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    posted a message on Adding dependencies fuck my map up

    yeah i got it working, was just about to explode :P

    Posted in: Miscellaneous Development
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    posted a message on Adding dependencies fuck my map up

    hey after i added 2 libertys (multi (mod) and story (campaign)), but now my botton dont work i cant select them from the botton menus if i want to change the train marines icon into one of my custom bottons, then it is not shown in the list, plus all my custom abilityes, upgrades, requirement, weapon and what else i could find now says "name (Unnamed)".

    and the reason why i added the 2 libertys was becouse the bank trigger where all fucked up, but now they work but all the other stuff dont, i just love blizzard you have done it again, (mission completed at fucking up the editor so much that you can see where this shit train begins or ends)

    so for that, hope some of you have a solution to this problem.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Need help how to create a bank.

    its working, how fucking nice thank you sooooooo much been trying to solve this problem for like 6 hours now ^^

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Need help how to create a bank.

    this is so fucking retarded, i created a new map and make the trigger and they works, but in my orginial map they dosent, then only change is, that in the orginial map i have liberty (mod) and liberty (campaign) as dependencies and in the new map i have melee liberty, so dose that mean that i cant use save/load banks when i created my map in campaign liberty??????

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Need help how to create a bank.

    so if i have the following trigger it should work right, cos it wont load my data

    Variable(integer)
    Stored points = 75 value
    Points = 0 value

    Variable(records):
    Banks: Keys <Banks: Keys (Records)>

    Banks: Keys (Records)
    Variables
    StorePoints = "StorePoints" <String>
    Points = "Points" <String>

    Creation
    Actions
    Bank - Preload and synchronize bank "BunkerDefense" for player 1
    Bank - Open bank "BunkerDefense" for player 1
    Variable - Set Player Banks[1] = (Last opened bank)
    Bank - Preload and synchronize bank "BunkerDefense" for player 2
    Bank - Open bank "BunkerDefense" for player 2
    Variable - Set Player Banks[2] = (Last opened bank)
    Bank - Preload and synchronize bank "BunkerDefense" for player 3
    Bank - Open bank "BunkerDefense" for player 3
    Variable - Set Player Banks[3] = (Last opened bank)
    Bank - Preload and synchronize bank "BunkerDefense" for player 4
    Bank - Open bank "BunkerDefense" for player 4
    Variable - Set Player Banks[4] = (Last opened bank)

    Save
    Actions
    Bank - Store integer Stored Points[(Triggering player)] as MySection of section Banks: Keys.StorePoints in bank Player Banks[(Triggering player)]
    Bank - Save bank Player Banks[(Triggering player)]
    UI - Display "Bank Saved" for (All players) to Subtitle area

    Load
    Actions
    General - While (Conditions) are true, do (Actions)
    Conditions
    Points[(Triggering player)] < (Load Banks: Keys.StorePoints of section MySection from bank Player Banks[(Triggering player)] as integer value)
    Actions
    Variable - Modify Points[(Triggering player)]: + 1
    UI - Display "Bank Loaded" for (All players) to Subtitle area

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Need help how to create a bank.

    hey i want to make a bank that can store one integer for each player (4) and when the game loads, i want the banks to be loaded as well

    Posted in: Miscellaneous Development
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    posted a message on Changing Upgrade Display Cost

    the reason why im asking is because i had the same problem, but try remove your requirements from your upgrades and see if they show as normal then.

    Posted in: Miscellaneous Development
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    posted a message on Changing Upgrade Display Cost

    hmm, the upgrades and bottom where they made from scrath?

    Posted in: Miscellaneous Development
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    posted a message on Changing Upgrade Display Cost

    can you take a screen of your requirement, else we can also chat over skype might be easyer then we can go through what i have made for my upgrades, and see where the difference is

    Posted in: Miscellaneous Development
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    posted a message on Changing Upgrade Display Cost

    hmm i think i had the same problem, you are useing requirement for you upgrades?

    If yes, here is what you need to do, go into your upgrrades tab, and select the upgrades you want, then change Tech Tree - Tech Alias so some simuler to your upgrade, then go to Requirements tab and select your requirement for your upgrade, in the "requirement +" you need to change the upgrade to the allias you just made

    Posted in: Miscellaneous Development
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    posted a message on Attack-move to random player

    that trigger fail itself, when you pick the players (1,2,3,4,5,6,7,8,9,10,12 and so on) and have the attack picked player again, then you are going to attack youself.....

    but i think this will do the job

        Actions
            Player Group - Pick each player in (Enemies of player 11) and do (Actions)
                Actions
                    Unit Group - Pick each unit in ((Unit type of Hunter) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                        Actions
                            Unit - Order (Picked unit) to ( Attack targeting (Random Living unit from (Any units in (Entire map) owned by player 11 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)

    Posted in: Miscellaneous Development
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    posted a message on Count unit requirement help

    try look up the requirement for carriars they have simuler requirement. duo to the carriar only can build 8 units

    Use
           Less Than
                 Count unit (your unit) queued or better
                 Constant 1
    Show

    then it will show as you need something before you can train the next one, just change the tooltip to something else and you should be good to go

    Posted in: Miscellaneous Development
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    posted a message on Can't get units to move through triggers

    yeah like Airolden said, use region

    create one region for each corner you want your mobs to move from

    and do the following trigger for each region

    Path Region 1
        Events
            Unit - Any Unit Enters Path Region 1
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 10
        Actions
            Unit - Order (Triggering unit) to ( Move targeting (Center of Path Region 2)) (Replace Existing Orders)

    Posted in: Miscellaneous Development
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    posted a message on looking for open maps with banks.

    yeah i have, and it is when the editor was in its beta phase so the load bank dosent work like that anymore :/

    Posted in: Miscellaneous Development
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    posted a message on Units refuse to re-burrow

    try this

    Zergling Burrows
        Events
            Unit - Any Unit Becomes idle
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 10
            (Unit type of (Triggering unit)) == Zergling
        Actions
            Unit - Order (Triggering unit) to (Zergling - Burrow) (Replace Existing Orders)

    im not sure the next one work but it should be doable if you change it a little

    Player Enter Enemy Unit
        Events
            Unit - Any Unit Enters a distance of 1.0 from (Unit 1 from Zergling)
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 1
        Actions
            Unit - Order (Unit 1 from zergling) to (Zergling - Unburrow) (Replace Existing Orders)
            Unit - Order (Unit 1 from zergling) to ( Attack targeting (Triggering unit)) (After Existing Orders)

    Posted in: Miscellaneous Development
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