• 0

    posted a message on Turret not turning after building

    Hi,

    I've made a tower - a turret attached to a bunker. It consists of:

    • Turret model actor
    • Site actor (Offset)
    • Site location
    • Launch site
    • Turret actor

    I created a turret ofcourse, and a seperate weapon and set it on the unit. When I place the unit on the map it is working fine. Turret moves around its Z axis and shoots from the right point. However when I link it to a build command and build it on the map using a builder the turret stops turning around it's Z axis. The rest is working fine, it still shoots from the right spot and the model shows up fine.

    I figure it'd to do something with my turret actor, but I can't figure out what.

    These are the things I set up on the turret actor:

    Sentry Turret Turret Actor

    Events:

    Turret Enable - Sentry Turret

    • Create

    Turret Body:

    • SentryTurretModelActor:Implicit:Actor Find:(None):Disabled

    Yaw Query:

    • TurretZ:Ignored

    Anybody has any idea what is going wrong?

    Posted in: Data
  • 0

    posted a message on Convert unit to unit unit type to text, Styled

    @s3rius: Go

    Thanks got it to work with following code:

    StringToText("<s val=\"AB_Description\">") + Variable + StringToText("</s>")

    :)

    Posted in: Galaxy Scripting
  • 0

    posted a message on Convert unit to unit unit type to text, Styled

    Hi,

    I searched everywhere for this, but couldn't find any solution. Is there any way to get this as a custom script or trigger alike or is it just plain not possible to style a variable?

    Thanks in advance!

    Posted in: Galaxy Scripting
  • 0

    posted a message on Whats wrong with this unburrow trigger?

    Did you remove the requirement from burrow/unburrow?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Learning abilities: detect occurance and set?

    I found a workaround to this by duplicating your ability, rename it <ability (lvl2)> add a stronger effect and add it also to the AHlearn ability and your character.

    Now you have to add an ability to the command card. 1. Go to the the ability on your command card 1 and add a second button to that. 1.a. Add the ability and use the ^ button to put it above the lvl 1 ability. 2. Go to the ability on your command card 2 and add a second button with AHlearn and the lvl 2 ability you just added to it. 2.a. Make sure it is below the lvl 1 ability.

    Add a requirement to the lvl 2 ability in AHlearn that uses the hero lvl 6 requirement, but now create a similar requirement type for lvl 2 or 5.

    That should do it.

    Posted in: Miscellaneous Development
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