A duplicate zergling model using different texture file paths may not have the freezing issues. I think the problem is only when you try to replace existing game files.
I'll look into it, but lately i've been swamped with real-life work.
sounds fun... as long as people don't take it overly serious. I mean people that do the data/trigger exercises already share their maps here for all to look at.
The main idea is the effort is minor, and nothing compared to a "pet project".
A troll stealing the map and publishing it, wont get very far in that venture. They're just gonna waste their battle.net space and get maybe 10 seconds of "haha" and then back to being a failure at life. The whole community knows where the maps comes from originally, so there's no point...
Just make sure everyone goes into working on this map knowing that the source code is open to public. The risk of being stolen comes 2nd to the usefulness it could be as an educational tool.
Yes, the static portrait is an image by itself. Assuming the "Mercenary Firebats portrait diffuse" that you changed is the right file (the diffuse map for the animated portrait model), it'll only change the animated portrait's appearance.
No fancy video with epic music, sorry... Instant fail! D:
if i manage to make this map appeal to more people than just gosu league players, i'll consider making an epic gameplay video... xD
Map Name:
1a2a3a Trainer
Category: Gosu Training / Mode: 1a2a3a
Origin:
Someone on the forums requested a 1a2a3a map, so... I made one. Supply and demand!
Region:
US: Released
EU: Soon to be released
Other: Undecided
Release Phase:
Alpha
Needs polishing and debugging
Testers needed:
To people that needed a 1a2a3a trainer:
Would you guys help test it and provide me with feedback?
To others:
Feel free to help test and provide feedback as well. May be a bit difficult for people not familiar with 1a2a3a. I recommend not trying "Nightmare" difficulty right away.
Feedback in the form of:
Bugs, gameplay concerns, balance, difficulty, feature requests, or just noteworthy comments.
@UltiDrgn:
That's a lot of files... lol. Not sure if i have time to work on that. Maybe you can invest on a program that generates it for you.. xD
Mite be able to just make quick and dirty maps, just so you can start putting your models ingame, if that's what you're looking for.
@UltiDrgn: Go
Can't you use megaupload, and just leave it uploading while you're away?
@Karawasa: Go
What kind of coloring are you hoping for? Tinting? or actual painting of the icon into a full colored picture?
@Xeridanus: Go
I posted about this problem, but the only responders were people that also had the problem... But i clearly see custom graphics being used ingame perfectly fine, hopefully someone who has gotten it working can comment on how it works for them.
He used the Excel solver function, i think. If you really wanted to do it, you can use "system of equations".
You can take a look at the points and deduce that a quadratic curve should fit the data, so you use
Y = AX^2 + BX + C
and then each data point would generate an equation, totaling 3 equations and 3 unknowns (A,B, and C). Solve for A,B,C and you have your coefficients for your equation.
But that'll reduce texture quality, as there is no need to regenerate mip maps, but i will try it as a workaround. Nobody else that works with custom textures for units has this problem?
Sure a single person can think of a very creative design and then build. Build time would be proportional to how big the project is. But a team does this all either faster or higher quality and at a larger scale.
In terms of brainstorming of ideas and creative design
Now imagine a group of people that have similar interests and each have their own ideas about how it would be like. Then everyone brainstorms and puts together all the best ideas that work well together. Now you have an even larger idea, that takes ideas from multiple creative individuals. Because maybe someone thought of something that you really liked and works well with yours, but you had not initially considered. Now your map isn't only restricted to your own creativeness, which is ultimately limited by your own experiences and personality.
Facts on division of workload and work efficiency
You believe you can do practically everything on your own. I will take your word for it.
But there's always others out there that are better than you at either terraining, data editing, triggering, galaxy scripting, layout designing, custom texture drawing, or story writing.
By dividing work efficiently, your map could reach a level of quality that you could not have achieved on your own in a realistic time frame.
Developing solo can be fast, but is more wasteful of time, because of transition times between working on different aspects individually.
Time and attention is a limitation because a single person cannot truly devote his/her whole time to map development without severe repercussions.
More hands greatly raises the amount of development hours put into your map without sacrifices in lifestyle.
I can literally keep listing more reasons and examples. But the main idea is the whole world operates most efficiently from cooperation, and this is probably because we are not omniscient nor omnipotent beings and make up for our limitations by banding together.
0
A duplicate zergling model using different texture file paths may not have the freezing issues. I think the problem is only when you try to replace existing game files.
I'll look into it, but lately i've been swamped with real-life work.
0
sounds fun... as long as people don't take it overly serious. I mean people that do the data/trigger exercises already share their maps here for all to look at.
The main idea is the effort is minor, and nothing compared to a "pet project".
A troll stealing the map and publishing it, wont get very far in that venture. They're just gonna waste their battle.net space and get maybe 10 seconds of "haha" and then back to being a failure at life. The whole community knows where the maps comes from originally, so there's no point...
Just make sure everyone goes into working on this map knowing that the source code is open to public. The risk of being stolen comes 2nd to the usefulness it could be as an educational tool.
0
@Segento: Go
Yes, the static portrait is an image by itself. Assuming the "Mercenary Firebats portrait diffuse" that you changed is the right file (the diffuse map for the animated portrait model), it'll only change the animated portrait's appearance.
0
No fancy video with epic music, sorry... Instant fail! D: if i manage to make this map appeal to more people than just gosu league players, i'll consider making an epic gameplay video... xD
Map Name:
1a2a3a Trainer
Category: Gosu Training / Mode: 1a2a3a
Origin:
Someone on the forums requested a 1a2a3a map, so... I made one. Supply and demand!
Region:
Release Phase:
Alpha
Testers needed:
To people that needed a 1a2a3a trainer:
To others:
Feedback in the form of:
Bugs, gameplay concerns, balance, difficulty, feature requests, or just noteworthy comments.
0
0
@UltiDrgn: Go Can't you use megaupload, and just leave it uploading while you're away?
@Karawasa: Go What kind of coloring are you hoping for? Tinting? or actual painting of the icon into a full colored picture?
@Xeridanus: Go I posted about this problem, but the only responders were people that also had the problem... But i clearly see custom graphics being used ingame perfectly fine, hopefully someone who has gotten it working can comment on how it works for them.
0
you could've just took the diffuse map from the Assets/Textures folder and edited and reimport it back into the same folder with same name.
0
@Sneakervek: Go
He used the Excel solver function, i think. If you really wanted to do it, you can use "system of equations".
You can take a look at the points and deduce that a quadratic curve should fit the data, so you use
Y = AX^2 + BX + C
and then each data point would generate an equation, totaling 3 equations and 3 unknowns (A,B, and C). Solve for A,B,C and you have your coefficients for your equation.
0
I wish blizzard would just address this issue... syntax highlighting isn't exactly processing satellite data...
0
@SexLethal: Go
But that'll reduce texture quality, as there is no need to regenerate mip maps, but i will try it as a workaround. Nobody else that works with custom textures for units has this problem?
0
@Keyeszx: Go
yea i spoke on the issue previously... it freezes up my editor too. And i have impressive specs.
0
@Redknox1994: Go Sorry red, i'll keep trying. Don't know why it freezes like that.
Finally caught up on all the posted graphics... D:! Maintenance Completed!
0
@Reaper872: Go make a new unit that uses the tree model.
0
@Vexal: Go
Sure a single person can think of a very creative design and then build. Build time would be proportional to how big the project is. But a team does this all either faster or higher quality and at a larger scale.
In terms of brainstorming of ideas and creative design
Now imagine a group of people that have similar interests and each have their own ideas about how it would be like. Then everyone brainstorms and puts together all the best ideas that work well together. Now you have an even larger idea, that takes ideas from multiple creative individuals. Because maybe someone thought of something that you really liked and works well with yours, but you had not initially considered. Now your map isn't only restricted to your own creativeness, which is ultimately limited by your own experiences and personality.
Facts on division of workload and work efficiency
0
@Bronxsy: Go That's hit-or-miss guys... and judging from the op having to seek advice on this forum, the odds are not in his favor.
@ OP
Questions:
Is your mutual friend a girl or a guy? And how far would this person go to help you out?
And if you are indeed wraith's son, have you considered talking to your dad? The game hasn't changed THAT much over time.
General guidelines:
General Tip for Dating
On Confidence
First Priority
Random Comments
Gotta love bullet points. And do i sense the advent of a new subforum? D: