here's the trigger for the GainXP. I think it's the only trigger that could affect the level cap/xp gain problem.
EventsUnit-AnyUnitdiesLocalVariablesprobe=NoUnit<Unit>XP=(0.0+0.0)<Real>i=0<Integer>Conditions(Ownerof(Triggeringunit))==15ActionsGeneral-Foreachintegerifrom1to8withincrement1,do(Actions)ActionsVariable-Setprobe=Probes[i]
Variable - Set XP = (Round((((Triggering unit) Bounty (XP) (Current)) * XPScale)))
General - If (Conditions) then do (Actions) else do (Actions)
If
XP >= 1.0
(probe Level (Current)) < 50.0Saved ==trueThenUnit-SetprobeExperienceto((probeExperience(Current))+XP)
I am kind of new on this forum and i was wondering if you could help me.
I was wondering how to increase the level cap to 50. It is 30 atm, i tried adding 20 levels on the behaviors named ''levels'' and changing the ''gainxp'' trigger to: Probe level < 50 instead of probe level < 30
I am kind of new on this forum and i was wondering if you could help me, i wan't to disable the upgrade ''piercing spark'' for all player when the Very Hard difficulty is selected.
I've tried many ways and nothing worked :|
I was also wondering how to increase the level cap to 50. It is 30 atm, i tried adding 20 levels on the behaviors named ''levels'' and changing the ''gainxp'' trigger to:
Probe level < 50
instead of probe level < 30
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anyone else have an idea how to do this ?
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I'll try that. but with the trigger i currently use it might be hard.
i want
Timer - Start Chrono as a Repeating timer that will expire in TempsNight Game Time seconds
to start when zerg unit enter combat.
maybe i should split this into 2 differents triggers.
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Hello,
I am looking for a way to ''wait for condition'' then start timer
The condition is : The unit of Player 15 (Zerg's team) are in combat. (being attacked or attacking)
You help is welcome ! ;)
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here's the trigger for the GainXP. I think it's the only trigger that could affect the level cap/xp gain problem.
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i did exactly what is on the tutorial, which of course i already knew. i even deleted the whole behaviors and re-did it entirely.
I was wondering if there is a Level cap or something i was not aware of.
just don't reply next time then, i would prefer that actually.
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thanks ;)
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Hello, I was wondering why do all of the icon are blue-tinted http://imageshack.us/photo/my-images/691/reactorbluewtf.png/
I will post this in the UI and Data Section since i think it can fit in both section.
Thanks ;)
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I was wondering why do all of the icon are blue-tinted http://imageshack.us/photo/my-images/691/reactorbluewtf.png/
I will post this in the UI and Data Section since i think it can fit in both section.
Thanks ;)
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Hello,
I am kind of new on this forum and i was wondering if you could help me. I was wondering how to increase the level cap to 50. It is 30 atm, i tried adding 20 levels on the behaviors named ''levels'' and changing the ''gainxp'' trigger to: Probe level < 50 instead of probe level < 30
I really don't know what i did wrong ..
a public version of MineralZ can be found here: http://www.winvakers.com/sc2/Minerals.SC2Map
Thanks
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thanks man it worked.
here's the trigger for the gainxp.
the 50 was a 30 before i changed it.
0
Hello,
I am kind of new on this forum and i was wondering if you could help me, i wan't to disable the upgrade ''piercing spark'' for all player when the Very Hard difficulty is selected. I've tried many ways and nothing worked :|
I was also wondering how to increase the level cap to 50. It is 30 atm, i tried adding 20 levels on the behaviors named ''levels'' and changing the ''gainxp'' trigger to: Probe level < 50 instead of probe level < 30
I really don't know what i did wrong ..
a public version of MineralZ can be found here: http://www.winvakers.com/sc2/Minerals.SC2Map
Thanks ;)
0
hello, i was wondering if you had any idea on how to improve the terrain of MineralZ, it's using a rock generator atm