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    posted a message on M3 Exporter

    @Zolden: Go

    Want to be my tester? I'm dead serious :) skype me on "leruster" if you are interested. I have ribbons implemented, they are properly importing into max and exporting back into StarCraft editor.

    There are two types of ribbons though: the ones that use srib structure and the ones that don't. The first ones are ribbons like lightnings and other ribbons which have defined end. The second ones don't have defined end. I want to release next update after I have both those functions working.

    Besides the ribbons, I'm redoing the particles and adding forces which are used by particle systems, modifying the lights a bit, adding export tests, bone flags, in max layer management, bone handling, hit tests (which are IMHO the most important update in the coming version), sc2material display etc so there will be sooo much new stuff. I don't want to really hold you guys waiting but that stuff takes time :)

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Kanitala: Go

    Well if you import model like TerranBuild.m3 you can see that it has animated kind of base. And it exports properly. But I couldn't recreate that effect so when you want to do it by yourself, it could not work.

    Probably there's something that I just missed ;)

    Posted in: Third Party Tools
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    posted a message on Models for SC1

    I mean the thread posts :)

    Posted in: Requests
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    posted a message on Models for SC1

    English please? ;)

    Posted in: Requests
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    posted a message on M3 Exporter

    @ZombieZasz: Go

    That's interesting. I'll look into it!

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @ZombieZasz: Go

    You mean it doesn't show in the viewport? Well, the couplings are made just for the diffuse map :/ The StarCraft II Material is a modification of a standard material. So everything needs to be delegated to have any impact on the way the model is displayed in viewport.

    I'll change that in the future update so that you can see as much as possible in the viewport/activeshade.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @TassadarCW: Go

    Yeah, the hammer icon AND then MaxScript button and then the rollout menu. Behold! Here's the UI :)

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Yaksmanofage: Go

    I was asking about your scene because I thought that you want to export. Try newer version of max. 2009-2012 preferably

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Yaksmanofage: Go

    Are you getting this error on import or the export? What do you have in scene?

    If on import then what model are you importing? Give me more information

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @miofantasy: Go

    Glad you fixed it. Strange, in the scene that you gave me there were vertices that weren't skinned. Anyway, glad you fixed :)

    @alexmach1: Go First you import the textures and place them in the editor in the same folder structure that you specify during the export. Then you save the editor map and restart the editor. After that you import the model and everything is fine.

    I described that in this http://www.sc2mapster.com/forums/resources/third-party-tools/963-m3-exporter/?post=827 post. If you do it that way everything should be ok.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    Isn't that a bug in 1.5 that displays custom models like that? Set your graphics settings to high and check if it works. http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/40524-1-5-editor-bug-pink-custom-models/

    And the sequence should be editable mesh -> skin, not the other way around :)

    The dummy animation should work but I wouldn't go with it for the compatibility reasons. In 2.2 version of the plugins such things will be disabled to make sure there are as much points of control as possible.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    No, the Deathwing that you've sent me is just fine.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    I checked them and yeah, they are messed up a bit :) Will let you know when I know something

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @jonatx7: Go

    That's not a lot you wrote ;) I can't help you if you don't at least tell me in what folders did you put the plugins.

    Posted in: Third Party Tools
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    posted a message on New Models

    @Taintedwisp: Go Because it's the answer BenSindle deserves, but not the one he needs right now. So we'll call it worst. Because it can take it.(...) A shitty answer.

    <3

    Posted in: Artist Tavern
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