When I look in the map editor under the MSC unit, I don't see a button for Time Warp and I don't see any relevant models/abilities/buttons for it. How it the MSC able to use it in-game if it doesn't even seem to exist?
I'm trying to give the Time Warp ability to the Sentry, but I don't see it anywhere.
Well... I was able to fix this issue by deleting then re-creating the 'Research Leg Enhancements' Button. I have no idea what was wrong before, because the options checked this time around look exactly the same as before.
I created a new upgrade (and button) for the Zealot. When I hover over the button in-game, the Name and Text appear as expected, but the Mineral Cost, Gas Cost, and Research Time values are not available.
When I look at the Button's UI settings in the editor, I see that the Tooltip Flags for 'Show Name', 'Show Resources', and 'Show Time' are all checked. I compared these settings to the Charge ability which is working just fine and they seem to match up perfectly.
I was able to correctly set the upgrade costs and research times despite them not being visible in the tooltip, so I know they do exist. The Object Values for each upgrade in the Twilight Council - Research Ability also seem to match up, so I'm not entirely sure what I'm missing.
If anyone knows how to fix this that would be great.
Edit: My only thought is how I created the upgrade. Since I copied it from Charge, perhaps that is causing some confusion in the editor? I could try just creating the upgrade fresh; I have a feeling that may fix it, though that doesn't really explain what was wrong.
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When I look in the map editor under the MSC unit, I don't see a button for Time Warp and I don't see any relevant models/abilities/buttons for it. How it the MSC able to use it in-game if it doesn't even seem to exist?
I'm trying to give the Time Warp ability to the Sentry, but I don't see it anywhere.
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Well... I was able to fix this issue by deleting then re-creating the 'Research Leg Enhancements' Button. I have no idea what was wrong before, because the options checked this time around look exactly the same as before.
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@Kabelkorven: Go
I'm not positive, but let me take a stab at this...
Models | Stimpack Start Impact | Animation | Decrease Animation Speed from 1.0 to 0.0667 (approximately)
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@DrSuperEvil: Go
The Button state for both Charge and my upgrade are set to Restricted.
In the Cost Display section, no boxes are checked for either upgrade.
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I created a new upgrade (and button) for the Zealot. When I hover over the button in-game, the Name and Text appear as expected, but the Mineral Cost, Gas Cost, and Research Time values are not available.
When I look at the Button's UI settings in the editor, I see that the Tooltip Flags for 'Show Name', 'Show Resources', and 'Show Time' are all checked. I compared these settings to the Charge ability which is working just fine and they seem to match up perfectly.
I was able to correctly set the upgrade costs and research times despite them not being visible in the tooltip, so I know they do exist. The Object Values for each upgrade in the Twilight Council - Research Ability also seem to match up, so I'm not entirely sure what I'm missing.
If anyone knows how to fix this that would be great.
Edit: My only thought is how I created the upgrade. Since I copied it from Charge, perhaps that is causing some confusion in the editor? I could try just creating the upgrade fresh; I have a feeling that may fix it, though that doesn't really explain what was wrong.