Thanks for the feedback! It's nice having more testers than just myself haha. I've had to work through a lot of bugs with this map. One thing I've noticed is that Dr. Munro's portrait doesn't work when it's set to 3D portraits. I'll get working on the other things. Would you prefer to have the engineers follow the group like medics or keep them out front to tank damage?
It took me a little bit to figure out, but if you search "Cerberus: Catacombs" now, it will show up. Heads up, micro is very important in this mission.
I want to hide the AI score on the score screen of my custom map. I have looked around in the game variants dialog box and the triggers, but I didn't see anything there. Is there a simple way to do this?
I am working on a custom campaign and I need some voice over from Valerian Mengsk. I thought I would give it a shot, but apparently I'm awful at voice acting and I sound nothing like him. I figure with the amount of traffic this site gets, there is bound to be someone who can pull off a similar voice. As for right now, I need about half of a page of a Word document of lines recorded. I'll be frank, I'm poor and I'm kind of hoping someone would be willing to do out of the goodness of his heart, but you can comment or pm me for details.
You may have seen my campaign in the CCI or the Maps pages, but I have good news! Mission 1, Boots on the Ground, is now available on the StarCraft 2 arcade! It is a co-op campaign, so play with a friend. It can also be played single player, however. (Insert Forever Alone Meme here) I would really love your feedback on your overall impressions of the mission. I also would like tips on how to make the map look prettier, how to make the voice overs better, and anything else you can give me tips on.
If you want to find the map, go to the Arcade and search "Boots on the Ground"
I need to create a helper indicator like you see in SC2 campaign all the time. In the images, there is a green one on where the Hatchery should be built and a red one on the Generator to be destroyed. I was looking at some of the campaign mission files, but I don't get how to make the function needed to display the helper model. Any help would be great.
I want my medics to be able to use Nova's Flashbang Grenade ability. I made sure they have ammo for them and added the ability to their command list and command card, but it won't show when I try to test it. Any suggestions?
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I posted the new version of both missions!
Cerberus Files page
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@Knallertton: Go
Thanks for the feedback! I was planning on testing the whole campaign on the Americas' server before releasing the campaign on EU or other regions.
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Thanks for the feedback! It's nice having more testers than just myself haha. I've had to work through a lot of bugs with this map. One thing I've noticed is that Dr. Munro's portrait doesn't work when it's set to 3D portraits. I'll get working on the other things. Would you prefer to have the engineers follow the group like medics or keep them out front to tank damage?
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It took me a little bit to figure out, but if you search "Cerberus: Catacombs" now, it will show up. Heads up, micro is very important in this mission.
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Mission 2: Catacombs us available! Search "Cerberus Files: Catacombs". Let me know what you think.
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Hey all,
I want to hide the AI score on the score screen of my custom map. I have looked around in the game variants dialog box and the triggers, but I didn't see anything there. Is there a simple way to do this?
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So I have the reticle attach to where I want it, but how do I get it to go away?
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@TChosenOne: Go
I got it up! Thanks for the continued feedback.
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Hey all,
I am working on a custom campaign and I need some voice over from Valerian Mengsk. I thought I would give it a shot, but apparently I'm awful at voice acting and I sound nothing like him. I figure with the amount of traffic this site gets, there is bound to be someone who can pull off a similar voice. As for right now, I need about half of a page of a Word document of lines recorded. I'll be frank, I'm poor and I'm kind of hoping someone would be willing to do out of the goodness of his heart, but you can comment or pm me for details.
0
@TChosenOne: Go
Thanks for the feedback! I will make sure to touch up the AI and bump up the difficulty. Also, may I ask what you thought of the voice over?
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Hey all,
You may have seen my campaign in the CCI or the Maps pages, but I have good news! Mission 1, Boots on the Ground, is now available on the StarCraft 2 arcade! It is a co-op campaign, so play with a friend. It can also be played single player, however. (Insert Forever Alone Meme here) I would really love your feedback on your overall impressions of the mission. I also would like tips on how to make the map look prettier, how to make the voice overs better, and anything else you can give me tips on.
If you want to find the map, go to the Arcade and search "Boots on the Ground"
GLHF, folks!
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Thanks for the help! I'll give it a shot.
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Hey there.
I need to create a helper indicator like you see in SC2 campaign all the time. In the images, there is a green one on where the Hatchery should be built and a red one on the Generator to be destroyed. I was looking at some of the campaign mission files, but I don't get how to make the function needed to display the helper model. Any help would be great.
0
@Demtrod: Go
Yes that was it. I made a trigger to set the research level and it worked fine.
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I want my medics to be able to use Nova's Flashbang Grenade ability. I made sure they have ammo for them and added the ability to their command list and command card, but it won't show when I try to test it. Any suggestions?