Haha, could you post some recording sample when you're done ? To have a glimpse of what your campaign could look like would be fun.
And if you need some UED guy with french accent, PM me, I've got some semi-professional recording stuff.
Ehm, from what I'm seeing your trigger has no events. Thus there is nothing able to detect where to launch the triggers.
Then for your conditions, I don't know if it's the translation, but if it aint, you're doing it wrong.
You can verify the unit type of a specific unit, more pratical that verifying its name.
Wait... Your actions makes no sense either, I'm sorry I can't help you, it must be the traduction. Maybe a german-speaking dude could help translate...
Nice !
I hope you give some teamwork color for the model so people can use it in multiplayer game.
I've seen your Kerrigan model. I finally realised the shiny parts get teamcolored : that's neat stuff !
@BasicGear:
it defines a mod priority over one other, as some dependencies have common units. If campaign top melee, it will be campaign marines that'll appear in the map.
You know, I think if you have no idea how the editor works, you should make melee-like maps first and see how the whole thing works. Because making a map with a whole new movement and action system will require crazy amount of work.
@coronbale:
Your triggers are a bit messy aint they !
Change "Timer - Show Respawn Timer Window[Player owning unit] for Player"
to "Timer - Show Respawn Timer Window[Player owning unit] for Player owning unit"
@Underp4ntz:
It's true a Warfield would be nice. I don't know about your skills, but modifying and team coloring a Tychus Findlay to General Warfield would kill "two birds with one stone" : provides a Warfield model and making multiplayer-usable Tychus model (that has sadly no teamcolor atm).
Plus it would make a nice pair with Special camouflage Marauders.
This Sarah Kerrigan looks nice btw.
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