In the train ability's cost+, one of the cooldown field defines how long before you can use the ability for the first time. See if it is what you want.
I used a work-around trigger that save the health and energy of the morphing unit and correct them after the morphing complete. Works 99% of time but in some rare occasions there are still error.
You missed my point. "Action Definition" is not magic. It won't work by simply changing the parameters. You need to add lines of actions to it to make it useful.
If you are using the create image action, you can set the size of it, and choose "false" for the tiled option, then the image will automatically scaled to that size you specified.
If it is a pure actor problem, you would not see the visual effect but the target still got the damage. Therefore, it is more likely other problem in your case. Several causes are possible, such as range limit, target moved, unit facing, etc. Keep testing it with different situation (e.g. target moving, different distance, etc) can help you to pinpoint the problem.
Try modify unit (height) + apply force. Someone made a demo map of something similar (iirc it is called Ground Punch or something like that). You can search it.
If I understand what you are trying to do correctly, what you need is not a validator. You need to change the event that "Create" the actor to "Upgrade.YourTurretResearch".
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In the train ability's cost+, one of the cooldown field defines how long before you can use the ability for the first time. See if it is what you want.
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You can combine vortex and mass recall. Just change vortex's periodic search target effect to that of mass recall and you should have what you want.
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Still looking for someone to upload it to EU. A EU map slot is all I demand from you. No need to bump the map repeatedly if you don't have time.
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I used a work-around trigger that save the health and energy of the morphing unit and correct them after the morphing complete. Works 99% of time but in some rare occasions there are still error.
I hope Blizz will fix this eventually.
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No no no.....
You missed my point. "Action Definition" is not magic. It won't work by simply changing the parameters. You need to add lines of actions to it to make it useful.
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You need to add inventory for the unit. Check the tutorial section for how to make inventory / equipment slots.
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Don't think the variable type "Byte" is useful nowadays. It had its use 15-20 years ago to help save some memory.
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I encountered similar problem too. If anyone find the solution, please tell us! O.o
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If you are using the create image action, you can set the size of it, and choose "false" for the tiled option, then the image will automatically scaled to that size you specified.
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Don't think you can.
If you are so desperated to do so, you can use dialog to simulate timer, which isn't too difficult actually.
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I see no action in your first screenshot.
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If it is a pure actor problem, you would not see the visual effect but the target still got the damage. Therefore, it is more likely other problem in your case. Several causes are possible, such as range limit, target moved, unit facing, etc. Keep testing it with different situation (e.g. target moving, different distance, etc) can help you to pinpoint the problem.
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Try modify unit (height) + apply force. Someone made a demo map of something similar (iirc it is called Ground Punch or something like that). You can search it.
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If I understand what you are trying to do correctly, what you need is not a validator. You need to change the event that "Create" the actor to "Upgrade.YourTurretResearch".
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Go to Actor => Event+ , then remove the Morph event that you don't want.