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    posted a message on Allow building on the corner of a cliff
    Quote from aZergBaneling: Go

    This sounds more like a pathing issue. Add Ground pathing to the desired areas in the Pathing layer of the Terrain Editor.

    Thanks! That worked! :)

    Posted in: Data
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    posted a message on Pathing Painting extremely wrong with a upper right offset

    @LucidIguana, Ah, unfortunately that didn't do the trick for me. @DOOMEDDEARTI - No luck there.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Absolutely Confused regarding Research, Upgrades and Requirements. Halp

    Hi. So, I've spent a lot of time reading this forum, watching youtube tutorials, following tutorials here, and I'm apparently a complete idiot. I'm ripping my hair out. I simply cannot learn this stuff. I really need help doing something. :(

    Okay so, I have a building which I have called "Arrow" with a starting energy of 0 and a starting energy maximum of 0.

    This building needs to have 3 buttons.

    Button 1: Research Energy Capacity

    Button 2: Rotate Arrow Counter Clockwise (Disabled until Research Energy Capacity has been researched)

    Button 3: Rotate Arrow Clockwise (Disabled until Research Energy Capacity has been researched)

    Pic:

    https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/misc_pics/2016-04-23_sc2_command_card.png

    When player clicks Button 1, it researches Energy Capacity. Upon completion, it should add 1 to Energy Maximum, and 0 to Energy. That's important.

    Afterwards, the button will replace with a new button called "Upgrade Energy Capacity". When clicked, it will increase Energy Maximum by +1 with each click. However, it must get more expensive (minerals) with each click.

    Research = 1 mineral cost. Upgrade 1 = 2 mineral cost. Upgrade 3 = 4 Mineral Cost. So on and so forth.

    I've spent 3 days on this and have gotten literally nowhere. I'd have better luck controlling this through triggers and arrays, but I want to learn this because it's imperative if I plan on continuing this Tower Defense map I'm making.

    Any help would be extremely appreciated!

    If anyone would like to add me on IM to discuss this easier, that would be awesome. :)

    My Steam name is: http://steamcommunity.com/id/neillithan/ My Skype is: neilvmoore My gmail is [email protected] I'm on IRC at irc.freenode.com #sc2mapster as CaptainMigraine

    Thanks! -Neil

    Posted in: Data
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    posted a message on Allow building on the corner of a cliff

    Hi everyone. I've been working on a Tower Defense map called Directional TD. I noticed in another map called Elemental TD, you can place your towers on the corners of cliffs.

    Can somebody tell me how this was done so that I can make that possible in my map too? :)

    Thanks! -Neil (CaptainMigraine)

    Posted in: Data
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    posted a message on Pathing Painting extremely wrong with a upper right offset

    I'm new to making tower defense maps and I'm following a tutorial. I've reached the point where I must paint pathing, however, when I paint, the yellow pathing appears way off center in the upper right corner of my viewport.

    I downloaded Island TD yesterday and noticed the same glitch even on that map, which leads me to believe there's something wrong with my editor.

    I own both Wings of Liberty and Heart of the Swarm, I'm running Windows 10 with an Nvidia GTX Titan X gpu. I'm using editor v3.2.1 (41973). I'm using Nvidia driver 361.75.

    Here's a picture (Click to enlarge:

    Pic

    Any help would be greatly appreciated! :)

    Thanks, -Neil (CaptainMigraine)

    Posted in: Galaxy Editor Bugs and Feedback
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