Not hard, but you need to set a trigger coupled with some coordinates. If you can provide me with some scenario or an idea I can work something out for you.
Greets,
BoozeWooz
thanks for replying. The game will be from the same perspective as StarCraft2, but as it is a RPG there are fewer models (so a higher polygon-count per model) and the models are bigger because you are only focused on your main person. Please check your inbox. Applications are still accepted!
let me first introduce the project. Together with 2 real-life friends, I am working on a single and multiplayer game modification for StarCraft 2. The scenario of the single player is about an innocent bystander which is forced to adapt to the sudden invasion of his land, in his eyes defending whatsoever is left of his country but which infacts only adds more fuel to the fire.
The mechanics and gameplay will be simular to a game called Fallout, which was released in 1997. The main character will be able to roam around, doing side quests, gaining more indept material about what actually happened on the day of the invasion, which all serves the purpose of strengthening the main story line. He is also able to pick up weapons (store things in his inventory) and gain EXP.
Quest/dialog writing, map creating, scripting and even model creating has been covered by the current crew members.
As we created a Quake 3 mod in the past we are well capable of putting things together, but there is one 'problem'.
I, BoozeWooz, am responsible for the models, which I use Blender3D for to create. So far there is no plugin for Blender to export to M3, so it would be far more efficient to have another crew member which is able to do some UVW unwrapping of the models (we have a texturer, no texturing work is required), rigging and animation than learning 3dsmax and continiouing my work in there. 3DS Max 2010 accepts .dxf/.dwg exports for Blender so no moddeling work is required as I can provide the models.
Here is a fraction of the models already made by me in Blender3D. More to follow:
I hope this project has drawn your attention and that you are willing to make a contribution.
I started yesterday with creating maps for WC3, but I found out that the new patch includes a SC2 editor so I moved to SC2 :).
The setup of my map is that you have this archon which you must create a path for so he can move over the lava (other side of the map).
The problem is that I cannot create something which he can move on! I tried modifying creep but it does not show up on top of the lava and its not shapeable.
The idea is that I have 4 kinds of buildings which the user can build with the Builder. When the Archon is on top of them, he will get the Invulerability buff so he doesnt die. I was thinking of something that removes the ramp and extends the path.
Can someone please suggest me how to make these buildings?
PS. Please excuse if this is a very simple problem, like I noted, I'm new :).
0
Not hard, but you need to set a trigger coupled with some coordinates. If you can provide me with some scenario or an idea I can work something out for you. Greets, BoozeWooz
0
Hello,
thanks for replying. The game will be from the same perspective as StarCraft2, but as it is a RPG there are fewer models (so a higher polygon-count per model) and the models are bigger because you are only focused on your main person. Please check your inbox. Applications are still accepted!
0
Hello,
let me first introduce the project. Together with 2 real-life friends, I am working on a single and multiplayer game modification for StarCraft 2. The scenario of the single player is about an innocent bystander which is forced to adapt to the sudden invasion of his land, in his eyes defending whatsoever is left of his country but which infacts only adds more fuel to the fire.
The mechanics and gameplay will be simular to a game called Fallout, which was released in 1997. The main character will be able to roam around, doing side quests, gaining more indept material about what actually happened on the day of the invasion, which all serves the purpose of strengthening the main story line. He is also able to pick up weapons (store things in his inventory) and gain EXP.
Quest/dialog writing, map creating, scripting and even model creating has been covered by the current crew members.
As we created a Quake 3 mod in the past we are well capable of putting things together, but there is one 'problem'. I, BoozeWooz, am responsible for the models, which I use Blender3D for to create. So far there is no plugin for Blender to export to M3, so it would be far more efficient to have another crew member which is able to do some UVW unwrapping of the models (we have a texturer, no texturing work is required), rigging and animation than learning 3dsmax and continiouing my work in there. 3DS Max 2010 accepts .dxf/.dwg exports for Blender so no moddeling work is required as I can provide the models.
Here is a fraction of the models already made by me in Blender3D. More to follow:
I hope this project has drawn your attention and that you are willing to make a contribution.
Kind regards, BoozeWooz
0
Variable: Untitled Variable 001 = (Allies of player 1) <Player Group> Condition (Owner of (Acquired Target)) != (variable001)
maybe like this?
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halp
0
Hello!
Is it possible to "summon" / "spawn" a cliff like you would spawn a building like a Nexus in the editor or maybe through triggers? Greets!
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BUMP
0
anyone :( ?
0
Hello,
I started yesterday with creating maps for WC3, but I found out that the new patch includes a SC2 editor so I moved to SC2 :).
The setup of my map is that you have this archon which you must create a path for so he can move over the lava (other side of the map). The problem is that I cannot create something which he can move on! I tried modifying creep but it does not show up on top of the lava and its not shapeable.
The idea is that I have 4 kinds of buildings which the user can build with the Builder. When the Archon is on top of them, he will get the Invulerability buff so he doesnt die. I was thinking of something that removes the ramp and extends the path.
Can someone please suggest me how to make these buildings?
PS. Please excuse if this is a very simple problem, like I noted, I'm new :).
Download the map from: http://www.filesavr.com/minigame_2
All help appreciated !! :DD