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    posted a message on [Release + Video] Power Level Overwhelming

    @Ultimaswc3: Go

    2.26

    New Features

    - Deep scan ability now shows powerup overwhelming locations on the minimap.

    Gameplay

    - Increased cooldown for hostile squad - ghost snipe ability.

    - Deep scan cooldown increased to 33 from 30.

    Bugs

    - Fixed a trigger error that happened at the victory screen.

    2.27

    New Features

    - Added ability to always view the upgrade screen. There is a new button on the top left HUD with a '+' icon that brings up the screen.

    Gameplay

    - Increased rate of power level gain by 20% to shorten matches. Targeting around 23-28 minutes for a match with 6 players.

    2.28

    New Features

    - Computer AI players can now use: Turbo Laser (Battle Drone), Guardian Shield (Guardian Drone), Airborne Power Beam, Universal Warp

    Gameplay

    - Adjusted bounty hunt threshold to be slightly lower. Increased the average player power level required for the bounty hunt to kick in.

    Bugs

    - Fixed a serious bug related to a thread + wait condition that would cause SC2 to lock up or crash.

    - Fixed a bug where stunned / feared Bovine Warp Troopers stayed in the game if interrupted during their warp out sequence.

    2.29 / 2.30 / 2.31

    New Features

    - Added new ability upgrades:

    • Fire Elemental mastery
    • Big Baneling boulder
    • Blood scourge
    • Chain Lightning storm

    Cosmetic

    - Updated inferno icon in skill selection screen.

    Gameplay

    - Reduced size of end-game hostile squads slighty.

    - Fire elemental weakened slightly vs. non-biological units.

    - Added vision radius for bile buddies special attack.

    Coming soon: New ultimate abilties, more custom UI, custom sounds, and a gameplay 3.0 trailer + EU release

    Posted in: Project Workplace
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    posted a message on Custom Map Review Channel!

    @BuuGhost: Go

    The Lotr review was hilarious.

    Posted in: Map Review
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    posted a message on Project Vector Strikes Back

    No attacking in town! Also, with that perspective the combat is going to feel more like doom. So maybe doom rpg?

    Posted in: Project Workplace
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    Pretty neat. Did you use any flash animations, or was that all with sc2 dialog items and custom images?

    Posted in: Project Workplace
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    posted a message on Captain FalconĀ“s Pimps VS Zombies

    do a falcon punch barrel roll

    Posted in: Project Workplace
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    posted a message on [Release + Video] Power Level Overwhelming

    2.25

    New Features

    - Added Bovine Warp Trooper reinforcements when a player successfully uses universal warp. Bovine Warp Troopers strengthen as the player increases in level and only stick around to help for a limited time. Bovine warp troopers are not that intelligent, but they do cover your hero until they find something to shoot at.

    - New late game hostile squad unit - Planetary Defense Bot. Planetary defense bots use a flame attack that ignores target armor and are weak to player abilities like the power beam since they are massive.

    - New mid-game hostile squad units - Chaingun commando. The commando is a biological unit with high hit points and damage.

    - Replaced later tier hostile medics with 'advanced medics'. Advanced medics can also repair vehicles with a nano-repair beam. They are also more skilled at healing biological units.

    Gameplay

    - Reduced hostile bomber lanes to 2 from 3.

    - Changed several hostile squad group compositions.

    - Lvl 2 hostile squads delayed slightly.

    - Later tier hostile merc. firebats cause players to catch on fire for a short duration. The burn damage ignores target armor.

    - Increased Firebat health to 115 from 100.

    - Increased Merc Firebat health to 180 from 160.

    - Firebat damage increased slightly.

    - Tank health increased to 210 from 150

    - Siege breaker Tank health increased to 280 from 200.

    - Later tier hostile merc. marauders now have concussive shells.

    - Increased marauder health to 110 from 100.

    - Increased marauder merc. health to 160 from 125.

    - Hostile squad ghosts now use a modified snipe ability.

    - Increased hostile squad ghost health by 40.

    - Thor health increased to 450 from 400.

    - Thor damage reduced to 27*2 from 38*2.

    - Increased Goliath merc. health to 185 from 165.

    - Power Advocate (High Templar) damage changed to 55 from 65. Added +10 bonus vs. biological units (includes heroes).

    - Power Advocate (High Templar) fire elemental movement speed increased slightly.

    - Power Disciple (Dark Templar) sword damage changed to 40 from 50. Added +10 bonus vs. heoric units. Added +10 bonus vs. mechanical units for sword lightning damage changed.

    - Power Disciple (Dark Templar) lightning storm damage reduced to 70 from 80. Added +15 bonus vs heroic and mechanical targets.

    - Power Gorge (Infestor) main target damage increased to 33 from 30. Reduced splash damage to 12 from 20 (also effects main target). Added +6 bonus for splash damage vs. biological.

    - Power Devourer (Lurker) attack reduced to 40 from 45. Added +10 bonus vs heroic.

    - Power Devourer (Lurker) blood spine attack reduced to 50 from 60. Added +15 bonus vs. heroic.

    - Reduced Universal Warp cooldown to 70 seconds from 75.

    - Reduced Universal Warp cast time to 2.75s from 3s.

    - Reduced maximum forks on Forked Beam to 3 from 4.

    Posted in: Project Workplace
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    posted a message on How to stop the casting of ability when attacked?

    @zeldarules28: Go

    Pretty sure that you can create a behavior:

    • (flag - hidden)
    • damage response - Issue Order (stop) (create a new effect for issuing the order)
    • behavior disable validator (casting spell X)

    If you want the interrupt to apply to multiple ability casts, you can use a 'combine' validator with an 'OR' condition

    Posted in: Data
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    posted a message on [Release + Video] Power Level Overwhelming

    @yakir2a: Go

    It's been in beta for a while on US (about 2 months?). I have some more changes that I want to get in before I put it up on EU.

    Planned changes:

    • Increase NPC diversity; right now the neutral squads are not as interesting to fight as they should be
    • Add ability upgrades for T3 units; WIP: Fire elemental mastery, chain lightning storm, baneling boulder, vampire mode
    • Finish balancing tech upgrades.
    • Auto-replace leaver players with bots
    • (Bug) Bots use a thread to handle their AI (per bot). I think SC2 locks up sometimes due to this problem.
    • Some more UI improvements: see skill tree at times other than lvl up, see player and hostile NPC levels.

    Once I get most of these done over the next week or two I'll either put this on the EU account I created or have someone upload it to EU.

    Posted in: Project Workplace
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    posted a message on [Release + Video] Power Level Overwhelming

    2.24

    New Features

    - New Tech upgrades: Universal Warp, Guardian Drone

    - New Power upgrade: Forked Power Beam

    - Added new tech abilities:

    • (Universal Warp Upgrade) Universal Warp - Teleport anywhere on the battlefield. Taking damage while warping interrupts the process.
    • (Battle Drone Upgrade) Battle Drone Shield - Temporarily improve the battle drone laser while shutting down the missile, healing, and shielding systems.
    • (Guardian Drone Upgrade) Guardian Drone Shield - Temporarily increases armor by 12.

    - Added new power ability:

    • Forked Power Beam - Replaced the default power beam. The beam splits out from the target to hit multiple enemies who are close by.

    - Added spectator mode. While waiting to respawn, you can watch other players in a similar fashion to commercial FPS games. Will be improving this in the future to handle hero upgrades / deathes; you can click the arrows manually for now in these cases to switch observer subjects.

    Gameplay

    - Old Guardian-Drone renamed to Medi-drone. Guardian drone is now an upgrade from medi-drone.

    - Increased Powerup Overwhelming Buff duration to 32 seconds from 27.

    - Drone shield renamed to lesser drone shield.

    - Lesser drone shield duration reduced to 10 seconds from 16.

    - Increased cast time for Summon Void Beast to 4 seconds from 3.

    - Increased aquire target range for hostile squad weapons.

    - Reduced Battle drone laser range to 6 from 7.

    - Reduced Battle drone missile AOE radius to 2 from 2.5.

    - Battle cry cooldown increased to 45 from 40.

    - Deep scan cooldown decreased to 30 from 35.

    - Increased invisibility detection range to 9 from 7 for power scanning visor.

    - Power beam effectiveness reduced vs. NPC units.

    - Power beam now deals bonus damage to massive NPC units.

    Cosmetic

    - New models for Guardian and Battle drones.

    - New Battle drone attack visual.

    - Added new Powerup Overwhelming Cinematic Sequence

    - Added effects for consuming powerups

    - Increased the size of the upgrade screen to make room for new and future upgrades. The upgrade screen now hides the status dialog and scoreboard while open.

    - Transfusion effect should appear on a hero after using nydus worm feast.

    - Power Beam death changed to electrocute.

    Bugs

    - Fixed lesser drone shield to award +2 armor.

    Posted in: Project Workplace
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    posted a message on [Video] Codename : Underworld Closed Beta!

    @Bounty_98: Go

    Dunno why you would need to bump if its on the first page still. Just sayin. I'll help you though with this post.

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Keep up the hard work.

    Posted in: Project Workplace
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    posted a message on Creating a nydus worm already loaded

    @Claymuffin: Go

    There is a trigger to add units to a cargo unit / transport.

    Posted in: Triggers
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    @onisagi: Go

    hahaha, I love this image.

    Posted in: Project Workplace
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    posted a message on Java Programming

    FYI about Java:

    Dunno why someone said "Oracle not maintaining Java". Quite the opposite, they're pushing the development of Java 7/8 along. The main issue with Java/Oracle right now is that licensing / openness with the technology. Apache just withdrew from the JCP. Java will be around for a long time but its pretty much a 'bread and butter' language.

    Also... FYI oracle killed Java FX Script, but not Java FX. Can't say it was a bad decision since I think they're going to integrate Java FX into the base JDK, which is what most Java developers wanted in the first place. Not like Java FX ever had a chance the way they did it against silverlight / flash.

    Posted in: Off-Topic
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