I'm probably going to have to remake the whole terrain at some point.
The layout just doesn't seem optimal anymore. I have this nice idea of a
mar'sara landscape with deep canyons and interspersed abandoned terran
outposts, with 2 derelict strongholds at either side of the map. The
whole map would have a refinery/disused mine feel to it, with pipes
running through and around the landscape and gaping holes from past
excavations.
His terrain template looks great. I dislike new template you did Evy. Current one is also really good. It would be great to have like current one and something the one zenasprime made :P . Then you can just pick one.
As I said. There is best formula to get money=>items=> build in fastest time.
And if anyone wants to distract you from that, he will suffer as well...
When you scan everything in this map, and all actions, then you get what actions you need to take to accomplish that.
One of things you will get is that what Ryaneko wrote in his 1st line.
It lacks of balance a lot. Before victory objectives change, version was quite ok. After that. Its balance was downgraded, a lot.
So what I am suggesting here is to investigate few things and balance the map instead adding new meaningless content. Like aircraft deceleration that is bugged anyway how I read here. It triggers when you update item ?
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Looking really nice. Now we have to see if there will be lots of bugs and shuttering.
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You background story looks like hell of a intense story.
Looks like great project. How can we try the map ? What region are you ?
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Really really impressive map.
I would like to see some team based maps. Like 3v3 but with disabling rush, 3v1 early game rush.
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What I noticed is that Gorandor is very rude guy. Probbly its in his nature, so I'll just get used to it :P .
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Confusing for newcomers yes. Dont do it. People will hate it.
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Yes.
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Actually I dislike this part. Somehow, it can be abused by planes. I just dont like those holes. It takes away lots of space...
http://img829.imageshack.us/img829/8756/terrain026.jpg
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Y, I seen your gallery already before :) .
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His terrain template looks great. I dislike new template you did Evy. Current one is also really good. It would be great to have like current one and something the one zenasprime made :P . Then you can just pick one.
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Invurnable units dont have shields right ?
Well, if you can make units target invurnable units. Then just deal damage via triggers.
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It has its purposes, even some kind of map can be based on this system.
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Modder make towers ? Be specific ? Are you looking for custom models or just towers(units) created with us of data editor ?
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Can we see some public gameplay ?
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So, if I have lets say Siege tank. And Attached some turret above it. Can I make each of them attack different opponent ?
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As I said. There is best formula to get money=>items=> build in fastest time. And if anyone wants to distract you from that, he will suffer as well...
When you scan everything in this map, and all actions, then you get what actions you need to take to accomplish that.
One of things you will get is that what Ryaneko wrote in his 1st line.
It lacks of balance a lot. Before victory objectives change, version was quite ok. After that. Its balance was downgraded, a lot.
So what I am suggesting here is to investigate few things and balance the map instead adding new meaningless content. Like aircraft deceleration that is bugged anyway how I read here. It triggers when you update item ?