Most of my focus has been on making the late game better understandable for new players, I now realize I should have been focusing more on helping first timers get introduced to the game.
Thanks for your time; I ll try and see what I can do for next patch.
And feel free to edit your bank file, no hard feelings ;p
As the title says, I released my project 'Wildlife Showdown' onto the arcade and I'm currently looking for feedback!
The game is about feeding your little critter tribe; procreating and waging war for the resources on the map.
The game has alot of custom features; but I'm not going to discuss them here; I want people that are interested in giving feedback to be as un-prepared as possible. First time player feedback is exactly what I'm looking for.
I'm hoping anyone has some time to check out my creation on the Arcade!
Heya, I just released my new project "Wildlife Showdown" on the arcade, I would really appreciate it if you could check it out for me.
Please be as critical as you can, I want to know every flaw in my game.
I have declared the textures adaptions at the model tab like the tutorial told me to.
I added 1 texture declaration with 1 texture adaption:
slot main
trigger on substring _Diffuse
prefix Lyote_
The error text I get is:
Could not find source texture with slot none.
Followed the instructions to the letter, first on lyote : didn't work -> marines, didn't work -> hydralisk, didn 't work either.
There is either something wrong with me or my editor client.
Any chance blizzard patched this part of the data module?
Either way, my brain needs a break from this xD
Hey guys, I've been having some problems with the editor and I'm sure there has to be a someone with experience with it around here somewhere.
My problem:
The ingame critter Lyote has 2 texture variations; one is grey and the other brown. I've been trying to make seprate units out of these 2 textures for a while now. And I just can't figure out where these texture variations come from.
I 've token a look at the actor events and there they use the triggers SelectBySlot and SelectByMatch. Somehow this changed the textures of the units to grey? The Lyote model has 1 texture declaration, and I think this used to actually swap to the grey textures that are being refered to in the actor events
But with these half the Lyote are grey and half are brown. But removing these actor events all lyote become brown...
So the question; how do I make all the lyote grey?
I hope someone can take a moment of their time to help me with this. ( my brain has literally exploded, I've already tried 2 texture swapping tutorials, but those didn't work (either some wrong with me or my client xd ))
So I guess you can say I could use some guidance to fix this problem
Hey guys, since the release of legacy of the void I've been having difficulties with the selection of units while they're under a water tile.
Previously, I had no trouble with, for instance, target an ability on a unit that's under water. But now it acts like the units under water as if they are "untargetable".
Is anyone else aware of this issue and aware of a way to fix it?
0
Hey, I was wondering if I could use your Temple Statue zealot in a project of mine? Credits will be given
0
@Deadzergling: Go
Most of my focus has been on making the late game better understandable for new players, I now realize I should have been focusing more on helping first timers get introduced to the game. Thanks for your time; I ll try and see what I can do for next patch.
And feel free to edit your bank file, no hard feelings ;p
0
As the title says, I released my project 'Wildlife Showdown' onto the arcade and I'm currently looking for feedback! The game is about feeding your little critter tribe; procreating and waging war for the resources on the map. The game has alot of custom features; but I'm not going to discuss them here; I want people that are interested in giving feedback to be as un-prepared as possible. First time player feedback is exactly what I'm looking for.
I'm hoping anyone has some time to check out my creation on the Arcade!
0
Heya, I just released my new project "Wildlife Showdown" on the arcade, I would really appreciate it if you could check it out for me. Please be as critical as you can, I want to know every flaw in my game.
0
Heya, I just released my new project "Wildlife Showdown" on the arcade, I would appreciate it if you could check it out for me <3
0
Hold on..I found out why it didn't work...
I accidently seem to have added a condition to the actor event
0
@Alevice: Go
I have declared the textures adaptions at the model tab like the tutorial told me to. I added 1 texture declaration with 1 texture adaption: slot main trigger on substring _Diffuse prefix Lyote_
The error text I get is: Could not find source texture with slot none.
0
@SoulFilcher: Go Thanks for replying,
I've tried these tutorials (plus some other help posts on forums): http://www.galaxywiki.net/Custom_Unit_Textures http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
Followed the instructions to the letter, first on lyote : didn't work -> marines, didn't work -> hydralisk, didn 't work either. There is either something wrong with me or my editor client.
Any chance blizzard patched this part of the data module? Either way, my brain needs a break from this xD
0
Hey guys, I've been having some problems with the editor and I'm sure there has to be a someone with experience with it around here somewhere.
My problem: The ingame critter Lyote has 2 texture variations; one is grey and the other brown. I've been trying to make seprate units out of these 2 textures for a while now. And I just can't figure out where these texture variations come from. I 've token a look at the actor events and there they use the triggers SelectBySlot and SelectByMatch. Somehow this changed the textures of the units to grey? The Lyote model has 1 texture declaration, and I think this used to actually swap to the grey textures that are being refered to in the actor events But with these half the Lyote are grey and half are brown. But removing these actor events all lyote become brown... So the question; how do I make all the lyote grey?
I hope someone can take a moment of their time to help me with this. ( my brain has literally exploded, I've already tried 2 texture swapping tutorials, but those didn't work (either some wrong with me or my client xd )) So I guess you can say I could use some guidance to fix this problem
0
Hey guys, since the release of legacy of the void I've been having difficulties with the selection of units while they're under a water tile. Previously, I had no trouble with, for instance, target an ability on a unit that's under water. But now it acts like the units under water as if they are "untargetable".
Is anyone else aware of this issue and aware of a way to fix it?