Brilliant tutorial, guess I didn't look around hard enough. Anyway, the art I'm talking about is the art displayed on a 0-0 upgrade marine (Terran Infantry Armor and C14 Rifle or whatever it's called). I want to change the armor graphic/art to the level 2 upgraded one at level 0. Couldn't find anywhere for that :/
No I mean "Terran Infantry Armor". I want it to have the level 2 upgrade graphics at start (which, as I said in the OP, was easily fixed for the weapon).
I'm apparently completely worthless with the data editor. There's a few things I want to do, first of all, and most importantly; I want to have a lot of upgrades for the standard marine. I have no clue what so ever as to how I'd go about this. Basically +5 damage per level and a +5 cost on the upgrade each time it's researched. How would this be done? Also, if possible, I want it to display the actual upgrade level (as it does in ladder/melee with 0-1-2-3) by the weapon image.
Then I have a smaller question about where I can find the marine armor art and change it? Changing the marine weapon art was real easy but I can't for the life of me find the marine armor art.
So ya, any help with this would be greatly appricited. If someone has access to some sweet tutorial or similar for the data editor I'd really like a link to it.
For queston #5, I'd add a condition to all triggers which may trigger during the countdown checking if a boolean is true or false. Then when your coutndown is done you set that boolean to true, allowing the triggers to fire. If it's false (default) the triggers wont fire. Simple.
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Brilliant tutorial, guess I didn't look around hard enough. Anyway, the art I'm talking about is the art displayed on a 0-0 upgrade marine (Terran Infantry Armor and C14 Rifle or whatever it's called). I want to change the armor graphic/art to the level 2 upgraded one at level 0. Couldn't find anywhere for that :/
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No I mean "Terran Infantry Armor". I want it to have the level 2 upgrade graphics at start (which, as I said in the OP, was easily fixed for the weapon).
0
I'm apparently completely worthless with the data editor. There's a few things I want to do, first of all, and most importantly; I want to have a lot of upgrades for the standard marine. I have no clue what so ever as to how I'd go about this. Basically +5 damage per level and a +5 cost on the upgrade each time it's researched. How would this be done? Also, if possible, I want it to display the actual upgrade level (as it does in ladder/melee with 0-1-2-3) by the weapon image.
Then I have a smaller question about where I can find the marine armor art and change it? Changing the marine weapon art was real easy but I can't for the life of me find the marine armor art.
So ya, any help with this would be greatly appricited. If someone has access to some sweet tutorial or similar for the data editor I'd really like a link to it.
0
For queston #5, I'd add a condition to all triggers which may trigger during the countdown checking if a boolean is true or false. Then when your coutndown is done you set that boolean to true, allowing the triggers to fire. If it's false (default) the triggers wont fire. Simple.