Agreed. But if he wants to have access to the mods and he wants to give credit he has to ask for it, so I don't think there's any intention to steal anything. You could have been a 'little more' careful and give him directions, saying he needs to ask the authors for it, but you just decided politeness wasn't necessary.
Then by all means explain to him how to hack into other people's mod files. I'll stick to my initial response.
I don't know if it's that per definition, though the fact that it's taken the game until HOTS to get up to the quality point where it should've been at launch definitely didn't help. Even so though; name me one game released in the last 2-3 years about which people didn't complain that the creating company dropped the ball, and that was actually as large/crowd-pulling as StarCraft 1 or WarCraft. I think it's more the audience and world of gaming that have changed than the companies themselves, which is a thought that always comes back up when someone mentions how badly "company X ballsed up the launch of game Y".
Mapping started so well, with Blizzard offering those $5,000 rewards for the best map.
You'd imagine that monetary rewards for mapping would make sense, given that quality maps would increase sc2's longevity and exposure, hence (I imagine) boosting sales and tournament income.
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It works and it's not a complicated trigger. Disable "Morph to Swarm Host" from the larvae.
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Enable/disable ability for player.
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Then by all means explain to him how to hack into other people's mod files. I'll stick to my initial response.
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I don't think you understood his request.
He's talking about stealing someone else's mods to apply it to his own work. "Giving credit" isn't a substitute for asking permission.
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If you're talking about stealing other people's work; fuck you.
If you're not, just publish the mod as a mod on b.net, go to "Dependencies" -> "Add other" -> Battle.net tab then find your mod.
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You are a lazy person.
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So this patch was 60mb and all that was listed were 2 balance changes.
Any idea what that 60mb was comprised of?
Did Blizzard add any new assets to the editor?
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1) English
2) Input lag
3) That UI...
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I didn't know that Squad TD and Mineralz had the same developers.
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DotA 2.
That was easy.
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CLOSE THE THREAD HELP IT'S INFECTED WITH ROCKS CALL DUSTIN
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There were 3 winners. All 3 were very low-key arcade style games and never even reached page 1 on EU.
It was in the first September after SC2's release.
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Mapping started so well, with Blizzard offering those $5,000 rewards for the best map.
You'd imagine that monetary rewards for mapping would make sense, given that quality maps would increase sc2's longevity and exposure, hence (I imagine) boosting sales and tournament income.
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Yes.
You now have a game.
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Doubt it. The Chinese server doesn't have too many maps, and most are just EU/US translations. 16 pages of maps, which is about 1/3rd as much as US.