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    posted a message on Kill reward for Critters?

    @RileyStarcraft: Go

    Oh figured it out. Have to click the "kill credit" flag. Turns out critters don't have it on by default.

    Posted in: Data
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    posted a message on Kill reward for Critters?

    For some reason the kill reward resource is not working for critters like cows and dogs. How can I make it so that the kill resource works properly?

    Posted in: Data
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    posted a message on Warp in from warpgate to a specific region/point?

    Is there any way to make the warpgate's warp in feature take the unit it warps in to a predefined location? How would one accomplish this?

    Posted in: Miscellaneous Development
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    posted a message on Unit/structure data&trigger editor question on movement

    @chickenballs02: Go

    Well on a second look, I see that the difference between the two units is that one has a footprint (the rooted one) and one doesn't. Also the uprooted one has a slight speed. Is there any way to add speed and remove footprint via triggers? or do I need to make a second data copy of the same unit with the differences.

    Posted in: Miscellaneous Development
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    posted a message on Unit/structure data&trigger editor question on movement

    @xenrathe: Go

    Alright so I'm looking at the spine crawler and it has 2 versions, one being uprooted. As I look for the difference I'm puzzled because I see that the uprooted spine crawler doesn't look much different. What makes it mobile? Even the rooted version has the "moveable" flag. Both have the editor category of structure. What is the difference that makes it move?

    Posted in: Miscellaneous Development
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    posted a message on Unit/structure data&trigger editor question on movement

    Hey there. Working on a map very similar to Legion TD war if any of you have played that on WC3. I stumped on one specific facet of my map that I need help with. I'm trying to make a custom unit (an immortal) be built like a structure. So far I've made a custom builder who can build the unit. I've given the unit a footprint and a placement footprint so that it can be placed with a grid like structures. I've edited the unit to have a construction ability and build time so that its gets built like a structure. I've edited the unit to have structure flags.

    My problem is this. Once the unit is done being built like the structure, I need to edit it via triggers after a certain given time to switch back to have the properties of a moveable unit again. Namely I just want the immortal to be able to walk. Is there any way to do this?

    Posted in: Miscellaneous Development
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