How the heck do I open my map to public? I've published my map and nobody joins when I create the game. I'm wondering if it's b/c the option to "Open to Public" is not clickable, and when I hover over it it says "This option is not available when map is set to 'Custom'". Looked up why my map was custom and it's b/c of my triggers and abilities... okay well how is everybody else doing it? Any insight? Thank you in advance.
Hey I noticed that you're getting the weird cliff-side graphical "smudge" or whatever the heck you want to call it. Try pushing ctrl+t, that might fix it for you. I believe it's ctrl+t, I'm at work so I can't test it out.
Hey all, I'm having an issue with cameras being extremely shakey whenever I move a camera from one position to another. I currently have an over-the-shoulder view which is similar to the up-close view on the Tech Demo, a "Halo" view which appears above the unit and looks down on them at a slight angle, and then an Eagle-Eye view which zooms farther away and looks directly down on the unit. I'm using chat commadns to switch between these views and I'm using a single camera which has its properties modified on each chat call. Does anybody else notice that doing something similar to this causes the map to shake and eventually settle?
0
I believe hitting ctrl+y will toggle between that mode and normal mode. Not sure what the intent of this option is, but it is quite annoying.
0
How the heck do I open my map to public? I've published my map and nobody joins when I create the game. I'm wondering if it's b/c the option to "Open to Public" is not clickable, and when I hover over it it says "This option is not available when map is set to 'Custom'". Looked up why my map was custom and it's b/c of my triggers and abilities... okay well how is everybody else doing it? Any insight? Thank you in advance.
0
Hey I noticed that you're getting the weird cliff-side graphical "smudge" or whatever the heck you want to call it. Try pushing ctrl+t, that might fix it for you. I believe it's ctrl+t, I'm at work so I can't test it out.
0
Hey all, I'm having an issue with cameras being extremely shakey whenever I move a camera from one position to another. I currently have an over-the-shoulder view which is similar to the up-close view on the Tech Demo, a "Halo" view which appears above the unit and looks down on them at a slight angle, and then an Eagle-Eye view which zooms farther away and looks directly down on the unit. I'm using chat commadns to switch between these views and I'm using a single camera which has its properties modified on each chat call. Does anybody else notice that doing something similar to this causes the map to shake and eventually settle?