I vote permaban for people complaining about the popularity system.
Its getting old people. Seriously WC3 wasnt much better Custom Join list wise.
At least it didn't totally screw over new maps as they always showed up in the list.
Also, if you want to have different modes in your map, either you split it so it shows up more than once the list, or you do it ingame, and then some people won't like it that either the host decides on that mode or that the majority forces some to play a mode they don't like -> np in warcraft 3!
You will never learn if you don't really try. This is the last bit of help from me in which I just show you the solution :P
Events
Unit - Any Unit Enters Region 001
Local Variables
Conditions
(Number of Living units in (Any units in Region 001 owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 8
Actions
Unit Group - Pick each unit in (Any units in Region 001 owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Kill (Picked unit)
Unit - Create 1 "your unit" for player (Triggering player) at (Random point in Region 002) using default facing (No Options)
Or anything along those lines. How can i do so? thanks alot!!
Local Variables
unit group name = (Empty unit group) <Unit Group>
unit group name 2 = (Empty unit group) <Unit Group>
Conditions
Actions
Unit Group - Pick each unit in (Any units in Region 001 owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to unit group name
Unit Group - Add (Random Living unit from unit group name) to unit group name 2
Unit Group - Pick each unit in unit group name 2 and do (Actions)
Actions
Unit - Kill (Picked unit)
Events
Unit - Any Unit Enters "your region name"
Local Variables
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 "your unit" for player (Triggering player) at "your point or region" using default facing (No Options)
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The best way is to have a well done map which is fun to play ;)
You have to promote it a bit and push it in popularity when it's released as no one will play a map with 0 games/hour
From there, if your map is good, it will rise in popularity.
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I'm on it ;)
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At least it didn't totally screw over new maps as they always showed up in the list.
Also, if you want to have different modes in your map, either you split it so it shows up more than once the list, or you do it ingame, and then some people won't like it that either the host decides on that mode or that the majority forces some to play a mode they don't like -> np in warcraft 3!
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Another correction: unit cap is 2048 for the same unit (for example zerglings). Would be nice to know what the real cap is there ^^
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Which mapper that has a bit of experience would use a blizzard melee map as base? And why?
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You will never learn if you don't really try. This is the last bit of help from me in which I just show you the solution :P
Events
Unit - Any Unit Enters Region 001
Local Variables
Conditions
(Number of Living units in (Any units in Region 001 owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 8
Actions
Unit Group - Pick each unit in (Any units in Region 001 owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Kill (Picked unit)
Unit - Create 1 "your unit" for player (Triggering player) at (Random point in Region 002) using default facing (No Options)
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Just checked it. Unit cap is 2048.
so you can wait until there is a limit increase, another workaround, or use the way I described to add more doodads.
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Is there a unit cap? Make neutral units that can't move with the doodad model (for example trees). Problem solved?
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if you want more units as condition, add it as condition :>
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Relatively simple
Local Variables
unit group name = (Empty unit group) <Unit Group>
unit group name 2 = (Empty unit group) <Unit Group>
Conditions
Actions
Unit Group - Pick each unit in (Any units in Region 001 owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to unit group name
Unit Group - Add (Random Living unit from unit group name) to unit group name 2
Unit Group - Pick each unit in unit group name 2 and do (Actions)
Actions
Unit - Kill (Picked unit)
Events
Unit - Any Unit Enters "your region name"
Local Variables
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 "your unit" for player (Triggering player) at "your point or region" using default facing (No Options)
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On another note: why the hell would you want over 9000 (10000) doodads?
that just seems like overkill :>
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Seems like there is a malfunctioning trigger. I am not in player group "everyone" :/
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Nice step for step tut.
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http://forums.sc2mapster.com/development/map-development/10272-easy-way-to-convert-grouped-doodads-to-structure-unit/#p3