I assume by now you've solved the problem already. But for future reference, the unit that is being pushed must have a behavior modification that increases his movement speed (by multiplier or bonus)
@SouLCarveRR: Go
Thanks! I figured it out. The problem was that in the command card the "learn ability" button I used was simply a submenu command without any ability attached to it. I realized that you need to apply the "learn ability" to the button for the number to show! (: Thanks thanks
I'm trying to make an RPG and I need the hero learn ability button (think dota) to display numbers that indicate how many unspent upgrade points the player has. I've looked over everywhere but I can't seem to find the solution in the editor nor on these forums. Perhaps I haven't used the correct keywords so if someone could tell me where to look or just tell me how to achieve this effect it would be much appreciated.
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@Venificus: Go
I assume by now you've solved the problem already. But for future reference, the unit that is being pushed must have a behavior modification that increases his movement speed (by multiplier or bonus)
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Helpful. Thanks! I didn't know the import window had the show reserved checkbox.
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@SouLCarveRR: Go Thanks! I figured it out. The problem was that in the command card the "learn ability" button I used was simply a submenu command without any ability attached to it. I realized that you need to apply the "learn ability" to the button for the number to show! (: Thanks thanks
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I'm trying to make an RPG and I need the hero learn ability button (think dota) to display numbers that indicate how many unspent upgrade points the player has. I've looked over everywhere but I can't seem to find the solution in the editor nor on these forums. Perhaps I haven't used the correct keywords so if someone could tell me where to look or just tell me how to achieve this effect it would be much appreciated.