Well the Adjutant did tweet "Internal security breach detected. Analyzing...". We're acting as the spy here. Added the other ppl as well. Keep posting stuff you find about it. I love that this is much more intriguing and lore-related than the dumb likes and take picture
so after they announced the game in april 2007 with build 3626 they didnt release it because they were taking 3 months of to add foliage, and 3 more months to add scorch marks?! and then taking 3 more years to polish it TWO times?! lol you suck blizzard, fuck you
lawl that was my video recorded during Blizzon and hosted on Mapster, it has come full circle
So the long awaited and so called Blizzard University will hold a Relations QA to answer question from live chat. It will be January 24, from 5:00 p.m. PST to 6:00 p.m. PST.
I do not know any more than that, if you're interested, feel free to join in.
Definitely stick around longer. Take my words for it. A big minus of the game is currently the slow casting and attacking speed early game, but as you progressed, it become more fast paced.
I don't know about the zoom but I think because I got used to it. Socketing is quite simple, any skill gem you socketed on your gear you can use, and it level up with you. Some might require a weapon equipped Any support gem (that are not active) socketed and linked (visually) with an active gem will support it. Rules are quire intuitive.
The depth of the game lies in the end game and the amount of customization that it has, which is precisely what D3 lacks. In a perfect world, I want blizz's programmer to be working for POE (their art team is fine) but here's what we had and it's pretty good.
If you have not heard about it yet, or have not seen my overwhelming support for that game, I recommend you checking it out, on the merits of the awesome indie developers and their ARPG philosophy alone.
If that's not enough for you, here's a rundown of what's interesting about that game
- Immersive ARPG of what a successor to D2 should have been (the atmosphere, the character, the realistic style..)
- Free to Play, Online only, with absolutely no Pay to Win system (it is available right now in open beta).
- Complex item game and currency system. There are no gold in the economy.
- Complex and mind-blowing passive skill tree. Just give it a look, you won't be dissapointed.
- Active skill system as gem socketed into item with linked gems supporting active skill (FF materia system)
- Different ladder and leagues, with different duration, customizable rulesets (not available now), and frequent races.
If you are new, you might want to hold off for tomorrow to avoid the 0-day server rush. Nevetheless, it's less than 15 hours at the moment of this post.
While I agree with you on most, I just want to point out that saying one art form is superior to another is just simply nonesense.
Poor choice of word on my part. I wouldn't say it's superior. It's more like moving backward. We dont turn a movie into a book but rather make a movie based on a book.
Anyway, there's a couple more shots from the remaining cinematics for HOTS here (at the end of the video)
And here's a bunch of press video since NDA is lifted
TL interview
SCLegacy interview
I'm not sure if Sixen get any press video (probably not) but if you know any other video please post here too.
I think it was great for cinematic. The hyperion coming down was also simply great! Like...you see it on wol loggin screen all the time, so its like oh yeaaaaa my trusted hyperion!
but those who say Blizzard should make movie...this is nothing like a movie so stating that from one short clip is just stupid.
I think Blizzard held their belief. Video games can stand on its own as a medium of art, there's no need to go back to make movies, video games are superior due to the interactive nature. It's like saying a famous youtuber that he should go get his own TV show.
And also make feature length movie in the style of Blizzard cinematic wouldnt make sense. Character development is felt through gameplay (you developed that character). In movies, you were told about the character though both their moment and their mundane life. Do we really want to spend millions CGI budget for a 2 hour movies in which 60% of it are just character development (which is necessary to tell a story).
You get to see so many units, including what I guess are Behemoths or something
I think that one's a Leviathan, massive capital ship for the Zerg. I would agree, many unit make their first appearance in a cinematics. I'm still desperately waiting to see the Protoss :(
0
Well the Adjutant did tweet "Internal security breach detected. Analyzing...". We're acting as the spy here. Added the other ppl as well. Keep posting stuff you find about it. I love that this is much more intriguing and lore-related than the dumb likes and take picture
0
It is up:
http://us.battle.net/sc2/en/blackstone/
Password to login is Y7_$0>0k_3<$m
I suppose more message will be unlocked in the upcoming days. This is certainly better than the Join the Dominion last time.
Here's the twitter accounts of the characters involved in the project:
https://twitter.com/Adjutant3327
https://twitter.com/LeahAMartine
https://twitter.com/PamelaGFoster
https://twitter.com/RedellQuinton
https://twitter.com/HelekBranamoor
https://twitter.com/TalenAyers
https://twitter.com/VeraLangridge
https://twitter.com/LeeTreicher
https://twitter.com/WarrenGHeld
https://twitter.com/DanielRothfuss
https://twitter.com/TaliseCogan
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I'm at work and missed it live, but either way, here's the full transcript for anyone interested. It's worth a read
http://www.wowhead.com/news=210239/blizzards-university-relations-q-a-how-to-get-into-the-game-industry
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lawl that was my video recorded during Blizzon and hosted on Mapster, it has come full circle
0
So the long awaited and so called Blizzard University will hold a Relations QA to answer question from live chat. It will be January 24, from 5:00 p.m. PST to 6:00 p.m. PST.
I do not know any more than that, if you're interested, feel free to join in.
Blog post: http://us.battle.net/d3/en/blog/8445112/
0
@OneTwoSC: Go
Definitely stick around longer. Take my words for it. A big minus of the game is currently the slow casting and attacking speed early game, but as you progressed, it become more fast paced.
I don't know about the zoom but I think because I got used to it. Socketing is quite simple, any skill gem you socketed on your gear you can use, and it level up with you. Some might require a weapon equipped Any support gem (that are not active) socketed and linked (visually) with an active gem will support it. Rules are quire intuitive.
The depth of the game lies in the end game and the amount of customization that it has, which is precisely what D3 lacks. In a perfect world, I want blizz's programmer to be working for POE (their art team is fine) but here's what we had and it's pretty good.
0
If you have not heard about it yet, or have not seen my overwhelming support for that game, I recommend you checking it out, on the merits of the awesome indie developers and their ARPG philosophy alone.
If that's not enough for you, here's a rundown of what's interesting about that game
- Immersive ARPG of what a successor to D2 should have been (the atmosphere, the character, the realistic style..)
- Free to Play, Online only, with absolutely no Pay to Win system (it is available right now in open beta).
- Complex item game and currency system. There are no gold in the economy.
- Complex and mind-blowing passive skill tree. Just give it a look, you won't be dissapointed.
- Active skill system as gem socketed into item with linked gems supporting active skill (FF materia system)
- Different ladder and leagues, with different duration, customizable rulesets (not available now), and frequent races.
If you are new, you might want to hold off for tomorrow to avoid the 0-day server rush. Nevetheless, it's less than 15 hours at the moment of this post.
Join it here: http://www.pathofexile.com/
Open Beta trailer for a quick rundown
In other news, Curse is pretty fast (and smart) for acquiring the POE wiki 24 hours before open beta went live.
0
Poor choice of word on my part. I wouldn't say it's superior. It's more like moving backward. We dont turn a movie into a book but rather make a movie based on a book.
Anyway, there's a couple more shots from the remaining cinematics for HOTS here (at the end of the video)
And here's a bunch of press video since NDA is lifted
TL interview
SCLegacy interview
I'm not sure if Sixen get any press video (probably not) but if you know any other video please post here too.
0
I think Blizzard held their belief. Video games can stand on its own as a medium of art, there's no need to go back to make movies, video games are superior due to the interactive nature. It's like saying a famous youtuber that he should go get his own TV show.
And also make feature length movie in the style of Blizzard cinematic wouldnt make sense. Character development is felt through gameplay (you developed that character). In movies, you were told about the character though both their moment and their mundane life. Do we really want to spend millions CGI budget for a 2 hour movies in which 60% of it are just character development (which is necessary to tell a story).
0
I think that one's a Leviathan, massive capital ship for the Zerg. I would agree, many unit make their first appearance in a cinematics. I'm still desperately waiting to see the Protoss :(
0
Holy shit chills, and everything was just a dream. Perfect cop-out to make an epic battle cimenatic right at the start.
0
We're still flying. I think that's enough :)
<cues obvious reference>
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Thanks to Husky :)
List of unit:
- Colossus
- Marauder
- Queen
- Overlord
- Immortal
- Ghosts
- And disco ball Oracle
0
And that means anyone who preorder digitally through blizzard
http://us.battle.net/sc2/en/blog/8218587/
Any subsequent preorder will be added to later waves.
0
Best week ever for SC2, they just dump all the cool little features they've worked on for the last years for us to generate hype