I duplicated the Viking's two morph abilities for use in this map. I would like to transform the ghost into the dt, and back again. Functionally, this works fine. They trade weapons, shields, all stats. However, the model doesn't change. There are no triggers in this map yet, it is done wholly in the data editor. I'd appreciate it if someone could take a quick peek at this and give me some pointers, or at least tell me which data fields I should continue my search in.
Is there a way to connect two cliffs by a walkable platform that units can also pass under? If not, how do I simply create a bridge that units can path across? The included bridge doodads have no pathing, they're simply models in the air :P.
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I duplicated the Viking's two morph abilities for use in this map. I would like to transform the ghost into the dt, and back again. Functionally, this works fine. They trade weapons, shields, all stats. However, the model doesn't change. There are no triggers in this map yet, it is done wholly in the data editor. I'd appreciate it if someone could take a quick peek at this and give me some pointers, or at least tell me which data fields I should continue my search in.
Here is the mapfile, it goes in SC2Beta/Mods/Core.SC2Mod: http://dl.dropbox.com/u/4138026/backstabterrain.SC2Map
Thanks for any and all help.
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Thanks for all the responses! I had indeed gotten that far, thanks for the help. I'll wait for terrain objects to be implemented then.
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Is there a way to connect two cliffs by a walkable platform that units can also pass under? If not, how do I simply create a bridge that units can path across? The included bridge doodads have no pathing, they're simply models in the air :P.