I did see a mediocre Thing map in the game list. I would suggest checking around to see if there are any projects for the map, otherwise go ahead! I wouldn't mind seeing multiple remakes if it means there will be at least one good one.
Much like how Blizzard changed the hero attributes, I am sure they will change hero abilities as well as some other stuff. There is functionality that is simply missing from the last games, and I think this is something that's missing.
If you're making some decent melee maps, and you don't want them stolen.. by all means! Please upload them as locked. The way I see it, I want it to be okay for me to upload locked maps, so I will say it's okay for you to do so.
Honestly, with melee maps there really isn't much discussion. I can't see how anyone would need to open it in the editor. The whole thing is there in the minimap picture.
I was actually wondering this same exact thing: a poison tower that prefers firing on targets that have not yet been poisoned. This is the first time hearing of target sorting, so I'm interested in how this thread will go.
Please, feel free to put that idea into action. I myself don't care for the TD maps where every player has their own field. My favorites were the ones in SC1/WC3 where all players get to build all over the same wave path. There have also been very complex TDs with researches, upgrading and a bunch of co-op features.
I would not use the current published maps as a means to judge what SC2 is capable of or what everyone expects of it. The first UMS maps for SC2 are going to simply be duplicates or remakes of old maps. I'm sure it'll be a while before we start to see any maps that make real good use of the new editor.
That said, a 2-player TD requiring co-operative work sounds awesome.
Personally, I would place all of the dot positions as Points ('P' in the terrain editor), and then through triggers create a dot at each point. That way you would also be able to re-spawn all of the dots when the next level comes.
Spawning the dots relative to the center of the map would work, but that would be much more time consuming than simply placing points all over the map. If you use the grid-align feature, your points will be aligned accurately to the grid which should suit you just fine.
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@ks3276: Go
I did see a mediocre Thing map in the game list. I would suggest checking around to see if there are any projects for the map, otherwise go ahead! I wouldn't mind seeing multiple remakes if it means there will be at least one good one.
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@pixartist: Go
Much like how Blizzard changed the hero attributes, I am sure they will change hero abilities as well as some other stuff. There is functionality that is simply missing from the last games, and I think this is something that's missing.
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@dimfish: Go
If you're making some decent melee maps, and you don't want them stolen.. by all means! Please upload them as locked. The way I see it, I want it to be okay for me to upload locked maps, so I will say it's okay for you to do so.
Honestly, with melee maps there really isn't much discussion. I can't see how anyone would need to open it in the editor. The whole thing is there in the minimap picture.
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Uhh I wanna see how to do this. That's all I have to say.
Go go go!
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@RileyStarcraft: Go
I was actually wondering this same exact thing: a poison tower that prefers firing on targets that have not yet been poisoned. This is the first time hearing of target sorting, so I'm interested in how this thread will go.
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@LuxusElg: Go
I'm sure there is a way to do it strictly using the Data editor.. I'm interested too in knowing how to do this.
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@Coolioflip: Go
Hero attributes were fixed, not broken, with patch 13. Your tutorial is probably out-of-date.
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Please, feel free to put that idea into action. I myself don't care for the TD maps where every player has their own field. My favorites were the ones in SC1/WC3 where all players get to build all over the same wave path. There have also been very complex TDs with researches, upgrading and a bunch of co-op features.
I would not use the current published maps as a means to judge what SC2 is capable of or what everyone expects of it. The first UMS maps for SC2 are going to simply be duplicates or remakes of old maps. I'm sure it'll be a while before we start to see any maps that make real good use of the new editor.
That said, a 2-player TD requiring co-operative work sounds awesome.
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@lilqi: Go
Wait, it shows you the old version when you test it from the editor? That's.. a little weird.
Are you sure you're opening the right version? lol
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@gateoo: Go
Ctrl+G will toggle it on and off. Glad to help :)
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@gateoo: Go
Personally, I would place all of the dot positions as Points ('P' in the terrain editor), and then through triggers create a dot at each point. That way you would also be able to re-spawn all of the dots when the next level comes.
Spawning the dots relative to the center of the map would work, but that would be much more time consuming than simply placing points all over the map. If you use the grid-align feature, your points will be aligned accurately to the grid which should suit you just fine.
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@Logonz: Go
You actually can edit the requirement tooltip. Check out the big text box on the right when you select requirement nodes.
As for the 1s, they must be the result of whatever calculation you've got comparing in the requirements.
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Triggering unit also works for me.
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http://www.udmod.com/showthread.php?833-Game-Variants-Making-sure-you-do-not-get-header-corrupt.&s=75037363f50a1e14737eea585d754a20&p=10078#post10078
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Seconded, these light effects don't appear when I place them in-editor.