- Added Bovine Warp Trooper reinforcements when a player successfully uses universal warp. Bovine Warp Troopers strengthen as the player increases in level and only stick around to help for a limited time. Bovine warp troopers are not that intelligent, but they do cover your hero until they find something to shoot at.
- New late game hostile squad unit - Planetary Defense Bot. Planetary defense bots use a flame attack that ignores target armor and are weak to player abilities like the power beam since they are massive.
- New mid-game hostile squad units - Chaingun commando. The commando is a biological unit with high hit points and damage.
- Replaced later tier hostile medics with 'advanced medics'. Advanced medics can also repair vehicles with a nano-repair beam. They are also more skilled at healing biological units.
Gameplay
- Reduced hostile bomber lanes to 2 from 3.
- Changed several hostile squad group compositions.
- Lvl 2 hostile squads delayed slightly.
- Later tier hostile merc. firebats cause players to catch on fire for a short duration. The burn damage ignores target armor.
- Increased Firebat health to 115 from 100.
- Increased Merc Firebat health to 180 from 160.
- Firebat damage increased slightly.
- Tank health increased to 210 from 150
- Siege breaker Tank health increased to 280 from 200.
- Later tier hostile merc. marauders now have concussive shells.
- Increased marauder health to 110 from 100.
- Increased marauder merc. health to 160 from 125.
- Hostile squad ghosts now use a modified snipe ability.
- Increased hostile squad ghost health by 40.
- Thor health increased to 450 from 400.
- Thor damage reduced to 27*2 from 38*2.
- Increased Goliath merc. health to 185 from 165.
- Power Advocate (High Templar) damage changed to 55 from 65. Added +10 bonus vs. biological units (includes heroes).
- Power Advocate (High Templar) fire elemental movement speed increased slightly.
- Power Disciple (Dark Templar) sword damage changed to 40 from 50. Added +10 bonus vs. heoric units. Added +10 bonus vs. mechanical units for sword lightning damage changed.
- Power Disciple (Dark Templar) lightning storm damage reduced to 70 from 80. Added +15 bonus vs heroic and mechanical targets.
- Power Gorge (Infestor) main target damage increased to 33 from 30. Reduced splash damage to 12 from 20 (also effects main target). Added +6 bonus for splash damage vs. biological.
- Power Devourer (Lurker) attack reduced to 40 from 45. Added +10 bonus vs heroic.
- Power Devourer (Lurker) blood spine attack reduced to 50 from 60. Added +15 bonus vs. heroic.
- Reduced Universal Warp cooldown to 70 seconds from 75.
- Reduced Universal Warp cast time to 2.75s from 3s.
- Reduced maximum forks on Forked Beam to 3 from 4.
- New Tech upgrades: Universal Warp, Guardian Drone
- New Power upgrade: Forked Power Beam
- Added new tech abilities:
(Universal Warp Upgrade) Universal Warp - Teleport anywhere on the battlefield. Taking damage while warping interrupts the process.
(Battle Drone Upgrade) Battle Drone Shield - Temporarily improve the battle drone laser while shutting down the missile, healing, and shielding systems.
Forked Power Beam - Replaced the default power beam. The beam splits out from the target to hit multiple enemies who are close by.
- Added spectator mode. While waiting to respawn, you can watch other players in a similar fashion to commercial FPS games. Will be improving this in the future to handle hero upgrades / deathes; you can click the arrows manually for now in these cases to switch observer subjects.
Gameplay
- Old Guardian-Drone renamed to Medi-drone. Guardian drone is now an upgrade from medi-drone.
- Increased Powerup Overwhelming Buff duration to 32 seconds from 27.
- Drone shield renamed to lesser drone shield.
- Lesser drone shield duration reduced to 10 seconds from 16.
- Increased cast time for Summon Void Beast to 4 seconds from 3.
- Increased aquire target range for hostile squad weapons.
- Reduced Battle drone laser range to 6 from 7.
- Reduced Battle drone missile AOE radius to 2 from 2.5.
- Battle cry cooldown increased to 45 from 40.
- Deep scan cooldown decreased to 30 from 35.
- Increased invisibility detection range to 9 from 7 for power scanning visor.
- Power beam effectiveness reduced vs. NPC units.
- Power beam now deals bonus damage to massive NPC units.
Cosmetic
- New models for Guardian and Battle drones.
- New Battle drone attack visual.
- Added new Powerup Overwhelming Cinematic Sequence
- Added effects for consuming powerups
- Increased the size of the upgrade screen to make room for new and future upgrades. The upgrade screen now hides the status dialog and scoreboard while open.
- Transfusion effect should appear on a hero after using nydus worm feast.
Dunno why someone said "Oracle not maintaining Java". Quite the opposite, they're pushing the development of Java 7/8 along. The main issue with Java/Oracle right now is that licensing / openness with the technology. Apache just withdrew from the JCP. Java will be around for a long time but its pretty much a 'bread and butter' language.
Also... FYI oracle killed Java FX Script, but not Java FX. Can't say it was a bad decision since I think they're going to integrate Java FX into the base JDK, which is what most Java developers wanted in the first place. Not like Java FX ever had a chance the way they did it against silverlight / flash.
0
@Ultimaswc3: Go
2.26
New Features
- Deep scan ability now shows powerup overwhelming locations on the minimap.
Gameplay
- Increased cooldown for hostile squad - ghost snipe ability.
- Deep scan cooldown increased to 33 from 30.
Bugs
- Fixed a trigger error that happened at the victory screen.
2.27
New Features
- Added ability to always view the upgrade screen. There is a new button on the top left HUD with a '+' icon that brings up the screen.
Gameplay
- Increased rate of power level gain by 20% to shorten matches. Targeting around 23-28 minutes for a match with 6 players.
2.28
New Features
- Computer AI players can now use: Turbo Laser (Battle Drone), Guardian Shield (Guardian Drone), Airborne Power Beam, Universal Warp
Gameplay
- Adjusted bounty hunt threshold to be slightly lower. Increased the average player power level required for the bounty hunt to kick in.
Bugs
- Fixed a serious bug related to a thread + wait condition that would cause SC2 to lock up or crash.
- Fixed a bug where stunned / feared Bovine Warp Troopers stayed in the game if interrupted during their warp out sequence.
2.29 / 2.30 / 2.31
New Features
- Added new ability upgrades:
Cosmetic
- Updated inferno icon in skill selection screen.
Gameplay
- Reduced size of end-game hostile squads slighty.
- Fire elemental weakened slightly vs. non-biological units.
- Added vision radius for bile buddies special attack.
Coming soon: New ultimate abilties, more custom UI, custom sounds, and a gameplay 3.0 trailer + EU release
0
@BuuGhost: Go
The Lotr review was hilarious.
0
No attacking in town! Also, with that perspective the combat is going to feel more like doom. So maybe doom rpg?
0
Pretty neat. Did you use any flash animations, or was that all with sc2 dialog items and custom images?
0
do a falcon punch barrel roll
0
2.25
New Features
- Added Bovine Warp Trooper reinforcements when a player successfully uses universal warp. Bovine Warp Troopers strengthen as the player increases in level and only stick around to help for a limited time. Bovine warp troopers are not that intelligent, but they do cover your hero until they find something to shoot at.
- New late game hostile squad unit - Planetary Defense Bot. Planetary defense bots use a flame attack that ignores target armor and are weak to player abilities like the power beam since they are massive.
- New mid-game hostile squad units - Chaingun commando. The commando is a biological unit with high hit points and damage.
- Replaced later tier hostile medics with 'advanced medics'. Advanced medics can also repair vehicles with a nano-repair beam. They are also more skilled at healing biological units.
Gameplay
- Reduced hostile bomber lanes to 2 from 3.
- Changed several hostile squad group compositions.
- Lvl 2 hostile squads delayed slightly.
- Later tier hostile merc. firebats cause players to catch on fire for a short duration. The burn damage ignores target armor.
- Increased Firebat health to 115 from 100.
- Increased Merc Firebat health to 180 from 160.
- Firebat damage increased slightly.
- Tank health increased to 210 from 150
- Siege breaker Tank health increased to 280 from 200.
- Later tier hostile merc. marauders now have concussive shells.
- Increased marauder health to 110 from 100.
- Increased marauder merc. health to 160 from 125.
- Hostile squad ghosts now use a modified snipe ability.
- Increased hostile squad ghost health by 40.
- Thor health increased to 450 from 400.
- Thor damage reduced to 27*2 from 38*2.
- Increased Goliath merc. health to 185 from 165.
- Power Advocate (High Templar) damage changed to 55 from 65. Added +10 bonus vs. biological units (includes heroes).
- Power Advocate (High Templar) fire elemental movement speed increased slightly.
- Power Disciple (Dark Templar) sword damage changed to 40 from 50. Added +10 bonus vs. heoric units. Added +10 bonus vs. mechanical units for sword lightning damage changed.
- Power Disciple (Dark Templar) lightning storm damage reduced to 70 from 80. Added +15 bonus vs heroic and mechanical targets.
- Power Gorge (Infestor) main target damage increased to 33 from 30. Reduced splash damage to 12 from 20 (also effects main target). Added +6 bonus for splash damage vs. biological.
- Power Devourer (Lurker) attack reduced to 40 from 45. Added +10 bonus vs heroic.
- Power Devourer (Lurker) blood spine attack reduced to 50 from 60. Added +15 bonus vs. heroic.
- Reduced Universal Warp cooldown to 70 seconds from 75.
- Reduced Universal Warp cast time to 2.75s from 3s.
- Reduced maximum forks on Forked Beam to 3 from 4.
0
@zeldarules28: Go
Pretty sure that you can create a behavior:
If you want the interrupt to apply to multiple ability casts, you can use a 'combine' validator with an 'OR' condition
0
@yakir2a: Go
It's been in beta for a while on US (about 2 months?). I have some more changes that I want to get in before I put it up on EU.
Planned changes:
Once I get most of these done over the next week or two I'll either put this on the EU account I created or have someone upload it to EU.
0
2.24
New Features
- New Tech upgrades: Universal Warp, Guardian Drone
- New Power upgrade: Forked Power Beam
- Added new tech abilities:
- Added new power ability:
- Added spectator mode. While waiting to respawn, you can watch other players in a similar fashion to commercial FPS games. Will be improving this in the future to handle hero upgrades / deathes; you can click the arrows manually for now in these cases to switch observer subjects.
Gameplay
- Old Guardian-Drone renamed to Medi-drone. Guardian drone is now an upgrade from medi-drone.
- Increased Powerup Overwhelming Buff duration to 32 seconds from 27.
- Drone shield renamed to lesser drone shield.
- Lesser drone shield duration reduced to 10 seconds from 16.
- Increased cast time for Summon Void Beast to 4 seconds from 3.
- Increased aquire target range for hostile squad weapons.
- Reduced Battle drone laser range to 6 from 7.
- Reduced Battle drone missile AOE radius to 2 from 2.5.
- Battle cry cooldown increased to 45 from 40.
- Deep scan cooldown decreased to 30 from 35.
- Increased invisibility detection range to 9 from 7 for power scanning visor.
- Power beam effectiveness reduced vs. NPC units.
- Power beam now deals bonus damage to massive NPC units.
Cosmetic
- New models for Guardian and Battle drones.
- New Battle drone attack visual.
- Added new Powerup Overwhelming Cinematic Sequence
- Added effects for consuming powerups
- Increased the size of the upgrade screen to make room for new and future upgrades. The upgrade screen now hides the status dialog and scoreboard while open.
- Transfusion effect should appear on a hero after using nydus worm feast.
- Power Beam death changed to electrocute.
Bugs
- Fixed lesser drone shield to award +2 armor.
0
http://www.sc2mapster.com/maps/power-level-overwhelming/
0
@Bounty_98: Go
Dunno why you would need to bump if its on the first page still. Just sayin. I'll help you though with this post.
0
Keep up the hard work.
0
@Claymuffin: Go
There is a trigger to add units to a cargo unit / transport.
0
@onisagi: Go
hahaha, I love this image.
0
FYI about Java:
Dunno why someone said "Oracle not maintaining Java". Quite the opposite, they're pushing the development of Java 7/8 along. The main issue with Java/Oracle right now is that licensing / openness with the technology. Apache just withdrew from the JCP. Java will be around for a long time but its pretty much a 'bread and butter' language.
Also... FYI oracle killed Java FX Script, but not Java FX. Can't say it was a bad decision since I think they're going to integrate Java FX into the base JDK, which is what most Java developers wanted in the first place. Not like Java FX ever had a chance the way they did it against silverlight / flash.