to Uberlisk

    Hi there !

    I'm a french modder and i'm trying to master the GE. First i tried to do some data-edit like it was possible with some software for SC1. Then I remembered the Uberlisk video from the BlizzCon, and I tried to do it, using triggers to attach spine crawlers. As a result, only one of the crawlers attacked properly (with animations) and the others seemed to attack, but without the animation.

    I found this thread while searching around the internet how to fix it. I Downloaded your map and try to figure how to do without triggers. I thought understanding, and then decided to add another spine crawler to check if i can make it myself. And, ofcourse, i failed...

    So my questions are : 1) Is it possible de to make a functionnal "Uberlisk" with triggers ? 2) What is needed to make it with data-edit (what effect, what actors, what weapons) and how are they linked altogether ? (I know we can see that within the GE, but i can't get the whole "pattern" (is it the word?). 3) How do you add models/actors to another, and what's the difference between them? (I mean, for exemple adding a missile turret to a Thor, still without triggers). 4) Can't you solve the missile problem (where the tentacle do not properly return to the start position) of your Uberlisk by forcing the missiles to return start position after a certain time ?

    Thanks alors in advance, Obsidian.

    Posted in: Tutorials
  • To post a comment, please or register a new account.