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    posted a message on How to trigger unit to cast spell, but let player choose target?

    Can you create a unit variable, put that into your trigger definitions appropriately as the target, and then define that variable based on to the new player unit selection with a different trigger (pause your trigger while this happens)? You might be able to use mouse coordinates instead, but I don't know if that's more efficient.

    I'm still playing with the editor, but that's how I would try to do it.

    best of luck!

    Posted in: Miscellaneous Development
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