Ok, it works perfect for being placed where you chose at the lobby and setting the color for the unit (builder), but now I have a problem to create a working if-statement for which startpoint was chosen (or which color my building unit got) and therefore spawn only waves for that ones.
EDIT: I got it, boolean was the clue! Thank you so much!!!
Ok, I don't get it. What would I have to do if I have only one team and no need booleans (I think I don't need them)?
I just want to select the start point from the lobby and ingame just spawn my building unit at place "ChosenColor" (which is start point) for the player.
And I can't find a variable type that is "player variable (<array>)"
Err, ok, I hope I can "translate" this to my system of only having one team (co-op). Quite confused, but I'll let you know. Thank you very much so far.
Ok, trying to reproduce that I have trouble with "Player-Faction", "Faction-Player", "HumanPlaying" and "FactionAlive" you use. What kind of variables are that and where do you create them? Global?
Any other solution for this? I know that something like that is possible, for kinda that is used in e.g. Retribution TD. Would be really great if anyone could help me on that topic.
Well, I found out that for "terranbuild" my copy of the building ability of my probe would fit. But I can't find what "buildingtype" my Tower is (which is based on a Photon Cannon). In Events+ -> ValidateUnit -> there is not my tower or photon cannon, nor does IsProtoss or IsStructure work
Ok, I downloaded this, but I can't test it online, because uploading fails either when I copy the code to my map or when I try to upload yours as a testmap.
Any suggestions on that? Because this looks like exactly what I need, I'm very desperate on that issue. I have a map with pre-colored starting positions, that people can see in the preview picture while in the lobby (e.g. spawnpoint Red: middle, spawnpoint Blue: lower left).
Now I want to Place the players from the lobby due to which color they choose in the lobby.
Any Tutorial/help would be very cool.
If I knew, that map making and testing would be that complicated, I would not have tried it. But now that the map is almost finished, I want to test it with my friends. But as it is, I followed each step above, and Extinction loads up as usual, nothing of my map seen....
Checking the hero box doesn't have an effect on the info panel, just that another icon is put to the right in the ui, where you can select the unit by pressing "F2".
Regarding the custom UI... oh oh... looks like there is another thing I'll have to spend a lot of time with. :-/
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@Diablito816: Go
Ok, it works perfect for being placed where you chose at the lobby and setting the color for the unit (builder), but now I have a problem to create a working if-statement for which startpoint was chosen (or which color my building unit got) and therefore spawn only waves for that ones.
EDIT: I got it, boolean was the clue! Thank you so much!!!
0
Ok, I don't get it. What would I have to do if I have only one team and no need booleans (I think I don't need them)?
I just want to select the start point from the lobby and ingame just spawn my building unit at place "ChosenColor" (which is start point) for the player.
And I can't find a variable type that is "player variable (<array>)"
0
@Diablito816: Go
Err, ok, I hope I can "translate" this to my system of only having one team (co-op). Quite confused, but I'll let you know. Thank you very much so far.
0
@Diablito816: Go
Ok, trying to reproduce that I have trouble with "Player-Faction", "Faction-Player", "HumanPlaying" and "FactionAlive" you use. What kind of variables are that and where do you create them? Global?
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push?! :(
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Any other solution for this? I know that something like that is possible, for kinda that is used in e.g. Retribution TD. Would be really great if anyone could help me on that topic.
0
Well, I found out that for "terranbuild" my copy of the building ability of my probe would fit. But I can't find what "buildingtype" my Tower is (which is based on a Photon Cannon). In Events+ -> ValidateUnit -> there is not my tower or photon cannon, nor does IsProtoss or IsStructure work
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Still don't get it :(
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Ok, I downloaded this, but I can't test it online, because uploading fails either when I copy the code to my map or when I try to upload yours as a testmap. Any suggestions on that? Because this looks like exactly what I need, I'm very desperate on that issue. I have a map with pre-colored starting positions, that people can see in the preview picture while in the lobby (e.g. spawnpoint Red: middle, spawnpoint Blue: lower left). Now I want to Place the players from the lobby due to which color they choose in the lobby. Any Tutorial/help would be very cool.
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Ok, I took the sacrifice and deleted some custom stuff so that my map now has 10.3 mb size and upped in private on b.net. Works and I can go on.
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If I knew, that map making and testing would be that complicated, I would not have tried it. But now that the map is almost finished, I want to test it with my friends. But as it is, I followed each step above, and Extinction loads up as usual, nothing of my map seen....
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@llou: Go
Checking the hero box doesn't have an effect on the info panel, just that another icon is put to the right in the ui, where you can select the unit by pressing "F2".
Regarding the custom UI... oh oh... looks like there is another thing I'll have to spend a lot of time with. :-/
0
@wOlfLisK: Go
And how can I do this?