Thanks guys for the responses. I admit I do fall victim to over-worrying about aesthetics in a finished product before I'm even there. BasharTeg, that's good advice. Given that I don't have very many actions running in that periodic trigger, it should really help later on if I change it to a one-shot event and just have the actions run in a periodic loop indefinitely. Thanks again!
Hey all! This is my first post on here; haven't really used sc2mapster much till now. Sorry if there is another more general thread or something for this, but I have a question that I really want answered. I'm quite proficient with custom map editing, and my experience stems back to the start of wc3 editor - however, I haven't actually published a map in SC2 yet. I've been working on one for quite a while now (it's changed drastically many times), but before I go much further on its current incarnation I'd like to find out if it's going to lag up a storm or not in multiplayer. Basically my I need advice from anyone who has experience designing a map that uses periodic triggers. My current map is an fps. I've managed to reduce, in theory, the amount of network traffic going on in-game to a minimum. At the moment, it only has one trigger that fires quite quickly and consistently (in this case, every 0.0625 seconds), and that trigger really only controls unit facing, and is therefor quite short. What I want to know from people with similar map concepts is whether this one trigger is liable to lag up the game in multiplayer, especially when combined with everything else going on. I really don't know how much lag a trigger that fires every game tick can create. I'm paranoid it simply won't work out, no matter how short the trigger is. Soo yeah, if anyone has had enough experience in this matter to answer my question, or has had similar issues, please get back to me!! I can provide more specific details of my map if needed. Feel free to pm me as well!
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Thanks guys for the responses. I admit I do fall victim to over-worrying about aesthetics in a finished product before I'm even there. BasharTeg, that's good advice. Given that I don't have very many actions running in that periodic trigger, it should really help later on if I change it to a one-shot event and just have the actions run in a periodic loop indefinitely. Thanks again!
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Hey all! This is my first post on here; haven't really used sc2mapster much till now. Sorry if there is another more general thread or something for this, but I have a question that I really want answered. I'm quite proficient with custom map editing, and my experience stems back to the start of wc3 editor - however, I haven't actually published a map in SC2 yet. I've been working on one for quite a while now (it's changed drastically many times), but before I go much further on its current incarnation I'd like to find out if it's going to lag up a storm or not in multiplayer. Basically my I need advice from anyone who has experience designing a map that uses periodic triggers. My current map is an fps. I've managed to reduce, in theory, the amount of network traffic going on in-game to a minimum. At the moment, it only has one trigger that fires quite quickly and consistently (in this case, every 0.0625 seconds), and that trigger really only controls unit facing, and is therefor quite short. What I want to know from people with similar map concepts is whether this one trigger is liable to lag up the game in multiplayer, especially when combined with everything else going on. I really don't know how much lag a trigger that fires every game tick can create. I'm paranoid it simply won't work out, no matter how short the trigger is. Soo yeah, if anyone has had enough experience in this matter to answer my question, or has had similar issues, please get back to me!! I can provide more specific details of my map if needed. Feel free to pm me as well!