I use 3 models for each gender of each race. One without armor, one with boots and gloves, and one with a robe/dress on. Tabards, hair, and cloaks can be shown or hidden. It's a pain in the ass to set up but it can be done.
I didn't check that out, but since I've gone and looked at them again I've noticed none of them have attachment points, target volumes, or hit tests. Not sure if this is an issue with Startools export or not.
Nice, I'm sure a lot of people will be happy to use these. I downloaded them to check them out ( First to download I think! ). Some things I noticed while viewing in the cutscene editor.
The Troll doesn't seem to have RGBA to enable team colors. He's just red for me.
The Archers Stand Wound animation is either messed up, really really short, or shouldn't be there.
The Riflemans walk animation is walking into the air.
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@KorvinGump: Go
Let me know if this is good enough.
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@LastRavager: Go
If I find time I'll get it for you.
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@willuwontu: Go
Option to rejoin games after being disconnected from them.
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More terrain textures than 8.
Trigger than can tell what type of terrain texture someone is in.
Multi-level footprints or just remove footprints all together and allow us to use physics to create walls and floors.
I drool over what I could make with that.
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Would this work for you?
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Use these textures for Human structures.
http://www.sc2mapster.com/assets/more-converted-wmos-wow-building/files/44-roof-textures/
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The crystals and the slaughter house are animated.
@Daara87: Go
@zaysite: Go
and custom crypt i'm working on
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@zaysite: Go
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You mean like this? http://smotis.deviantart.com/gallery/41925112
I use 3 models for each gender of each race. One without armor, one with boots and gloves, and one with a robe/dress on. Tabards, hair, and cloaks can be shown or hidden. It's a pain in the ass to set up but it can be done.
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@seatleson: Go
Here ya go, I'm not sure what this one has on it. Might not have any helpers.
http://www.sc2mapster.com/assets/more-converted-wmos-wow-building/files/13-farm-zip/
Also I uploaded the roof textures I'm currently using. I'd suggest using these instead of what comes with that.
http://www.sc2mapster.com/assets/more-converted-wmos-wow-building/files/44-roof-textures/
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@Triceron: Go
Yay, water elemental! I was going to do my own but yours has water particles iirc.
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@Triceron: Go
I'll check out the updated ones tomorrow and let you know.
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@seatleson: Go
Not that I'm aware of. If they are then they aren't imported correctly into 3DS Max.
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@Domper: Go
I didn't check that out, but since I've gone and looked at them again I've noticed none of them have attachment points, target volumes, or hit tests. Not sure if this is an issue with Startools export or not.
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@Triceron: Go
Nice, I'm sure a lot of people will be happy to use these. I downloaded them to check them out ( First to download I think! ). Some things I noticed while viewing in the cutscene editor.
The Troll doesn't seem to have RGBA to enable team colors. He's just red for me.
The Archers Stand Wound animation is either messed up, really really short, or shouldn't be there.
The Riflemans walk animation is walking into the air.