That doesn't change the fact that your explanation is BS. Besides, closing Starcraft 2 will cause the OS to re-claim any memory it allocated, even if SC2 has "leaked" it. I suggest you re-install, because something is likely corrupted in your install or computer itself.
Your assertion that global variables "leak" and cause this is a fundamental misunderstanding of how memory management works.
The Galaxy language itself is also (afaik) memory-leak free and garbage collected, so you won't get games that slow down because of it, or spend time calling natives to delete points, unitgroups, etc. Also it looks like the map size limit will be greatly increased so that you can expect much more stuff in user-made maps (custom models, woohoo!).
Also, most importantly, the WC3 engine has been tapped to it's fullest over the years by tons of map makers. Starcraft 2 is still just being delved into now and we can expect much more to come in the future, moreso than even the amazing things we've seen so far.
Speaking as someone who's done work in both editors, I'd say SC2 is miles ahead, and there's simply no comparison. If your friend is so stuck up in WC3, he can make WC3 in SC2. :P
Using triggers to call UnitSetPropertyFixed with the property of c_unitPropShieldsMax does not actually alter the shield maximum on any unit whatsoever. It appears to only add health to whatever unit it's used on.
My use of c_unitPropLifeMax and c_unitPropEnergyMax works as intended.
It is against the Terms of Use and End User License Agreement you agree to as part of the beta testing program, however, no one has been banned for using it.
They are supposed to run SC2 while using this tool (unless they're using single player mode). But it should have no effect on the directory locking. For some reason I just can't get this damn path right despite all the Microsoft documentation telling me otherwise.
Can one of your Windows XP friends run this jar file? Let me know if it changes anything. If so, I'll re-release the Windows version as 1.2.
You can run it with the command line: "java -jar MapCraft.jar"
The folder with hardTile.bin is simply the wrong directory (on both your parts). If you could post the information I asked vjeux to in the above post (have one of your Windows XP buddies do it), I could try debugging it for Windows XP and re-release it shortly.
So the tool didn't work for you? The hash you posted IS correct for Lost Temple.
I assume you're on Windows XP since I didn't get a chance to do testing with that OS. (Also it apparently has a different AppData dir, though I did attempt to workaround for that)
Can you open a command prompt and type "echo %USERPROFILE%" and tell me what that says?
The exact code used to detect the map folder for Windows XP is:
It's fairly simple, just host a game on Battle.net 2.0 with the map as Lost Temple. Then open my program, select a map and hit "Swap.". Once everyone has done this (everyone who wants to play has to), launch the game. And when you're done, hit Restore.
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@BeLugh: Go
That doesn't change the fact that your explanation is BS. Besides, closing Starcraft 2 will cause the OS to re-claim any memory it allocated, even if SC2 has "leaked" it. I suggest you re-install, because something is likely corrupted in your install or computer itself.
Your assertion that global variables "leak" and cause this is a fundamental misunderstanding of how memory management works.
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Welcome to the wonders of floating point arithmetic in computers. :D
http://docs.sun.com/source/806-3568/ncg_goldberg.html
I'd say this is working AS INTENDED.
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The Galaxy language itself is also (afaik) memory-leak free and garbage collected, so you won't get games that slow down because of it, or spend time calling natives to delete points, unitgroups, etc. Also it looks like the map size limit will be greatly increased so that you can expect much more stuff in user-made maps (custom models, woohoo!).
Also, most importantly, the WC3 engine has been tapped to it's fullest over the years by tons of map makers. Starcraft 2 is still just being delved into now and we can expect much more to come in the future, moreso than even the amazing things we've seen so far.
Speaking as someone who's done work in both editors, I'd say SC2 is miles ahead, and there's simply no comparison. If your friend is so stuck up in WC3, he can make WC3 in SC2. :P
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Using triggers to call UnitSetPropertyFixed with the property of c_unitPropShieldsMax does not actually alter the shield maximum on any unit whatsoever. It appears to only add health to whatever unit it's used on.
My use of c_unitPropLifeMax and c_unitPropEnergyMax works as intended.
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@ShakiShingi: Go
It is against the Terms of Use and End User License Agreement you agree to as part of the beta testing program, however, no one has been banned for using it.
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They are supposed to run SC2 while using this tool (unless they're using single player mode). But it should have no effect on the directory locking. For some reason I just can't get this damn path right despite all the Microsoft documentation telling me otherwise.
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@Brinan: Go
Just tested, this DOES still function as of Patch 11.
@Waxxy91: Go
Wait, so it said Unable to find Lost Temple before, and now it's saying Unable to create application directory?
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Can one of your Windows XP friends run this jar file? Let me know if it changes anything. If so, I'll re-release the Windows version as 1.2.
You can run it with the command line: "java -jar MapCraft.jar"
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@XSharp: Go
Not really. A lot of people are using this method now successfully.
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@Sixen: Go
Yeah, I found USERPROFILE on Google originally. Unfortunately, all of the people with XP so far insist that it's not working. :/
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@Waxxy91: Go
The folder with hardTile.bin is simply the wrong directory (on both your parts). If you could post the information I asked vjeux to in the above post (have one of your Windows XP buddies do it), I could try debugging it for Windows XP and re-release it shortly.
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@vjeux: Go
So the tool didn't work for you? The hash you posted IS correct for Lost Temple.
I assume you're on Windows XP since I didn't get a chance to do testing with that OS. (Also it apparently has a different AppData dir, though I did attempt to workaround for that)
Can you open a command prompt and type "echo %USERPROFILE%" and tell me what that says?
The exact code used to detect the map folder for Windows XP is:
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Try mine out at: http://forums.sc2mapster.com/general/general-chat/993-tool-map-craft-play-custom-games-online/
It's fairly simple, just host a game on Battle.net 2.0 with the map as Lost Temple. Then open my program, select a map and hit "Swap.". Once everyone has done this (everyone who wants to play has to), launch the game. And when you're done, hit Restore.
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Updated for Windows support and a new more improved UI.
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@longtea: Go
Just log onto Battle.net and create a game with Lost Temple and it will download it to the correct location for you.