I can only modify player property, check if player property has changed or check how much the player has mined or has left to mine (which is obsolete for a tower defense map).
However, I still cant find any way to get current resources for a player.
I'm trying to create my own mineral display because the default one isn't movable.
I tried creating a 2d plattform game with mouse1 for machine gun and mouse2 for rockets.
however I struggle with the platform jumps as you do and also I cant get it to hit properly when the angle is 2d (from the side)
If you want to continue my project or combine it with yours. Just let me know.
This gave me a great idea for a map to create on my own. How did you do the hold button to do jump thing?
Good job anyways :D keep it up. the 125ms might be for beta only, hopefully it will get lowered come retail.
This engine could also be used to create a tribes type of game? ;)
I cant find anywhere to recolor the actors/models.
I'm making a TD and I want upgraded towers to look different. Atm only difference I can do is change the shots and scale which is not that interesting.
No. Perhaps you did something wrong or forgot to save. However when my map is released you can check it for reference.
Almost done now. Takes some time as I'm very busy with school atm.
You need to add the morph start and morph finish events to the first actor (tower 1) and the morph finish event to the second actor (tower 2)
There is a guide on the forums here somewhere ;P
I struggled with this myself for so long. What you have to do is turn of the pathing footprint (not the placement one)
Then the tower will turn as it wants to.
I do not think remaking units is required for old starcraft maps as old units will be added in a later galaxy editor.
However, if your doing it to learn or cant wait. Go ahead :)
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I can only modify player property, check if player property has changed or check how much the player has mined or has left to mine (which is obsolete for a tower defense map). However, I still cant find any way to get current resources for a player. I'm trying to create my own mineral display because the default one isn't movable.
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Just enable RAW data to edit the *'s. You dont need to use an mpq editor. And no, I cant figure out placement either. ;(
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I've tried for an hour now and I just cant find it, or if it even exists.
Is there a way to return the current number of minerals a player has?
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I tried creating a 2d plattform game with mouse1 for machine gun and mouse2 for rockets. however I struggle with the platform jumps as you do and also I cant get it to hit properly when the angle is 2d (from the side) If you want to continue my project or combine it with yours. Just let me know.
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This gave me a great idea for a map to create on my own. How did you do the hold button to do jump thing? Good job anyways :D keep it up. the 125ms might be for beta only, hopefully it will get lowered come retail. This engine could also be used to create a tribes type of game? ;)
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I cant find anywhere to recolor the actors/models. I'm making a TD and I want upgraded towers to look different. Atm only difference I can do is change the shots and scale which is not that interesting.
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From one artist to another. Can you post some screenshots of your work to see what you are able to do? :)
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Thanks, that didnt occur to me. Just learning the editor and thought I would share what I found. Good work amighandhi :)
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For those that could not see my submission. I've reuploaded it as jpg (tga didnt work to show it seems)
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Have you tried removing the turret function of the weapon ?
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No. Perhaps you did something wrong or forgot to save. However when my map is released you can check it for reference. Almost done now. Takes some time as I'm very busy with school atm.
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Yeah, I've been struggling with leaderboards myself. I finally made one, but it's not that pretty and only supports 1 player :P
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You need to add the morph start and morph finish events to the first actor (tower 1) and the morph finish event to the second actor (tower 2) There is a guide on the forums here somewhere ;P
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I struggled with this myself for so long. What you have to do is turn of the pathing footprint (not the placement one) Then the tower will turn as it wants to.
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I do not think remaking units is required for old starcraft maps as old units will be added in a later galaxy editor. However, if your doing it to learn or cant wait. Go ahead :)