Found a solution for those running into the same solution. It's not perfect, but you have to change the Unit: Subgroup Alias to the same thing (ex. all structures are under subgroup Barracks). The draw back is that you can't cycle through different building types because they're all under the same subgroup. Also make sure the Unit: Subgroup Priority's are all the same.
Tried that, but it only works for double clicking and not drag select. I'd also want to keep the original double click intact so that I'd have some way of getting all barracks vs. factories.
I'm working on a map where I like to be able to select a barracks, factory, and starport with the mouse drag so that I can easily set their rally point all at once. Unfortunately when I try to do this, only one of the building types will be selected (ex. barracks). I don't want to have to shift-click every time I want to multi select different buildings. How do I fix this? Thanks!
I'm unable to find any info on this in the forums. I'm trying to create a map where you can capture territories (areas on the map). When a player captures a territory, I want them to be able to build in that territory area while no one else can. For example, in the picture below, I'd want red team to only be able to build building in the red area, while the blue team can only build buildings in the blue area. Note that these areas/territories can change ownership over the course of the game.
So far the only way I can think of doing this is on capture create an invisible unit with a gigantic footprint whose Placement Layer is flagged with something unique to that player and the kind of buildings they can make. In that instance, I'd have to make however many copies of the same barracks for each player and somehow come up with unique Placement Layer flags for each of them... which doesn't really sound feasible for more than 2 players.
Any help on this would be greatly appreciated. Thank you!
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Found a solution for those running into the same solution. It's not perfect, but you have to change the Unit: Subgroup Alias to the same thing (ex. all structures are under subgroup Barracks). The draw back is that you can't cycle through different building types because they're all under the same subgroup. Also make sure the Unit: Subgroup Priority's are all the same.
Cheers!
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@Alevice: Go
I assume you mean Selection Layer... and negative, that did not work :(.
Any other suggestions?
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Bump :)
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@TheSC2Maniac: Go
Tried that, but it only works for double clicking and not drag select. I'd also want to keep the original double click intact so that I'd have some way of getting all barracks vs. factories.
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Hi,
I'm working on a map where I like to be able to select a barracks, factory, and starport with the mouse drag so that I can easily set their rally point all at once. Unfortunately when I try to do this, only one of the building types will be selected (ex. barracks). I don't want to have to shift-click every time I want to multi select different buildings. How do I fix this? Thanks!
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Worked like a charm... not surprisingly. Thanks again!
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..... wow, I feel like a big idiot. Why didn't I think of that... Hopefully I'll be able to disable the visibility of the power field. Thank you!!
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I'm unable to find any info on this in the forums. I'm trying to create a map where you can capture territories (areas on the map). When a player captures a territory, I want them to be able to build in that territory area while no one else can. For example, in the picture below, I'd want red team to only be able to build building in the red area, while the blue team can only build buildings in the blue area. Note that these areas/territories can change ownership over the course of the game.
[img]//i.imgur.com/CHmK8Wd.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/CHmK8Wd.png[/img">http://i.imgur.com/CHmK8Wd.png[/img]
So far the only way I can think of doing this is on capture create an invisible unit with a gigantic footprint whose Placement Layer is flagged with something unique to that player and the kind of buildings they can make. In that instance, I'd have to make however many copies of the same barracks for each player and somehow come up with unique Placement Layer flags for each of them... which doesn't really sound feasible for more than 2 players.
Any help on this would be greatly appreciated. Thank you!