The thing with mapmaking nowadays is not only making the map, but making it look attractive with trailers, advertising on a lot of different communities e t c.
You can still do it if you got the will. Impossible is nothing.
OMG! I don't know how many hours I feverishly worked with this and now I found out that you have TO MAKE SURE TO CHECK "Display Mineral Cost" in the "Research Abilities" Info Panel. (Where you put the cost of your upgrade)
That is true. What about creating a sub-cathegory for Map Developement titled "Solved Problems" or something. Where you can put all the threads that actually solves problems.
Lately there has undoubdtly been a flooding of questions that have been answered before. Mostly these questions are asked by the newer mapsters and therefore I have a proposition directed towards you beginners - please, use the search function.
I believe that over 50% of all the questions asked have been answered and is not very hard to find with the search function.
If you use it you will not only prevent flooding but also probably get your answer much quicker.
Faithfully yours,
On the behalf of all Mapsters, Ice_bane @ B.net EU
Does it assing them so that even tho player 2 is purple it counts as tho he/she is player number two since he/she joined right after the host? :)
Cause that really is awesome, if that's how its work. Cause then you can just use " For each integer Loop Integer A from 1 - (Var("Amount of Players in Game")).I know there is a workaround like assigning individual player numbers to variables instead of using Player Numbers.
This was probably totally incoherent but.. I hope you got my point anyway.
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I can't seem to get this working either.
Bump for solution!
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The thing with mapmaking nowadays is not only making the map, but making it look attractive with trailers, advertising on a lot of different communities e t c.
You can still do it if you got the will. Impossible is nothing.
Best Regards, Ice_bane @ B.net EU
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OMG! I don't know how many hours I feverishly worked with this and now I found out that you have TO MAKE SURE TO CHECK "Display Mineral Cost" in the "Research Abilities" Info Panel. (Where you put the cost of your upgrade)
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bump
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@vjeux:
That would be THE wall of text. But yeah its a good idea.
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@Mogranlocky:
Yeah I understand them too but I bet just a part of em actually tries to use the search function anyhow :P
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I did this tutorial exactly as it says but still I can't get the cost to accumulate. Anyone had a similiar problem?
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@progammer:
That is true. What about creating a sub-cathegory for Map Developement titled "Solved Problems" or something. Where you can put all the threads that actually solves problems.
Or maybe integrate some kind of "Tag" function.
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bump
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Using the Data Editor I think there is some kind of Search Effect that initiates auto-attacks, I'm not sure about this though.
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Hello there fellow mapsters old as new!
Lately there has undoubdtly been a flooding of questions that have been answered before. Mostly these questions are asked by the newer mapsters and therefore I have a proposition directed towards you beginners - please, use the search function.
I believe that over 50% of all the questions asked have been answered and is not very hard to find with the search function.
If you use it you will not only prevent flooding but also probably get your answer much quicker.
Faithfully yours,
On the behalf of all Mapsters, Ice_bane @ B.net EU
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Event - "If Player 1 selets a unit"
Actions - Select "random unit owned by player of type hero" for triggering player
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@LinkD: Go
Does it assing them so that even tho player 2 is purple it counts as tho he/she is player number two since he/she joined right after the host? :)
Cause that really is awesome, if that's how its work. Cause then you can just use " For each integer Loop Integer A from 1 - (Var("Amount of Players in Game")).I know there is a workaround like assigning individual player numbers to variables instead of using Player Numbers.
This was probably totally incoherent but.. I hope you got my point anyway.
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Have you checked the map boundries?
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@Skittles17: Go
I think it is now a part of the "Set Unit State" action-function.