I am looking for a tutorial, or series of tutorials, that will show me the various mechanics that are known to work in creating a custom map in the Galaxy Editor for Third-Person Shooter. I know there is a traceline function out there I should probably learn, but if anyone knows any tips or tutorials/maps that could help me learn I would greatly appreciate it.
So, I made a new installation when Beta Phase 2 started a couple of days ago on my work laptop. I went through the installation file and I can't find the galaxy editor anywhere. It's still on my old pc where installation of beta phase 1 occured. If anyone knows how to locate it, i'd greatly appreciate it.
Create a global variable of the Unit type. Then make it so that when the unit is created in Trigger A, that same trigger assigns the last unit created to the global variable. Then just have Trigger B refer to that variable.
Hey guys. So I wrote a trigger to have a region move when a unit moves. And unfortunately, I could tell it didn't. Anyone have any suggestions on this?
This is going to sound silly, but does anyone know if there is a way to make a weapon affect that creates a region in that area on the fly and applies damage to all units in that area once the effect is triggered?
I know that I can take a look at the psi-storm effect and probably figure it out through there, but i'm more interested in seeing if there is a way to create a region on the fly.
Hey, I read your post and this targetting system is something I was trying to do myself. I have an idea that I came up with, but i'm at work and can't implement it. However, i'll give you the logic flow if you let me take a look at your camera work! I'm still trying to get a solid camera together, and i'm more than willing to share my findings with you if I get a really great one working out.
Okay, so my idea is to make a trigger that will constantly be doing an equation and returning a point value based on the result of the pitch & yaw of the camera.
If you look at the map library, there is a map called Perdition featured by Qancakes. In it, he has a projectile firing system that flies in the direction the camera yaw is facing. I believe if we create something that returns a value based on the camera yaw and pitch, and have the fired projectile go towards that point offset by the origin point of the projectile (unit firing it) we can get a bullet to fire in the direction the camera is currently centered in and collide with an object in its path. Once we put a rectile centered in the middle of the screen/camera, we are making fully legit shooters.
So the way I figure it is you can create a custom trigger timer and window, and have it increase whenever the resource is collected. Copy the unit properties of a regular mineral, change the actor associated with it and its varying properties to what you want. Then, place that unit on your map. Go into triggers, assign that object a custom variable in the trigger, and assign the event to whenever the trigger is true, define the trigger to be when the resource is collected, then the timer inside the timer is increased by the value you want it to.
Okay guys, so I have an idea for a map i'm working on. And all the help i've gotten on these forums have been tremendous, but there is one thing that hasn't been addressed.
I want to do mouse based shooting in the editor. Not that you left click and the attack comes out, but rather a projectile comes out when you left click and heads in the direction the middle of the screen (or mouse, since the camera is 3rd Person and locked to aim with the mouse) is pointed at, and when the projectile collides with a target, the effects of the attack will register with the target.
I'm just curious if any of you know if that type of shooting (which is more akin to a tradition 3rd person shooter) is possible with the editor as it is now. I know that with the editors full release and the API scripting something could be done, but i'm not too sure with as it is now.
I followed the tutorial, and I seem to have one problem with it. I need the camera to follow the Unit (Archon) while he is moving, and still retaining control of the camera with the mouse. Anyone know how to do this with the camera in this tutorial?
I found this site off of starcraft.org, and seeing as how i'm planning on doing quite a bit of modding with the Galaxy editor, I figured i'd get involved in the community and learn all that there is to know. I do have a question. Will I need to know alot of XML to get the most out of my map ideas?
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I am looking for a tutorial, or series of tutorials, that will show me the various mechanics that are known to work in creating a custom map in the Galaxy Editor for Third-Person Shooter. I know there is a traceline function out there I should probably learn, but if anyone knows any tips or tutorials/maps that could help me learn I would greatly appreciate it.
0
So, I made a new installation when Beta Phase 2 started a couple of days ago on my work laptop. I went through the installation file and I can't find the galaxy editor anywhere. It's still on my old pc where installation of beta phase 1 occured. If anyone knows how to locate it, i'd greatly appreciate it.
0
Create a global variable of the Unit type. Then make it so that when the unit is created in Trigger A, that same trigger assigns the last unit created to the global variable. Then just have Trigger B refer to that variable.
0
Hey guys. So I wrote a trigger to have a region move when a unit moves. And unfortunately, I could tell it didn't. Anyone have any suggestions on this?
0
This is going to sound silly, but does anyone know if there is a way to make a weapon affect that creates a region in that area on the fly and applies damage to all units in that area once the effect is triggered?
I know that I can take a look at the psi-storm effect and probably figure it out through there, but i'm more interested in seeing if there is a way to create a region on the fly.
0
Hey, I read your post and this targetting system is something I was trying to do myself. I have an idea that I came up with, but i'm at work and can't implement it. However, i'll give you the logic flow if you let me take a look at your camera work! I'm still trying to get a solid camera together, and i'm more than willing to share my findings with you if I get a really great one working out.
Okay, so my idea is to make a trigger that will constantly be doing an equation and returning a point value based on the result of the pitch & yaw of the camera. If you look at the map library, there is a map called Perdition featured by Qancakes. In it, he has a projectile firing system that flies in the direction the camera yaw is facing. I believe if we create something that returns a value based on the camera yaw and pitch, and have the fired projectile go towards that point offset by the origin point of the projectile (unit firing it) we can get a bullet to fire in the direction the camera is currently centered in and collide with an object in its path. Once we put a rectile centered in the middle of the screen/camera, we are making fully legit shooters.
0
How could I implement this custom script? i find this to be really useful actually.
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So the way I figure it is you can create a custom trigger timer and window, and have it increase whenever the resource is collected. Copy the unit properties of a regular mineral, change the actor associated with it and its varying properties to what you want. Then, place that unit on your map. Go into triggers, assign that object a custom variable in the trigger, and assign the event to whenever the trigger is true, define the trigger to be when the resource is collected, then the timer inside the timer is increased by the value you want it to.
0
Okay guys, so I have an idea for a map i'm working on. And all the help i've gotten on these forums have been tremendous, but there is one thing that hasn't been addressed.
I want to do mouse based shooting in the editor. Not that you left click and the attack comes out, but rather a projectile comes out when you left click and heads in the direction the middle of the screen (or mouse, since the camera is 3rd Person and locked to aim with the mouse) is pointed at, and when the projectile collides with a target, the effects of the attack will register with the target.
I'm just curious if any of you know if that type of shooting (which is more akin to a tradition 3rd person shooter) is possible with the editor as it is now. I know that with the editors full release and the API scripting something could be done, but i'm not too sure with as it is now.
0
I followed the tutorial, and I seem to have one problem with it. I need the camera to follow the Unit (Archon) while he is moving, and still retaining control of the camera with the mouse. Anyone know how to do this with the camera in this tutorial?
0
Hey guys,
I found this site off of starcraft.org, and seeing as how i'm planning on doing quite a bit of modding with the Galaxy editor, I figured i'd get involved in the community and learn all that there is to know. I do have a question. Will I need to know alot of XML to get the most out of my map ideas?