Actualy it doesn't really work in current starcraft version.
If i want to set restriction for example to be able to have only one Command Center, than it will not allow me to build it only if I have at last 1 completed Command Center. So it can be exploited, and player can start building few Command Center, before first one will finish.
Looks like "In Progress or Better" and "Queued or Better" don't work with buildings.
Does anyone have an idea how to overcome this?
Anytime when i build something on ground that is below 0.0 height, ground below building is bugging and rised to 0.0 height. Anyone know how to solve this?
I can't see any day/night effects in my map. I tried using "Unpause Time of Day" ,"Set day length to 10.0 game seconds", "set time of day to 00:00:00". But nothing works. Anyone know how to solve this?
Well i'm closer how to do it. While i create Group of units using that " For each unit in unit group", can i use filer like "height of unit<= variable"?
SC 2 have difrent textures than SC 1. So they may look kinda odd. You have to change them by yourself.
Click on Map -> Map textures and than chose texture map that will be good for your map. Than you can paint it by using modules->Terrain option.
I used Event:" Any unit enters region ".
Units gets debufed when they enter region, but they are losing it after few seconds and debuf isn't renewed probably becouse they are already inside region.
How can i change that event? :P
Hi. I have problem with adding slowing debuf too units that cross water.
The problem is that i made water dynamic in my map. River is randomly flooding whole map and can cover from about 70% of map to 5%.
I tried to make it like this:
Event: Any unit enters region entire map
Condition: Comparsion
(Ground height at (Position of triggering unit))<=Water level (water level is variable that stores current height of water)
Actions: Add 1 Marauder - Slow to (triggering unit) from player 0
It didn't work becouse of that event. I tried to find better one like "Any unit stay on region entire map"
but didn't find that. I also tried adding behavior to water in data modules but couldn't find anythink usefull too.
Does anyone know how to fix that?
And sorry if i made any grammar mistakes. English is not my native language and i'm still learning.
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Actualy it doesn't really work in current starcraft version. If i want to set restriction for example to be able to have only one Command Center, than it will not allow me to build it only if I have at last 1 completed Command Center. So it can be exploited, and player can start building few Command Center, before first one will finish. Looks like "In Progress or Better" and "Queued or Better" don't work with buildings. Does anyone have an idea how to overcome this?
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@ZealNaga: Go kinnda late, but here you are
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Anyone know how to do it?
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Anytime when i build something on ground that is below 0.0 height, ground below building is bugging and rised to 0.0 height. Anyone know how to solve this?
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I can't see any day/night effects in my map. I tried using "Unpause Time of Day" ,"Set day length to 10.0 game seconds", "set time of day to 00:00:00". But nothing works. Anyone know how to solve this?
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Finaly did it. Thx for all ppl who helped me with this.
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Well i'm closer how to do it. While i create Group of units using that " For each unit in unit group", can i use filer like "height of unit<= variable"?
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just found that skill in game. Its called "Psionic Shockwave". Its used by neutral unit called Hybrid Maar (Zhakul'das) (Maar)
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@Skinnycap: Go
SC 2 have difrent textures than SC 1. So they may look kinda odd. You have to change them by yourself. Click on Map -> Map textures and than chose texture map that will be good for your map. Than you can paint it by using modules->Terrain option.
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never used it and not sure if that work:
Click on File, and than on "Convert Legancy Map"
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Thx but i still have problem :3
I used Event:" Any unit enters region ". Units gets debufed when they enter region, but they are losing it after few seconds and debuf isn't renewed probably becouse they are already inside region. How can i change that event? :P
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i guess it will solve my problem, thx.
But where can i find that "For each unit in region"? I checked Actions, conditions and events and coun't find it.
Only found something like "For each unit in unit group"
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Hi. I have problem with adding slowing debuf too units that cross water. The problem is that i made water dynamic in my map. River is randomly flooding whole map and can cover from about 70% of map to 5%. I tried to make it like this:
Event: Any unit enters region entire map Condition: Comparsion (Ground height at (Position of triggering unit))<=Water level (water level is variable that stores current height of water) Actions: Add 1 Marauder - Slow to (triggering unit) from player 0
It didn't work becouse of that event. I tried to find better one like "Any unit stay on region entire map" but didn't find that. I also tried adding behavior to water in data modules but couldn't find anythink usefull too. Does anyone know how to fix that? And sorry if i made any grammar mistakes. English is not my native language and i'm still learning.