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    posted a message on Combat Shield upgrade not adding HP

    The editor wont work on this computer, but I can give you a work-around if all else fails.

    When the upgrade finishes, pick all marines for player 15 and set the life as: Life = Life + 15

    And, whenever a unit spawns for player 15, it checks if it is a marine, if it is, selects the last created unit and sets its life as: Life = Life + 15

    As I said, this is a MAJOR workaround but would in theory work if you can't seem to get what SHOULD work, working.

    Posted in: Triggers
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    posted a message on Music/Beat Composer

    I have a few really basic beats that I did a LONG time ago. There are a few various styles.

    "Sweet Beat": My first real beat that could have someone actually sing to it. Link Removed: http://www.mediafire.com/?lxo22yhx5dy

    "Sweet Beat v2": A more trance version of the above song! (Replaces the annoying trumpets) Link Removed: http://www.mediafire.com/?jmqywhzmmyo

    "Beat #1": More drum oriented beat. Link Removed: http://www.mediafire.com/?z1zozwmd1tq

    "Sweet Song!": This song has a story..... It starts out slow and war-like, but after the "war" ends, its party time! Never bothered to give it a proper ending. This is more of a trance/techno song. Link Removed: http://www.mediafire.com/?myjddh5lmn1

    "The Basshunter Song": I saw basshunter make a song on FL and decided to try my own version of it. Link Removed: http://www.mediafire.com/?c1hy1m5ezvz This one is on Youtube:

    I know that these are pretty shitty and that is why I stopped making music when I did, but I figured I would at least offer them up.

    Posted in: Team Recruitment
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    A hero creation wizard would be lovely.....I don't want to spend three hours creating one single hero, than have to spend three hours on every single ability for said hero.

    Posted in: General Chat
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    posted a message on Different tilesets?

    If i remember, every type of water/lava is available on every tileset, just go to the water tool and select one of the blue icons, not a red one (lava).

    Posted in: Miscellaneous Development
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    posted a message on Can't get units to move through triggers

    I am using a issue order to move as seen in the third picture, they are not moving still. I have already tried the 24 different regions, and every time a unit enters a region, it checks what group its in and sends it off accordingly, but I just cant get them to start moving at all.

    Here's the text of the third picture, in case its to hard to read:

    Top Spawn
        Events
            Timer - Wave Timer expires
        Local Variables
        Conditions
        Actions
            Sound - Play ModUtilityVoiceModUtilityVoice00011 for (All players) (at 100.0% volume, skip the first 0.0 seconds)
            Variable - Modify Current Wave: + 1
            General - Repeat (Actions) Wave Spawn Ammount times
                Actions
                    Unit - Create 1 Wave Unit[Current Wave] for player 15 at (Position of Medivac [60.03, 103.83]) using default facing (No Options)
                    Unit Group - Add (Last created unit) to Unit Group 001
                    Unit - Order all units in Unit Group 001 to ( Move targeting Point 001) (Replace Existing Orders)
                    General - Wait 1.0 Game Time seconds
    


    "Wave spawn ammount" Is defaulted to 25
    "Wave unit" Is an array of unit types, to decide which unit to spawn.

    The units spawn fine, but never get moving.

    Edit: I have also tried ordering (last created unit) to do a move order also, nothing happens either.

    Posted in: Miscellaneous Development
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    posted a message on Can't get units to move through triggers

    Hello, I am having some trouble getting units to spawn, at each 4 sides of the map, than initiate a patrol path designed in the Map -> Object Groups.

    Here is the general layout of the map: SplashTD

    Here is my Map -> Object Groups patrol path: SplashTD2

    Here is a basic trigger that wont even get a unit to move through normal triggers: SplashTD3

    Any help regarding this situation would be lovely, as I can't get units to move any way I try.

    Posted in: Miscellaneous Development
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    posted a message on Starcraft(footmen) Frenzy - Need item & ability creators! *Beta keys*

    @audioxbliss: Go

    Wow, all of the sudden i have 3 people wanting to help, so I would advise you all to get on sc2mapster's irc and contact me there via pm.

    Also, add me ingame @ [email protected], and possibly send me an email so that i have yours to.

    Now, as far as what i need goes, I am looking for item's that add attributes, hp/regeneration, charged abilities, etc. The best way i could do this is send you the latest version of my map and when you are done working on it for the day, send it back and i will copy and paste everything into my version. But yes, i will be on mirc almost 24/7 (except for while im sleeping, comps off then) but im not AT the computer the entire time, I may come up with some uploading system so you all can download my versions and upload yours.

    Posted in: Team Recruitment
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    posted a message on Programmer looking for team

    I am currently looking for people to help me make abilities (advanced, trigger heavy abilities) for my map. View my thread a few posts down from this one.

    Posted in: Team Recruitment
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    posted a message on Starcraft(footmen) Frenzy - Need item & ability creators! *Beta keys*

    @vjeux: Go

    Oh wow, thanks for the tip!

    P.S. Giving out beta keys if you would like to help but don't have beta yet, or if you just want an extra to screw around with!

    Posted in: Team Recruitment
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    posted a message on Starcraft(footmen) Frenzy - Need item & ability creators! *Beta keys*

    Edit: Refresh the page right now, so the images will auto-scale

    I am looking for some people to assist me with the creation of item's and ability's, as they are both very time consuming to create.

    Here are some pictures of my project so far: Awesome loading screen by Garden of Auir, check out his other loading screens! 1

    Choose to play as either of the three races, and than tech up from there. blah

    Many custom textures and Warcraft style hero emulation, including stats, ability system and a custom inventory! Item classes include shield, armor, boots, weapon and misc. You are limited to how many of each type of item you are able to use, with a 3x3 backpack (bottom right) for storage. blah

    Wc3 style shops (this is where all of the items that you guys help me create go xD) blah

    Three tier's for each race (so far), each race has their own "style" (zerg spawn faster, but are less powerful...etc) blah

    I am still working on upgrades for each unit, and hope to get this map published soon! But i don't want to leave a bad first impression of an incomplete map, therefore I have turned to the community for help in speeding up the process. You can always find me on sc2mapster's irc channel, just send me a pm there to contact me, as well as posting in this thread.

    Original team thread: http://www.sc2mapster.com/teams/starcraft-frenzy/

    Edit: The pictures dont fit on this page, right click them and select "view image" to see the full picture. Many aspects that i talk about are cut off of the right side. We need auto down-scaling sixen!!!! :)

    Posted in: Team Recruitment
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    posted a message on Map limit and possible work around?

    Make a mod file out of whatever custom content you have that is taking up the bigger end of the space (usually duplicated models or imported content)

    Posted in: General Chat
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    posted a message on No point in creating more maps - popularity sort

    Yea, I have put many hours into my map but have slowed down a lot recently now that i realize that it probably wont get popular at all....

    Posted in: General Chat
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    posted a message on Attributes broken in new patch?

    Yea i just figured out that you don't add multiple attributes to one index anymore, but that the index #'s within the level category don't really mean anything. Thanks guys, its working great now (and very over powered at the moment haha)!

    Posted in: Miscellaneous Development
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    posted a message on Attributes broken in new patch?

    I may have mistaken something, isn't Index referring to the level of the hero?

    I want there to be more than one attribute per level.

    Edit: There is no "level" setting that i see, making me believe even more that Index refers to the level #

    Posted in: Miscellaneous Development
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    posted a message on Attributes broken in new patch?

    Hello, I have been working off of many different tutorials recently, and they all tell me to do the same thing, which is to make my "Attribute bonus" field look like theirs:

    blah

    The problem is, that with this new patch, you cant get multiple attributes into one index, meaning you can only have one stat that levels with your hero, here is what it looks like now:

    Coolflip's

    Maybe there is a work around through triggers or I am just completely missing something, but can someone give me some advice here?

    Posted in: Miscellaneous Development
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