Yeah I got it first time in fact, altought I was not sure.
So it's gonna need some clumsy calaculations before I get this to work...
I almost want to design my own icons and import them instead of doing this crazy workaround.
Thanks you very much all of you !
So, if I get this right, I need to create the image icon palet in such that the icon "A" I want get right where my dialog is moved to, like in step 1 and 2.
So basically if I willing to complete my achievement menu, I need to do multiple calculations like step 3 to make it looks like in-game icons are next to eachothers like in step 4.
It means for instance that if I need a bottom right icon and want it to appear on top left of the screen, I'm basically f-ed for you cannot create dialogs offscreen.
Do I get it right ? If so I'll start working on it, I just want to be sure I get it allright.
Hi,
First thanks you for your answer, I was starting to loose hope on getting answers on this forums, maybe my questions are too hards.
I don't think I understood fully your answer. Did you meant "Change the position of this dialog (and not dialog item) so that the correct image is visible."
I'll look into it, thanks again.
Makes me want to facepalm actually. Sure doing this kind of actions were quite simple in starcraft 1, except you could do only those.
As a kid, while I was doing maps on starcraft1, I'd have given a leg to have half of what the galaxy editor does today ^^ Sure it's not user-friendly, but think of the possibilites man.
I know Galaxy is sometime frustrating but imo its kinda rude to complain while asking for help
Well anyway, to do group every units in player 1, you must use "pick every unit in unit group" and choose a group that get all units owned by player 1.
Then you can order "picked units" to attack specified region.
I have trouble understanding what you're writing, but I think the issue come from here :
Unit - Show the Evolution Chamber - Research (Evolution Chamber) ability for (Unit attached to Region)
Why don't you put all your heroes in a group at map initialization (or when the hydralisks are created) so that you can use it in this trigger ?
Hi, I'm making a map using custom achievements.
I'd like to use existing achievements icons, but they're regrouped as a palet of multiple icons.
Does anybody know if there is some way to center an image on a particular point IN that "palet-achievement-icon" image ?
A link so you can see what I mean with "icon palet" : http://forums.sc2mapster.com/general/general-chat/4859-spoiler-campaign-achievement-icon/
Quote from Yaos01:
I never looked into it, but I can point you in the right direction.
Why don't you look on actor tab on doodads and civilians to see how variations works ?
Informing us with what you found/what you didn't found based on the directions I gave you would be much more useful to further the research for you and the community than wanting encyclopedic answers out of this forum.
@ItsPawl:
Hmm here's some ideas, directly inspired by Blizzard campaigns :
- Typical seek & destroy map with base building
- Skirmish with a small force
- Defend a base for a limited time.
- Accumulate X type of ressource.
And you can mix them together. For instance : you start as a small force, and get to a point where you need to build a base.
@TheSkunk2:
I think you can't use campaign models if the campaign dependecy don't override the others dependencies. It's sad but this whole dependency thing seems bugged atm
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