I just checked the map and it seems like the siege tanks and vikings don't have attributes which is what is causing my problem. Unless I'm missing something I don't think that map has a solution to my problem. Thanks for trying to help though.
Is there anything I can do with requirements or validators that would make it so the heal attribute is only applied once when you level up?
Alright, I've done some more testing. It's definitely related to the health attribute. I still had the problem after disabling all triggers, but when I removed the health behavior from my burrowed hero (different unit from the non burrowed one, they have the same stats though), its health stayed the same. Its health still got messed up when it unburrowed though since its unburrowed health attribute gets reapplied. What's strange is that even though the health attribute at level 2 only adds 25 hp, the hero gains way more hp than that when burrowing/unburrowing. It doesn't seem like the hp just instantly changes either. It looked like it added 100 hp first and then another 50 but it happened really fast so I couldn't tell for sure. I'm using the "vital max bonus" from the unit tab on the health behavior modification. I'm willing to pm anyone the map if they can help since this is very confusing for me.
I'm having a problem where heroes with attributes/stats have their HP reset back to full every time they use burrow. At level 1 when their stats are all 0, their HP stays the same when they burrow/unburrow. It seems like using burrow causes the behaviors from the stats to be reapplied to the hero which increases their current hp instead of staying the same as their current hp. I would appreciate if anyone can find a way to work around this since I've already spent hours trying to figure this out.
Edit: OMG I got it to work! That took forever.. It turns out there was a messed up link in the Spine Crawler Attack Missile actor. It wasn't very obvious either. I found it in some hosting property. No idea what they do but it worked!
I'm having trouble getting a spore crawler to upgrade into a spine crawler. I'm able to get the model to change through events and the damage to work, but half of the attack animation is still broken. It does an "initiate attack" type of animation which I also had to fix in events, but doesn't actually move the spike to hit the target. I've been messing around with things in the data editor for hours but I still can't seem to get it to work. I'll pm the map file and give additional information if needed.
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@EVILEMU: Go
I just checked the map and it seems like the siege tanks and vikings don't have attributes which is what is causing my problem. Unless I'm missing something I don't think that map has a solution to my problem. Thanks for trying to help though.
Is there anything I can do with requirements or validators that would make it so the heal attribute is only applied once when you level up?
0
Alright, I've done some more testing. It's definitely related to the health attribute. I still had the problem after disabling all triggers, but when I removed the health behavior from my burrowed hero (different unit from the non burrowed one, they have the same stats though), its health stayed the same. Its health still got messed up when it unburrowed though since its unburrowed health attribute gets reapplied. What's strange is that even though the health attribute at level 2 only adds 25 hp, the hero gains way more hp than that when burrowing/unburrowing. It doesn't seem like the hp just instantly changes either. It looked like it added 100 hp first and then another 50 but it happened really fast so I couldn't tell for sure. I'm using the "vital max bonus" from the unit tab on the health behavior modification. I'm willing to pm anyone the map if they can help since this is very confusing for me.
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Bump. Here's a video of my map (doesn't show the hero with burrow):
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I'm having a problem where heroes with attributes/stats have their HP reset back to full every time they use burrow. At level 1 when their stats are all 0, their HP stays the same when they burrow/unburrow. It seems like using burrow causes the behaviors from the stats to be reapplied to the hero which increases their current hp instead of staying the same as their current hp. I would appreciate if anyone can find a way to work around this since I've already spent hours trying to figure this out.
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Bump
Edit: OMG I got it to work! That took forever.. It turns out there was a messed up link in the Spine Crawler Attack Missile actor. It wasn't very obvious either. I found it in some hosting property. No idea what they do but it worked!
0
I'm having trouble getting a spore crawler to upgrade into a spine crawler. I'm able to get the model to change through events and the damage to work, but half of the attack animation is still broken. It does an "initiate attack" type of animation which I also had to fix in events, but doesn't actually move the spike to hit the target. I've been messing around with things in the data editor for hours but I still can't seem to get it to work. I'll pm the map file and give additional information if needed.