Hey guys. Been awhile since I've been mapping, but just as I get back from viruses etc, I've decided to make a change to Linux. I know you can run SC2 on linux with WINE, but what about the editor? Is it a similar concept, or is it just totally impossible?
Okay, what i'm doing is setting the armor value to a variable that will be continually checked
the input I have is CatalogFieldValueSet(c_gameCatalogUnit, "Zeratul", "CUnit_LifeArmor", 7, (IntToText(30)) (the 30 is just to test it out)
I keep getting an error, and it will only display the first line of the error saying that something is wrong. I've narrowed it down to the "CUnit_LifeArmor"
is that what I SHOULD have in there, or did I mess it up horribly?
I know i'm getting a little annoying now, but i've never adjusted catalog values
I can unitGetProperty life armor, but I can't unitSetProperty life armor.
The final goal will be having characters ranging from 1 armor to 10k armor, so making upgrades seems impossible. I do have a workaround, but it's not as much of a workaround as it's a complete remake of the system.
i've spent a few hours touching upon variables and trying to do it that way, but I might as well just have spent that time crying in a corner because I didn't get anywhere.
I'm making a turn-based game, along the lines of final fantasy and the legends of the dragoon.
I've been able to implement stats, levels, etc without any problem (well that's a lie, it kept me up all night until I figured it out), but now i'm moving onto the typical skill-selection pages in the average final fantasy game
Now creating the dialog buttons isn't a problem, but it's getting like 1 of the 20 on the page to do specifically what I want to do. I can do it my way and make another 200 variables, but I figure there has to be an easier and less-confusing way
thanks for any help with this... i can't bear the thought of creating 2-3 variables per skill
When my unit (based off of Jim Raynor (Marine)) stops, a small area of pathing is formed underneath him, making it impossible to go through the area where he once stood. I checked the footprints and everything is set to none, so what is this if not a footprint?
Also, just to elaborate, he can move fine, and he can continue moving over the same spot as long as he doesn't stop moving
thanks for any help.. the sc2 pathing is annoying to newbies -.-
as of right now, i've gotten the bars to where I want them.. the basic gameplay work in my map is coming to a conclusion, so I don't like the idea of going back atm, but considering that I do want everything to appear pretty legit, I will eventually
In my map I need a bar that climbs in values, exactly like a progress bar, but that's all I want, a bar. Is there a way to remove the displayed values, leaving only the green bar and title?
I've restarted the editor 5+ times, and i've even opened another map. The pathing seems to work if i open up a brand new map, but when I go to open up my map, it doesn't.
Also to elaborate on the problem a little more... I can run through like 20,000 trees, but the second I get to one area, regardless of whether or not I've moved the doodads, the pathing kicks in, and i'm locked behind a wall of like 10 trees
First off, thanks to everyone who posts on this site... i've read through a lot, and i've been able to help myself out with most things i've come across. However, this is one issue that I have never encountered either on this site, or in the editor before.
For some reason, my units can walk right through pathing. Their collision is set to ground, and i'm using the red "no pathing" paintbrush on my terrain.
MOREOVER, my units can walk through trees.
I've been making this map for about a week now, and it never happened before. I have used the pathing with a ton of success before, but now it's like it's just slacking off. Any suggestions as to what it is?
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Hey guys. Been awhile since I've been mapping, but just as I get back from viruses etc, I've decided to make a change to Linux. I know you can run SC2 on linux with WINE, but what about the editor? Is it a similar concept, or is it just totally impossible?
Also ITT: Horrible Windows stories
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@Ahli634: Go
Thank you for the link, now it's "working as intended!"
Was afraid that I'd have to do a massive workaround, but so happy that I don't.
Thank you both for your time
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@GlornII: Go
Okay, what i'm doing is setting the armor value to a variable that will be continually checked
the input I have is CatalogFieldValueSet(c_gameCatalogUnit, "Zeratul", "CUnit_LifeArmor", 7, (IntToText(30)) (the 30 is just to test it out)
I keep getting an error, and it will only display the first line of the error saying that something is wrong. I've narrowed it down to the "CUnit_LifeArmor"
is that what I SHOULD have in there, or did I mess it up horribly?
I know i'm getting a little annoying now, but i've never adjusted catalog values
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@GlornII: Go
Thanks for the reply
the catalog value seems like it would work, but how would I go about entering a value? i.e. what string would I use for life armor?
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Is it possible yet?
I can unitGetProperty life armor, but I can't unitSetProperty life armor.
The final goal will be having characters ranging from 1 armor to 10k armor, so making upgrades seems impossible. I do have a workaround, but it's not as much of a workaround as it's a complete remake of the system.
i've spent a few hours touching upon variables and trying to do it that way, but I might as well just have spent that time crying in a corner because I didn't get anywhere.
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@BasharTeg: Go
ugh, was afraid of that...
i'm going to leave that part alone for now lol... i just got done making like 150 variables for all of the other functions..
thanks for the response, though
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I'm making a turn-based game, along the lines of final fantasy and the legends of the dragoon.
I've been able to implement stats, levels, etc without any problem (well that's a lie, it kept me up all night until I figured it out), but now i'm moving onto the typical skill-selection pages in the average final fantasy game
Now creating the dialog buttons isn't a problem, but it's getting like 1 of the 20 on the page to do specifically what I want to do. I can do it my way and make another 200 variables, but I figure there has to be an easier and less-confusing way
thanks for any help with this... i can't bear the thought of creating 2-3 variables per skill
0
Yet another question about pathing...
When my unit (based off of Jim Raynor (Marine)) stops, a small area of pathing is formed underneath him, making it impossible to go through the area where he once stood. I checked the footprints and everything is set to none, so what is this if not a footprint?
Also, just to elaborate, he can move fine, and he can continue moving over the same spot as long as he doesn't stop moving
thanks for any help.. the sc2 pathing is annoying to newbies -.-
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@FuzzYD: Go
hmm... didn't even know that was around!
as of right now, i've gotten the bars to where I want them.. the basic gameplay work in my map is coming to a conclusion, so I don't like the idea of going back atm, but considering that I do want everything to appear pretty legit, I will eventually
thanks for posting it
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@Nerfpl: Go
thanks for the response... I guess i'll have to look into that pretty soon, simply because numbers ruin this system lol
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In my map I need a bar that climbs in values, exactly like a progress bar, but that's all I want, a bar. Is there a way to remove the displayed values, leaving only the green bar and title?
thanks for any help provided with this
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@Mozared: Go
Haha, thanks!
Yeah I was just bugging out because I opened an older version of the map and I didn't have the problem... i didn't know what was wrong.
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@Nebuli2: Go
Yes
I've restarted the editor 5+ times, and i've even opened another map. The pathing seems to work if i open up a brand new map, but when I go to open up my map, it doesn't.
Also to elaborate on the problem a little more... I can run through like 20,000 trees, but the second I get to one area, regardless of whether or not I've moved the doodads, the pathing kicks in, and i'm locked behind a wall of like 10 trees
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...but not as special as my units.
First off, thanks to everyone who posts on this site... i've read through a lot, and i've been able to help myself out with most things i've come across. However, this is one issue that I have never encountered either on this site, or in the editor before.
For some reason, my units can walk right through pathing. Their collision is set to ground, and i'm using the red "no pathing" paintbrush on my terrain.
MOREOVER, my units can walk through trees.
I've been making this map for about a week now, and it never happened before. I have used the pathing with a ton of success before, but now it's like it's just slacking off. Any suggestions as to what it is?
thanks in advanced for any help anyone can give