• 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Some difficulties with the release version has been discovered.

    I'm working on to release the final version soon, between two school works.

    The main goal is to implement the dialogs with ease, but it will be difficult to have a easy export to editor system.

    I'm searching for a good implementation of this feature.

    Localizations

    I'm searching for traductions for all languages. If you want to make your language, it's "easy" :

    1. Unzip the latest beta version.
    2. Show hidden files.
    3. Go to the "docs" folder.
    4. All localization docs are available. Check for your language and make a entire traduction in the "GameStrings.txt". Send me the result. I will add your traduction in the final release version.

    Don't forgot the Q&A in the SC2Mapster project page. ;-)

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]
    Quote from illidans911: Go

    uh, you cant actually put anything into the text boxes, only delete numbers..

    oO

    All common occidental letters must be detected, plus "-", "+", "/", " ", the figures on the keypad and on the main keyboard.

    Don't forget to click on the edit box you want to edit.

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]
    Quote from JaniRockz: Go

    Yes, i would do that in German.

    But you have to explain me how and where?!

    Export the ZIP file content into a folder. Show hidden files. A "docs" folder will be appear. In this folder you have all folders for all languages supported by the map.

    For german it's "deDE" i suppose. In this folder you have 2 files. Open "GameStrings.txt". Make a traduction for all words and send me the localized GameStrings.txt file. I will make an update for the next version of the map with the german localization :)

    I suggest you to use and abuse the "Search & Replace" function during your traduction.

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    @irok2002: Go The saved bank file is only a data file, containing all dialogs and items configuration. If you want to "import" this configuration into your map, you must wait the release version with a "Script Save" option.

    Quote from JaniRockz: Go

    Hey, i really like ur work and in the first version all worked but now in version two i have this problem...

    I use a german client.

    Okay, i'm learning about localization : if i update a map with a french version, all others languages are not updated -_- Solved this problem for all languages... Check the list of files for the "All loc." version.

    PS: On the last ZIP file, all localization docs are available. If you want to help me, make a traduction for your language :)

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    About Script Generation

    The system will have some problems caused by the external code generator. It's impossible to create Param/Value localization texts in Galaxy. The generator will generate the dialogs without localization. If you want to have localization for your dialogs, you must redefine all texts values after the generation.

    The generation process is strongly recommended with this example function (dialog example) :

    Test Function
        Options : Action
        Return Type : (Nothing)
        Parameters
        Grammatical Text : Test Function()
        Advice text : (Nothing)
        Custom script code
        Local variables
        Actions
            General - Custom script : <<< Here the generator code >>>
            ------- Localization
            Dialog - Define the text of (StructureName.StructureVariable) to "Blablabla" for (All players).
    

    You can select each object you want to generate. For example, generate only a single label.... Or the entire dialog.

    ___

    Quote:

    Is it possible to include Timer Window or even Leaderboard as well?

    No plans about that yet. Perhaps after Script generation.... :)

    Thanks programmer for the frontpage :)

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]
    Quote from JakeCake26: Go

    (...) an option for dialogs to have "hide background"

    This option is available for dialogs. Check "Appareance (background)".

    Quote:

    Beers and nuggets for Doubotis!

    Beers for me. Belgian beers.

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]
    Quote from GnaReffotsirk: Go

    There seems to be an issue with the text. Param/value is flooding the screen.

    The traduction seems to have missing values. I will check that and update the file soon :)

    Quote from GnaReffotsirk: Go

    Can I copy paste the save load triggers to the beta1 map instead to fix?

    No, many properties are different between both versions.

    Quote from GnaReffotsirk: Go

    Also, is it possible to display the string of the applied texture on screen?

    That's a problem. Solved for next release :)

    Edit : Localization for Beta 2 solved.

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    New version : Dialog Designer Beta 1.2

    Changes

    • Data Save is implemented.
    • Data Load is implemented.
    • New Behavior property for Dialog: Aggregate (used to hide dialog items of a dialog on the object selector).
    • Adding a button to add screen buttons or screen pictures (outside of a dialog).
    • Adding a button to restore the default texture in texture selector.
    • Texture selector edit box is now a search filter too (limited to 50 results. If you have more than 50 results, the filter doesn't show all).
    • Click on the "X" button in the Properties frame will close creation interface.
    • Now possible to use the figures in the main keyboard in edit box (for laptops).

    Upcoming changes (wednesday)

    • Script Save is implemented.
    • Duplicate object is implemented.
    • Passing to releasing version.

    Download Link & Page

    Download Dialog Designer Beta 2 - Loc. fixed | Project Page

    Don't hesitate to report bugs with the data saving. I made several tests, but each case hasn't been verified.

    Posted in: Project Workplace
  • 0

    posted a message on Fluid Simulation (So Many Banelings)

    Love this tower of bannelings <3

    It's overflowing !

    Posted in: Project Workplace
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    @Maknyuzz: Go

    Not for the moment. The "Save" method creates a Bank file with all caracteristics of each dialog and dialog item.

    About that, this is the next thing i want to implement.

    Posted in: Project Workplace
  • 0

    posted a message on [Actors] Actor's color and behaviours (Solved)

    1 hour...

    1 hour to understand something very "easy" in fact.

    Create a generic actor and apply the tint to _Unit when behaviour is .On. Turn off the tint when behaviour is .Off.

    Thanks programmer :)

    Posted in: Data
  • 0

    posted a message on [Actors] Actor's color and behaviours (Solved)

    Hi all !

    I have a big problem with Data editor. I have a "Frozen" behaviour. I want to apply a color to each unit that receives this behaviour.

    It's possible to modify each unit's actor to add an event for this behaviour, but this is very annoying.

    Any ideas to do that ? What does the "Target" field near the "Msg Type" field in the Events window works ?

    Note: I can do that with Triggers editor, but i want to do that with Data editor if it's possible.

    Posted in: Data
  • 0

    posted a message on [Review] Blizzcon Custom Map from SC2Legacy
    Quote from EternalWraith: Go

    @progammer: Go

    When are these maps likely to be released?

    When it's done :D

    Sorry, too tempting :)

    Posted in: Map Review
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    /bump !

    The 2nd version will be released this week-end.

    Some words about the search system...

    Due to very efficiency of the map when launched, the limited number of results for the search filter has been increased to 50.

    About that, the search speed is very surprising. The search is done directly in the file (approximatly more than 6000 entries), but this is instant! Very good point for Starcraft 2 :]

    Note about the 2 SC2Bank files... These files are generated with a piece of software that detect all *.dds files in MPQ files. This program is not available for the moment, but i will make an update of these SC2Bank files at each update of SC2.

    I have added Render Mode and Rotation properties to several dialog item types.

    Picture is attached. (in french, but don't be afraid, the update will be available for english users also).

    PS: "R" button is for set the default texture.

    Posted in: Project Workplace
  • 0

    posted a message on Moments of succes with editor

    When I found the file StarCraft II Editor.exe

    What else?

    :]

    Posted in: Off-Topic
  • To post a comment, please or register a new account.