Well, I will give those a try. Taking a quick look, they seem like a step by step guide (at least the top one). Maybe I will attempt to make my Melee map that uses the camp elements I mentioned. I will also use your thread, as I have started to look at that while I was awaiting any responses on this thread. Thank you Queen, for your help. Not sure I will have the skill to do what I would like, but will give it an honest effort when i get the time.
I suppose if you can tell me how, I can give it another try. I hadn't even opened up the mapeditor for SC2, since I could only make basic melee type maps (no triggers or anything) in the SC1 editor, and the same kinda things in WC3. Anything more complicated then that confused me. Even with the old stratagy guides that helped a bit. How would one go about training another?
As for Sapphire, I do not think it is a terrible map, persay. It is a decent level-up and roll over people type of map. To me, though.. it isn't a CIV map. TO me, the old civ map I remember the most, was the one that had a bunch of wonders up at the top of the map, with little beacons that one could buy. It had unique units based on the civ you were, and this is just me, but had a map looking like earth. I belive if I remember right, it also allowed one to hire mercs (zerglings, and hydra's i think?) from your capitol, as a small base defense.
But, regardless, that was what a civ map to me was.... actual civs, and wonders... and while their was still the whole 'mass a unit and attack in a direction' maybe it's faulty memory, but I remember it being harder then that...
Well, I am glad to know that my idea's aren't beyond the realm of possibility. I know how life get's busy, so I understand. When I say I have no technical skill, I am not kidding however.
That being said, one is just a port, but since I don't think their is a way to turn a SC1 map into a SC2 map, it would have to be redone from scratch, correct?
Hello, I am a new poster here. A friend of mine ButtAirFly lead me here, because I had two map idea's I would love to see, but sadly, I am not a mapmaker. I could never get the hang of the creators. So I am asking for help to see if anyone would be interested in taking the hard work, and using my idea, or to tell me such a thing is impossible, and I should give it up.
1) Rise of True Rome was a map I had played back in SC1 days, and I loved the hell out of it. It wasn't overly complex, but still had a good deal of stratagy, and diplomacy. I would like a remake or revision of this map. I enjoyed the idea that crossing bodies of water was at set places using beacons, and their were no air units in the game. It was split into three ages (Bronze, Iron, Golden), and each race was it's own age (Zerg for Bronze, Terran for Iron, Protoss for Golden). Also, each faction had a unique unit, that added a bit to the game. For example, the German uniqe was a hero zergling instead of the regular zergling (thus, it had the attack faster and move faster upgrades, since it was SC1). While it did one less damage then a regular zergling, I had seen people use the stratagy of just upgrading the melee attack for zerg and build nothing else, and swept the map pretty hard. Or the Jews, that had the Messiah as their unit, which was an Archon.... and well, it was the strongest unit in the game. Theirs was the last unit one could build, and if they surivved that long, they could make an army of them, and wreak some stuff.... Carthage had unique ultralisks, Vikings marines... Rome had Zelots, Troy had Dragoons.. ect down the list. I had found the map online in another board somewhere, for download, if you wanted to take a look I could look it up again. But this was my more 'simple' request.
2) This one is gonna be a bit more complicated. Ever since WoL, I had talked about this, and now that all three factions had their 'story mode' it seems like it is now possible. However, I know balance would be the biggest issue, because the camp isn't really balanced for MP play, but here it goes.
I want a large melee type map, however instead of just starting as soon as the game loads, you get a menu (dependent on race), to select your racial benefits. With Terrans, they get x money to select the upgrades they would like (from the list of WoL Camp armory ones). With Zerg, you would get to chose each units divergent variation, and it's one mutation from the list of 3. For Protoss, you get to select your units out of the three options per type. Depending how this goes, one could add in things like, Terran Research, Spear Abilities, and Kerrigan and her abilities, but I think those would seriously start unbalancing the game. I don't think the Armory upgrades, and unit selections will all that much. But they might.
Anyhow, these were the maps I had in mind. I also have an idea for a Civilization Map, as I find Sapphire a terrible Civ map, but these two are the ones I really want to see. If anyone is interested, I would love to talk with you. Thank you for reading, and good game out there!
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Well, I will give those a try. Taking a quick look, they seem like a step by step guide (at least the top one). Maybe I will attempt to make my Melee map that uses the camp elements I mentioned. I will also use your thread, as I have started to look at that while I was awaiting any responses on this thread. Thank you Queen, for your help. Not sure I will have the skill to do what I would like, but will give it an honest effort when i get the time.
0
@QueenGambit: Go
Hi QueenGambit!
I suppose if you can tell me how, I can give it another try. I hadn't even opened up the mapeditor for SC2, since I could only make basic melee type maps (no triggers or anything) in the SC1 editor, and the same kinda things in WC3. Anything more complicated then that confused me. Even with the old stratagy guides that helped a bit. How would one go about training another?
As for Sapphire, I do not think it is a terrible map, persay. It is a decent level-up and roll over people type of map. To me, though.. it isn't a CIV map. TO me, the old civ map I remember the most, was the one that had a bunch of wonders up at the top of the map, with little beacons that one could buy. It had unique units based on the civ you were, and this is just me, but had a map looking like earth. I belive if I remember right, it also allowed one to hire mercs (zerglings, and hydra's i think?) from your capitol, as a small base defense.
But, regardless, that was what a civ map to me was.... actual civs, and wonders... and while their was still the whole 'mass a unit and attack in a direction' maybe it's faulty memory, but I remember it being harder then that...
0
Well, I am glad to know that my idea's aren't beyond the realm of possibility. I know how life get's busy, so I understand. When I say I have no technical skill, I am not kidding however.
That being said, one is just a port, but since I don't think their is a way to turn a SC1 map into a SC2 map, it would have to be redone from scratch, correct?
0
Hello, I am a new poster here. A friend of mine ButtAirFly lead me here, because I had two map idea's I would love to see, but sadly, I am not a mapmaker. I could never get the hang of the creators. So I am asking for help to see if anyone would be interested in taking the hard work, and using my idea, or to tell me such a thing is impossible, and I should give it up.
1) Rise of True Rome was a map I had played back in SC1 days, and I loved the hell out of it. It wasn't overly complex, but still had a good deal of stratagy, and diplomacy. I would like a remake or revision of this map. I enjoyed the idea that crossing bodies of water was at set places using beacons, and their were no air units in the game. It was split into three ages (Bronze, Iron, Golden), and each race was it's own age (Zerg for Bronze, Terran for Iron, Protoss for Golden). Also, each faction had a unique unit, that added a bit to the game. For example, the German uniqe was a hero zergling instead of the regular zergling (thus, it had the attack faster and move faster upgrades, since it was SC1). While it did one less damage then a regular zergling, I had seen people use the stratagy of just upgrading the melee attack for zerg and build nothing else, and swept the map pretty hard. Or the Jews, that had the Messiah as their unit, which was an Archon.... and well, it was the strongest unit in the game. Theirs was the last unit one could build, and if they surivved that long, they could make an army of them, and wreak some stuff.... Carthage had unique ultralisks, Vikings marines... Rome had Zelots, Troy had Dragoons.. ect down the list. I had found the map online in another board somewhere, for download, if you wanted to take a look I could look it up again. But this was my more 'simple' request.
2) This one is gonna be a bit more complicated. Ever since WoL, I had talked about this, and now that all three factions had their 'story mode' it seems like it is now possible. However, I know balance would be the biggest issue, because the camp isn't really balanced for MP play, but here it goes.
I want a large melee type map, however instead of just starting as soon as the game loads, you get a menu (dependent on race), to select your racial benefits. With Terrans, they get x money to select the upgrades they would like (from the list of WoL Camp armory ones). With Zerg, you would get to chose each units divergent variation, and it's one mutation from the list of 3. For Protoss, you get to select your units out of the three options per type. Depending how this goes, one could add in things like, Terran Research, Spear Abilities, and Kerrigan and her abilities, but I think those would seriously start unbalancing the game. I don't think the Armory upgrades, and unit selections will all that much. But they might.
Anyhow, these were the maps I had in mind. I also have an idea for a Civilization Map, as I find Sapphire a terrible Civ map, but these two are the ones I really want to see. If anyone is interested, I would love to talk with you. Thank you for reading, and good game out there!