This looks awesome! I would love to add some of this into my map and bring it up to the next level. I guess I'll start pounding my head until I get it, unless you'd like to share it that is :)
Quite possible that its a bug? I just attached a ping to the unit carrying the flag. The ping stays with the unit the entire time he has the flag. When the flag is captured or dropped the ping stops.
You can do it if you can find the actor model for the mineral or whatever you want him to "hold". However the problem I'm having is removing the actor once the "item" is no longer there.
Yea I can get him to animate when using psi storm. However the ability I'm trying to make is a melee attack "spell" since i turned off attack for all units.
I've been messing with this for awhile aswell as my other post I just made. I've got my spell damage range and everything else working. However the zergling has no motion when it attacks with the spell.
A unit picks up an item, the trigger then places an actor above the units head.
A unit drops an item, the trigger then removes the actor above the units head.
I've tried atleast 12 hours trying to get one to work but I just can't seem to get it correct. I can get the actor to show up above the units head but the trigger just doesn't recognize when the unit no longer has the item.
I've been messing with this for 6 hours and I can't figure it out. When I pick up the flag the actor is placed above the units head. However when the unit no longer has the flag the actor remains above his head. What am I doing wrong?
Events - Timer - Every 0.1 seconds of Game Time
Conditions - (Number of Items Carried for Player1_Unit) == 0
Actions - Variable - Set Player1_Has_Flag = false
.....................
Events - Timer - Every 0.1 seconds of Game Time
Conditions - (Number of Items Carried for Player1_Unit) == 1
Actions - Variable - Set Player1_Has_Flag = true
..................
Events - Timer - Every 0.1 seconds of Game Time
Conditions - Player1_Has_Flag == true
Actions - Actor - Attach Temple Banner Copy to Overhead on Player1_Unit
Actions - Variable - Set Team 2 Actor = (Last created actor)
................
Events - Timer - Every 0.1 seconds of Game Time
Conditions - Player1_Has_Flag == false
Actions - Actor - Kill actor model (Actor for Player1_Unit)
(Actions - Actor - Kill actor model Team 2 Actor) Tried this aswell.
..................
Variables
Set Player1_Unit = (Player 1's controlled Unit)
Player1_Has_Flag = (Trying to tell if Flag is in the Players Inventory)
Team 2 Actor = (Actor Variable)
................
Edit: Also when I create the actor above the units head it's creating 2 actors instead of just 1.
I've figured out that the actor can be removed...now it's just getting the trigger to realize that I no longer have the item which put the actor there in the first place.
I currently have an actor model to attach to above a units head when he picks up an item. However I just can't seem to figure out how to remove the actor model from above his head when the item is dropped. I've tried several triggers and can't get it to work.
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This looks awesome! I would love to add some of this into my map and bring it up to the next level. I guess I'll start pounding my head until I get it, unless you'd like to share it that is :)
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@Jdman17: Go
I beat the game!
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I guess you can upload videos into the tutorial aswell.
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Based on the original Vtech Paintball fromSC1. 2 Teams fight to capture each others flags. Currently there are 4 available units to choose from.
http://www.sc2mapster.com/maps/daaras-vtech-paintball/
Map is currently not available for download as I like blizzard generally tend to not release unfinished projects.
Currently in place.
To be added in the future.
-Daara
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@Daara87: Go
Quite possible that its a bug? I just attached a ping to the unit carrying the flag. The ping stays with the unit the entire time he has the flag. When the flag is captured or dropped the ping stops.
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@Alevice: Go
You can do it if you can find the actor model for the mineral or whatever you want him to "hold". However the problem I'm having is removing the actor once the "item" is no longer there.
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Has anyone got this to work?
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Yea I can get him to animate when using psi storm. However the ability I'm trying to make is a melee attack "spell" since i turned off attack for all units.
0
I've been messing with this for awhile aswell as my other post I just made. I've got my spell damage range and everything else working. However the zergling has no motion when it attacks with the spell.
0
I'm looking for a trigger that works like so.
A unit picks up an item, the trigger then places an actor above the units head.
A unit drops an item, the trigger then removes the actor above the units head.
I've tried atleast 12 hours trying to get one to work but I just can't seem to get it correct. I can get the actor to show up above the units head but the trigger just doesn't recognize when the unit no longer has the item.
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Still Havn't got it to work. Bump.
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I've been messing with this for 6 hours and I can't figure it out. When I pick up the flag the actor is placed above the units head. However when the unit no longer has the flag the actor remains above his head. What am I doing wrong?
Events - Timer - Every 0.1 seconds of Game Time
Conditions - (Number of Items Carried for Player1_Unit) == 0
Actions - Variable - Set Player1_Has_Flag = false
.....................
Events - Timer - Every 0.1 seconds of Game Time
Conditions - (Number of Items Carried for Player1_Unit) == 1
Actions - Variable - Set Player1_Has_Flag = true
..................
Events - Timer - Every 0.1 seconds of Game Time
Conditions - Player1_Has_Flag == true
Actions - Actor - Attach Temple Banner Copy to Overhead on Player1_Unit
Actions - Variable - Set Team 2 Actor = (Last created actor)
................
Events - Timer - Every 0.1 seconds of Game Time
Conditions - Player1_Has_Flag == false
Actions - Actor - Kill actor model (Actor for Player1_Unit)
(Actions - Actor - Kill actor model Team 2 Actor) Tried this aswell.
..................
Variables
Set Player1_Unit = (Player 1's controlled Unit)
Player1_Has_Flag = (Trying to tell if Flag is in the Players Inventory)
Team 2 Actor = (Actor Variable)
................
Edit: Also when I create the actor above the units head it's creating 2 actors instead of just 1.
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@ResolveHK: Go
I've figured out that the actor can be removed...now it's just getting the trigger to realize that I no longer have the item which put the actor there in the first place.
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I currently have an actor model to attach to above a units head when he picks up an item. However I just can't seem to figure out how to remove the actor model from above his head when the item is dropped. I've tried several triggers and can't get it to work.
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@mrklaus1986: Go
I'm already working on one myself. I've got a respawn, flag, camera, and movement system already in place. The map is balanced on both sides.