Hey guys, I consider myself fairly well-adjusted to the data-editor, but I am still pretty unfamiliar with actors.
Using a mod with dependencies from Blizzard's recently released wc3 assets, I started linking together the assets (like allowing peasants to construcut human buildings, barracks units, etc...)so that you could play a game with them if you chose.
Unfortunately I have a bug with the construction animation for all human buildings.(untested for other races) Using the Farm as an example, when the peasant begins construction, the initial construction model appears( a small square of stones and wood) but it never actually progresses the construction animation until the building itself is completed. Once the building is completed by the worker, the construction animation starts. So the farm for 30-40s after being built will still appear to be under construction.
I am at a loss as to what is happening! The mod is included in the attachments.
I meant in the armory/factory I had no assigned more than one button to any slot in the CC.
The upgrades themselves work ok, it's just getting them to show up properly.
You are right, this must be some kind of bug/corrupted data. I recently copied the map data into a mod, and thus far, the armory and factory command cards seem to respond and function just fine with the upgardes/units.
I may very well be responsible for corrupting it, but I have no idea how I managed it.
no, there are not additional buttons assigned to any sloton the CC.
I assume responsibility for the damage my noob self has caused to the editor. Is there a way I can "fix" the command card data for the Armory?? As a temporary fix I have added the same 2 abilities to 2 extra buttons, this for whatever reason allows only one of each to be shown.
In addition, the factory displaying incorrect units is not limited to just the hellbat, other times when i re-arrange the factory command card, random other "build unit" buttons will vanish upon publishing. Again when I launch the game in the editor, all is fine, but upon publishing, the command card for factory units does not match what I assigned it in the editor.
Love the threads I see here, time for my first yelp for help:]
First: I have replaced/added upgrades to certain terran structures in a custom map. Most of them work fine, but 2 of my custom upgrades on the armory seem to be misbehaving. Let's call them upgrades A and B for now.
Upgrade A works fine on a tech-lab-starport, and B works fine on an armory, however, when I tried to add upgrade A to my armory command card, the button for B (in game) has now vanished.
If I completely replace upgrade B's buttons, and it's place in the research ability for armory, I can make B appear in game, however A's button will vanish!
It can go back and forth between showing either A or B (but never both), if I repeat that process for A and then B continuously.
I removed the requirements from the abilities to no avail. I even made an entirely separate new armory research armory ability and assigned the new upgrades to that ability, but still it did not help.
The requirements are not linked in any way.
Second: The command card on my factory between published games and games launched from the editor is inconsistent. Where the game when launched from the editor shows hellbat able to be constructed, whenever I publish the game the button has vanished.
I am at a complete loss. Please assist!
Upgrade A is called Larger Rocket Pods, B is called Extra Fuel in the map should anyone be brave enough to delve further.
0
Hey guys, I consider myself fairly well-adjusted to the data-editor, but I am still pretty unfamiliar with actors.
Using a mod with dependencies from Blizzard's recently released wc3 assets, I started linking together the assets (like allowing peasants to construcut human buildings, barracks units, etc...)so that you could play a game with them if you chose.
Unfortunately I have a bug with the construction animation for all human buildings.(untested for other races) Using the Farm as an example, when the peasant begins construction, the initial construction model appears( a small square of stones and wood) but it never actually progresses the construction animation until the building itself is completed. Once the building is completed by the worker, the construction animation starts. So the farm for 30-40s after being built will still appear to be under construction.
I am at a loss as to what is happening! The mod is included in the attachments.
0
@Photoloss: Go
I meant in the armory/factory I had no assigned more than one button to any slot in the CC.
The upgrades themselves work ok, it's just getting them to show up properly.
You are right, this must be some kind of bug/corrupted data. I recently copied the map data into a mod, and thus far, the armory and factory command cards seem to respond and function just fine with the upgardes/units.
I may very well be responsible for corrupting it, but I have no idea how I managed it.
0
@Photoloss: Go
no, there are not additional buttons assigned to any sloton the CC.
I assume responsibility for the damage my noob self has caused to the editor. Is there a way I can "fix" the command card data for the Armory?? As a temporary fix I have added the same 2 abilities to 2 extra buttons, this for whatever reason allows only one of each to be shown.
In addition, the factory displaying incorrect units is not limited to just the hellbat, other times when i re-arrange the factory command card, random other "build unit" buttons will vanish upon publishing. Again when I launch the game in the editor, all is fine, but upon publishing, the command card for factory units does not match what I assigned it in the editor.
0
Love the threads I see here, time for my first yelp for help:]
First: I have replaced/added upgrades to certain terran structures in a custom map. Most of them work fine, but 2 of my custom upgrades on the armory seem to be misbehaving. Let's call them upgrades A and B for now.
Upgrade A works fine on a tech-lab-starport, and B works fine on an armory, however, when I tried to add upgrade A to my armory command card, the button for B (in game) has now vanished.
If I completely replace upgrade B's buttons, and it's place in the research ability for armory, I can make B appear in game, however A's button will vanish!
It can go back and forth between showing either A or B (but never both), if I repeat that process for A and then B continuously.
I removed the requirements from the abilities to no avail. I even made an entirely separate new armory research armory ability and assigned the new upgrades to that ability, but still it did not help.
The requirements are not linked in any way.
Second: The command card on my factory between published games and games launched from the editor is inconsistent. Where the game when launched from the editor shows hellbat able to be constructed, whenever I publish the game the button has vanished.
I am at a complete loss. Please assist!
Upgrade A is called Larger Rocket Pods, B is called Extra Fuel in the map should anyone be brave enough to delve further.