I'm trying to create a map which keeps the camera centered on the player's unit, but uses a regular UI. The trouble is, in this setup the UI ends up taking up about 1/4 of the screen and the player can't see nearly as much below their unit as above. Does anyone know how to set it up so the targeted unit is centered within the uncovered part of the screen only? I am currently using these triggers.
edit* Also, does anyone know how to hide the camera after making it in the galaxy editor, so i can see what's behind it more easily?
I'm getting some kind of a weird bug, I followed your instructions as best I could, save for changing NE NW SW and SE to Top Bottom Left and Right, but now whenever I try to place the nexus, the galaxy editor crashes. any idea what might be causing this?
there we go, data>terrain textures>doodads +>model now that i think about it, perhaps if i created a custom model, i could make a litter set for a convenience store that got hit by a hurricane.
I have been developing a contemporary map which is mostly parking lots and curbsides and the landscaping been getting tedious. I have considered using the "generate foliage" button, but the results have so far been disappointing. So is there anyone here who understands this brush? If so I would like to ask:
1. How do I remove randomly generated foliage?
2. How do I switch to a different doodad set for generated foliage?
3. Is there a way to alter the doodad sets?
4. Is generate foliage a a temperamental button I should never push?
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@Kafoso: Go
yes, that is correct.
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I'm trying to create a map which keeps the camera centered on the player's unit, but uses a regular UI. The trouble is, in this setup the UI ends up taking up about 1/4 of the screen and the player can't see nearly as much below their unit as above. Does anyone know how to set it up so the targeted unit is centered within the uncovered part of the screen only? I am currently using these triggers.
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I'm getting some kind of a weird bug, I followed your instructions as best I could, save for changing NE NW SW and SE to Top Bottom Left and Right, but now whenever I try to place the nexus, the galaxy editor crashes. any idea what might be causing this?
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there we go, data>terrain textures>doodads +>model now that i think about it, perhaps if i created a custom model, i could make a litter set for a convenience store that got hit by a hurricane.
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Ok, I figured out number 1 myself, and according to Blizzard, the button can be helpful. I'll post how if I figure out #2 or 3. Thanks!
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I have been developing a contemporary map which is mostly parking lots and curbsides and the landscaping been getting tedious. I have considered using the "generate foliage" button, but the results have so far been disappointing. So is there anyone here who understands this brush? If so I would like to ask: 1. How do I remove randomly generated foliage? 2. How do I switch to a different doodad set for generated foliage? 3. Is there a way to alter the doodad sets? 4. Is generate foliage a a temperamental button I should never push?