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    posted a message on An shockwave type of spell?

    Effects - Set [Effects: Effect Damage && Persistence]

    Effects -  Effect Damage [Kind: Splash] [Amount: Damage you want]

    Effects - Create Persistence [Periodic Effects: Search Area] [Period Count: check distance ratio] [Periodic Offsets: Offsets over time from the place it was fired from]
    E.g.
    Period Count 3
    Periodic Offsets (0,-1), (0,-2), (0,-3) {i.e. checking every 1 distance over 3 distance}

    Effects - Search Area [Search Filters: I'm guess ground units? Since it's shockwave] [Radius: how big is that shockwave? insert here] [Effects: Damage] [Maximum Count: If you want maximum number of units hit, no limit is -1] [Arc: 360 if you use (0,-1) off set for periodic offsets, 180 if you use (0,1) offset and so on]

    Hopefully you know how to connect an effect and ability.
    Sorry for the late reply was sleeping.

    Posted in: Miscellaneous Development
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    posted a message on Default Attributes on a hero
    Quote from Alevice: Go

    Through veterancy, make certain the level 0 modifies the desired attributes. :)

    That doesn't work. The initial 0 for stats seems to be hard coded into the game. Who cares, experience points don't get saved after the hero dies anyway.

    Posted in: Miscellaneous Development
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    posted a message on Get the height of a unit

    native fixed UnitGetHeight (unit inUnit);

    if using GUI, there should be custom script option (actually that's the only option atm)

    Posted in: Miscellaneous Development
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    posted a message on Default Attributes on a hero

    hahahah I have the same problem. There is a part called minimum value on the behavior option but that does not work right now, don't ask why.

    EDIT: If you remember spectre and hierarchy both had initial STR 0 AGI 0 INT 0 PSI 0 Stats. I'm sure there isn't any way to have initial stats right now.

    Posted in: Miscellaneous Development
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    posted a message on Galaxy Editor This Week

    I'm crying with JOY!

    EDIT: Marauder getting rebuffed, I LOVE YOU BLIZZARD!!!

    Posted in: Miscellaneous Development
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