Change the left side anchor offset number in the label frame
<!--nameofplayer--><Frametype="UnitStatusUnitName"name="PlayerName"><Anchorside="Top"relative="$parent"pos="Min"offset="-20"/><Anchorside="Left"relative="$parent/AttachPointFrame"pos="Min"offset="-50"/><Heightval="60"/><Widthval="300"/><VisibleToAllyval="true"/><VisibleToOwnerval="true"/><VisibleToEnemyval="true"/><Frametype="Label"name="Label"><Anchorside="Top"relative="$parent"pos="Min"offset="0"/><Anchorside="Left"relative="$parent"pos="Min"offset="0"/>// Left anchor adjusts name position<Heightval="60"/><Widthval="300"/>
I'm having a unit now which cannot be selected with dragged mouse box, it can only be selected by clicking on it. Also I copied the flags from an unaffected unit. Any ideas how to fix this?
This might fix your problem. Look up the model of the unit and make sure the selection layer value is set to 0
I'm currently using a always open six slot inventory that was customized in the UI. Is it possible via triggers to make it so a player could view another player's inventory (ally or enemy)?
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You could use gui catalog reference set.
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What audio file format are you using? MP3 doesn't seem to be supported anymore since the nova patch. Use .ogg or .wav audio formats.
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Make sure your parameter view is on
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You could use a periodic event. That runs every X amount of time.
This could allow you to run actions to check each player status
Check status of player() == left game
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Do you want the bar style to look exactly like the pic in your first post? I took a look at your map and got the name to move.
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Change the left side anchor offset number in the label frame
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This might fix your problem. Look up the model of the unit and make sure the selection layer value is set to 0
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@Zer0skiller: Go
Take a look at the abilities flags. Is toggle checked?
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I'm currently using a always open six slot inventory that was customized in the UI. Is it possible via triggers to make it so a player could view another player's inventory (ally or enemy)?