I guess you're talking about permanently rotating it so that it would be running around on it's head.
The easiest way to do this seems to be by adding a Host Site Operation to the marine actor. Make a new Site Operation (Explicit Rotation), set the ID to something that you'll remember, and change these fields.
Forward = (0.000000,-1.000000,0.000000) | Changes "forward" from the unit's PoV to it's current forward.
Is Local = Enabled | If this is not enabled the unit will be stuck in the set rotation
Up = (0.000000,0.000000,-1.000000) | Changes "up" from the unit's PoV to the opposite of the unit's current "up" e.i. down.
Once you're done setting up the site operation, go to the actor of the unit that you want to turn upside down.
Scroll down to the field called "Host Site Operations - Operations" and enter the ID for your site operation. If there's already a site operation entered just put yours after the excisting one and separate them with space.
This is what it should look like if you called the site operation "UpsideDown" and add it to the medivac:
Host Site Operations - Operations | SOpBanker UpsideDown
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Go to actor of your unit -> events and add
UnitBirth.<UnitName>
SetTintColor R,G,B
You can mess around with the blend duration and timers to make your unit swap between different colors :D
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You need to look at the baneling actor, and also create a new Actor of the type "Site Operation (Explicit Rotation)".
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As you said in the other thread I think the explicit rotation operation will only work for static rotation.
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He might aslo be using the "GlowStart" actor message. This made my fan very shiny
Send Actor Message
Message: "GlowStart"
Actor: Actor From Doodad
Doodad: Space Platform Fan [71.50, 26.00]
It's a pulsating glow tho, which might not be what you're looking for.
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I guess you're talking about permanently rotating it so that it would be running around on it's head. The easiest way to do this seems to be by adding a Host Site Operation to the marine actor. Make a new Site Operation (Explicit Rotation), set the ID to something that you'll remember, and change these fields.
Forward = (0.000000,-1.000000,0.000000) | Changes "forward" from the unit's PoV to it's current forward.
Is Local = Enabled | If this is not enabled the unit will be stuck in the set rotation
Up = (0.000000,0.000000,-1.000000) | Changes "up" from the unit's PoV to the opposite of the unit's current "up" e.i. down.
Once you're done setting up the site operation, go to the actor of the unit that you want to turn upside down. Scroll down to the field called "Host Site Operations - Operations" and enter the ID for your site operation. If there's already a site operation entered just put yours after the excisting one and separate them with space. This is what it should look like if you called the site operation "UpsideDown" and add it to the medivac:
Host Site Operations - Operations | SOpBanker UpsideDown
Hope this helps
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Each period listed is the delay until the effect.
I'm using this in my map: Period Durations {0.0000|0.2000|0.2000|0.2000|0.2000}
It fires one missile initially and then one every 0.2 Sec
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I'd double check the Nexus Actor. Go to events and make sure the Create action if triggered on UnitBirt.Nexus, and not just UnitBirth.